Cities: Skylines

Cities: Skylines

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Must Have Mods - Asset Creation
   
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Description
I figured this one would be practical too, since it doesn't look like Shroomblaze updates his one anymore. I put most of Snow_Cat's mods on here even though ModTools can do most of it, but especially when you're just starting out ModTools can be a bit intimidating. I also added a few templates, which we don't have access to by default.

For practical reasons I'll also add links to some really useful ModTools scripts.
Items (31)
Advanced Building Editor
Created by BloodyPenguin
Allows to edit spawn points, sub buildings + more in Asset Editor. Carefully read description before using! https://i.imgur.com/CYNzkiJ.png This is a mod for modders. If you're a regular player, you won't need it. This mod is essential for making buildings...
Asset ItemClass Changer
Created by Snow_Cat
Reassign an asset's ItemClass (and main category / toolbar used to access). DANGER - Assets can be broken Broken assets will fail to load and cannot be fixed with the asset editor It is strongly recommended that ItemClass changes be made to a new save file...
Asset UI Category Changer
Created by Snow_Cat
This adds a dropdown box to the Asset Property Editor that allows the reassignment of a given asset's UICategory.The intended use of this mod is to ease the reassignment of assets into main categories using (mostly) safe known UICategory types.This will al...
Asset UI Priority Changer
Created by Snow_Cat
Allows you to change a Prefab's UI Priority in the Asset Editor. The intended use is to allow mod authors to specify the order in which their items should appear in the group tool strip. For example UIPriority usage, see: Shroomblaze's Guides Tutorial - Ho...
Cargo Harbor Template
Created by Ferretwind
This is an "asset template" for you to make a harbor asset work like cargo harbor. If you are looking for "Cargo Hub Template", you can find it here.http://images.akamai.steamusercontent.com/ugc/259336445831894755/9CDE1239DB6DCA4063E91E5E4D335416157F2725/....
Cargo Hub Template
Created by Ferretwind
This is an "asset template" for you to make a harbor asset work like cargo hub. If you just want to modify the truck path, etc. you can find "Static Vanilla Cargo Hub"here. http://images.akamai.steamusercontent.com/ugc/259337077219169500/E3E2BA56B411B3E6F5...
Cargo Train Terminal Template (for assets creators)
Created by BloodyPenguin
Cargo Train Terminal Template for those who want to try to create custom cargo train stations WARNING: this is an asset, not a mod! If you're a regular player, please, don't subscribe this. It's only for assets creators! Please don't unrate this simply bec...
Extended Asset Editor 0.7.6
Created by Acc3ss Violation
Adds some stuff to the asset editor for dealing with vehicles. (And perhaps more asset types in the future) Trailer variation loader requirement This is needed if you want to see the effects of changing the Variation fields of submeshes in-game. If you don...
Growables Thumbnails
Created by BloodyPenguin
Allows to set thumbnails for growable assets in asset editor THIS IS A MOD FOR ASSETS AUTHORS. IF YOU'RE A REGULAR PLAYER, SKIP IT! The purpose of this mod is to allow to make Ploppable RICO - compatible growables with thumbnails. This mod removes artifici...
ModTools 3.8.0
Created by BloodyPenguin
https://i.imgur.com/a0VrMRr.png ModTools is an in-game scene graph viewer and a toolkit for mods and assets authors. THIS IS NOT A MOD. MODTOOLS IS A DEBUGGING TOOL FOR MODS/ASSETS AUTHORS. Note: auto-evaluating properties in scene explorer might cause err...
More Asset Tags
Created by BloodyPenguin
https://i.imgur.com/CYNzkiJ.png Adds custom Steam tags to assets when saving asset in Asset Editor. This mod is for asset makers, regular players won't need it! Page with links to all custom tags Note that to get extra tracks for your asset you need to re-...
More Network Stuff
Created by BloodyPenguin
https://i.imgur.com/zjZm3kK.png Adds more network stuff to Asset Editor for modders to place. Also allows editing ship and airplane paths ingame and placing regular roads and metro tunnels in MapEditor. Read description carefully before using this mod! IMP...
Tram Station Track
Created by BloodyPenguin
Provides tram station track. It's a mod, not an asset! It has to be activated in the Content Manager in order for the asset it generates to show up in the game The mod was made before CO added the custom network asset functionality and now mostly serves to...
Custom Light Effects
Created by Ronyx69
Loads custom light effects for props. Memory leaks and crashes. Do not use....
PropRotating Params
Created by Ronyx69
