Stellaris

Stellaris

135 ratings
Aux Module Expansion 2.2+
   
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415.320 KB
Jul 21, 2019 @ 8:34am
Mar 3, 2021 @ 5:48am
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Aux Module Expansion 2.2+

Description
Beta/WIP: 2.3+ Compatible, up to 2.8.1 / Do Not Use With 2.1

Looking for the 1.9 Legacy version? Look here; https://steamcommunity.com/sharedfiles/filedetails/?id=909534906
Looking for the 2.1 Legacy version? Look here; https://steamcommunity.com/sharedfiles/filedetails/?id=1371212679

A simple mod that adds a bunch more choices for your auxiliary slots. There are tiered models of each module, each tied to assorted vanilla technologies, one unique module, and two new modules available via a new tech, for a total of almost 70 auxiliary items!

Icons from EvE Online, with minor image editing.

Please note that certain components may be bugged or broken, due to extremely inconsistent scope requirement for certain modifiers (some things want ship_modifier, others want modifier, and it isn't clear what wants which until something silently breaks). If you find something that doesn't work as advertised, leave a bug report comment!

No translation into other languages yet. Localization files are all in english. Various costs and power consumption values are early balance/WIP, so may not be 100% perfect.

Future plans are to streamline the number of module options available and adjust costs. 'Advanced' modules will cost rare resources to build and maintain in exchange for offering noticeably greater bonuses than 'basic' modules.

Overwriting: This mod overwrites one vanilla file; 00_sensors.txt. It does this so that Mk4 sensors will correctly upgrade into the new rare Panopticon Sensor module.

Compatibility: AME is balanced around an assumption of 1-4 auxiliary slots per ship, perhaps 5 at the most. I cannot be held responsible for your own poor decisions, like a ship composed of nothing but guns[www.awkwardzombie.com].

Recommendations:
* Issen's Adv. Ship Behaviour Modules is arguably essential for getting the most out of your fleets and designs. Note that it is somewhat outdated though.

Credits:
-CCP for the icons from EVE online, of course.
-Myself, for image editing, coding, and so on.
60 Comments
Killian  [author] Dec 26, 2024 @ 10:49pm 
It's one of the upsides of being relatively unobtrusive and not overwriting a bunch of vanilla files, especially given Paradox hasn't messed around with the core tenets of ship design in a long time, to my knowledge.

I've been kinda burnt out on Stellaris lately though, which has killed my desire to do any modding for it. Also means I haven't bothered to purchase the relevant DLCs, which makes updating for them a little harder.
lordgodboofu Dec 26, 2024 @ 5:05pm 
Don't get me wrong I've loved this mod and am surprised and impressed that it has held up so long against all the changes to code over the years and patches. Figured there would eventually be a rework to get around that massive change to hold aux slots work. look forward to getting to see it up and running again. Hadn't seen anything new related to it in awhile but has usually held up when a new parch gets its hot fix just not with how big the more recent changes have been
Killian  [author] Dec 26, 2024 @ 4:56pm 
Well, yeah, this is the *ancient* version! I have a version for 3.3+... but that's also incompatible due to the fauna changes, unfortunately.
lordgodboofu Dec 26, 2024 @ 2:36pm 
Mod is broken ever since fauna were introduced... can't fill slots as ships and fauna slots interfere with each other
Killian  [author] May 9, 2023 @ 5:26pm 
~3.3 made some overhauls to how modifiers worked, so whilst this version may not have any obvious conflicts, it may have modifiers or effects that don't work as intended.

I've played a little of 3.8 so far, and there aren't field-specific boosts like there were in earlier versions. Most of the other traits have changed too, but might still be applicable in some fashion - I'll have to dig into the code to see.
TheCreepOfWar May 9, 2023 @ 3:37pm 
I also think there is tech boosts for leaders who sit on your council, not entirely sure but might be worth looking into
TheCreepOfWar May 9, 2023 @ 3:35pm 
Didn't realize there was a newer version, is there any difference between this one and the 3.3+ WIP? Either way thanks again for working on this!
Killian  [author] May 9, 2023 @ 2:43pm 
Well for a start you should probably also be using the 3.3+ WIP I posted below!

That said I doubt it'll help with this specific issue. I didn't realize how much of an overhaul leaders were getting since I'd fallen behind on dev diaries.
TheCreepOfWar May 9, 2023 @ 12:35pm 
all good, was just looking at my error log earlier and trying to fix/notify mod authors of potential changes. Been updating my mods and helping find errors all day. Update when ready, I don't expect an update instantly :P
Killian  [author] May 9, 2023 @ 12:11pm 
Righto. I'll look into it and see what needs tweaking. No promises on a timeframe.