While previously created rotating props still require the PropRotating Params mod, a new method for saving shader parameters by boformer has removed the requirement for a mod. See the PropRotating Shader article: https://cslmodding.info/shader/proprotating...
AnimUV Params
Created by Ronyx69
While previously created props still require the AnimUV Params mod, a new method for saving shader parameters by boformer has removed the requirement for a mod. See the AnimUV Shader article: https://cslmodding.info/shader/animuv/...
Realtime
Created by Ronyx69
Allows replacing textures and meshes ingame in realtime for testing purposes. FOR ASSET CREATORS d/a/c/i/n/s and mesh for buildings/props/vehicles(reimported mesh wheels won't spin) d/a/c/n and mesh for trees (LODs update once camera is moved) Imports file...
Network Tiling
Created by Ronyx69
Loads custom tiling values for network segment and node textures. The mod is required for people who want to use networks which depend on this mod. Makes it easier for asset creators to texture networks (roads, walls canals etc.) by allowing to control the...
Hex Colors
Created by targa
Mod adds text fields for exact color indication in HEX format - FF0000, 00AADD, 11EECC etc. I did it for myself, but I hope it is useful to other modders/asset creators. Mod is incompatible with Ploppable RICO. With the RICO enabled, the fields with HEX-co...
Precise Prop Positioning for Asset Creators
Created by Katalepsis
Allows precise placement of props in the asset editor Ronyx69 gave me this idea/request. Allows to see coordinates of props while you place them and edit prop position and angle with millimetric precision in the asset editor. It's sort of like move it but ...
Theme Editor Maps
Created by Katalepsis
Load custom maps into the theme editor. Adds a dropdown to New Theme Panel and Load Theme Panel that lets you select which map to use in the Theme Editor. NOTE: You can only pick a map to use when loading the Theme Editor from the main menu. Once inside th...
Sub Mesh Flags
Created by Katalepsis
If you're not an asset creator this mod is useless for you. Allows using all sub mesh flags. This mod exposes all sub mesh flags in asset editor. The game developers thought it was ok to only let us use a handful of the available flags when modding sub mes...
Rotors FlipXZ
Created by Ronyx69
Allows to set the FlipTyreRotationXZ float to 1 for rotors shader vehicle sub meshes. Can be used for blimp and plane propellers, or glass windows. https://cslmodding.info/shader/rotors-propellers/ Example usage in asset: https://steamcommunity.com/sharedf...
Mesh Import Rotation Tangents Fix
Created by Ronyx69
Fixes the asset editor mesh importer rotation feature. This mod is only for asset creators. When using the mesh importer rotation feature in the asset editor, the tangents are incorrect, therefore breaking normal maps. The problem this mod fixes is visuali...
TrailerVariation Loader
Created by Acc3ss Violation
Allows the use of variations for custom vehicle assets, like truck trailers and cargo wagons. Think empty vs. loaded log trucks. This mod is required for end users (and asset creators) that want to use custom assets using this feature. Submesh variation ma...
Flag Params
Created by Ronyx69
While previously created flag props (and vehicle sub meshes) still require the Flag Params mod, a new method for saving shader parameters by boformer has removed the requirement for a mod. See the Flag Shader article: https://cslmodding.info/shader/flag/...
Custom Animation Loader (CAL)
Created by boformer
https://media.discordapp.net/attachments/524991912923365378/930830432268845056/1.14-mod-badge.png Buildings with custom animations! Weeeeeeeeeeeeee! This mod is required for building assets with custom animations. It sets up and enables the animations of t...
Asset AI Changer
Created by cerebellum
Originally Building AI Changer, after merge of Snow_Cat's additions and UI rewrite after that, now a generic Prefab AI changer. This mod adds a drop down list to the Asset Property editor that lets you choose any AI for the asset you are editing. Warning -...
Network Dump Tools
Created by Cgameworld
This mod for the road editor makes editing networks easier and faster by simplifying the dumping process. Use Open up the road editor and select a network to edit Select the Elevation (Basic, Elevated, etc), Mesh Type (Segment, Node) and Mesh Number (The i...
Virtual Bus Stops
Created by Cgameworld
Update The functionality of this mod is included/improved in the Adaptive Networks mod by kian.zarrin ================================================= ================================================= This mod for the road editor simulates different types...
Lights On
Created by Krzychu1245
Turn on the lights on demand https://i.imgur.com/0O9w9Ta.png Info Simple mod which helps you to force turn all the lights on demand (checkbox in the mod options) regardless of daynight time You can also turn off the lights at night :) Compatibility The mod...