Cities: Skylines

Cities: Skylines

706 ratings
ModTools 3.8.0
File Size
0.564 MB
May 28, 2015 @ 10:38am
May 24 @ 1:27pm
31 Change Notes ( view )

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ModTools 3.8.0

In 2 collections by BloodyPenguin
Penguin's collaborative projects
36 items
Penguin's Modding Tools
19 items

ModTools is an in-game scene graph viewer and a toolkit for mods and assets authors.


Note: auto-evaluating properties in scene explorer might cause error (because property getters may throw error) and might severely slow things down.

Note: Read original ModTools' description first before use! ModTools may corrupt your save games or affect your gameplay experience in some unpredictable way.

Press Ctrl + Q in-game to open the ModTools menu or Ctrl + E to open the scene explorer.
F7 for debug console

Note: To use this ModTools (Stable) version you need to unsubscribe from ModTools (Beta) .

Support at Discord[]

new features:
- modify structs.
- bug fix: script editor
- UI does not leave the screen
- UI Scale options
- improved and configurable hotkeys (go to settings)
- better and faster debug renderer
- highlight raws in scene explorer.
- bug fixes for text/numerical fields.
- multi-line text fields.
- multi-select combo-box
- bugfix: get material properties
- fbx dump (must convert from ascii fbx to binary fbx to import to blender - see discussions). original obj is also dumpped.
- dump single node/segment.
- improved watches.

- nlight (the original author)
- dynamoid
- kian.zarrin

Important - read before commenting! In case of errors:
if you have any errors/exceptions, please, don't paste them into comments. Error reports without attached outpult log file won't be reviewed or answered. Some of them will even be deleted. Use pastebin, dropbox or whatever to upload the file and share the link with me. Please make sure that this mod is activated and is updated to the most recent version before submitting your reports.

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Popular Discussions View All (19)
May 24 @ 1:57am
Scripts not compiling
Jun 8, 2022 @ 8:22am
using ModTools while --noWorkshop enabled? / Mod crashing the game while installed locally.
May 3, 2021 @ 6:04pm
trailers not dumping in asset editor?
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Oczko24 May 24 @ 1:34pm 
thanks for update
BloodyPenguin  [author] May 24 @ 1:31pm 
Update 3.8.0

- Fixed script execution in game version 1.17
- prevented some NullReferenceExceptions
- added shortcut buttons for asset Info and AI in the scene explorer
- added GoTo buttons for transfers, effects and disasters in Scene Explorer
- Added transfer search in Scene Explorer (disclaimer: won't work properly if a modded custom transfer manager is used) - Improved model preview rendering
Flame May 7 @ 8:15am 
Failed to compile command line in the current version of ModTools
AlperKiliic Apr 22 @ 9:07am 
Can I use it to increase stadium capacity?
macluk Apr 12 @ 2:13pm 
just tried the regular game (not in the noWorkshop mode) and it works there. What's happened that the mod is not happy with the noWorkshop mode now?
macluk Apr 12 @ 1:25pm 
tried using the replacement modtool that was available on the workshop for few months - got the same result ( screenshot [] )
Tried to see what's in that folder - but it's empty.
Is it because I'm doing it in noWorkshop mode or is it because i moved the game to another hard drive due lack of space on C drive? Or something else?
macluk Apr 12 @ 1:03pm 
I got stuck :D:D I can't increase variations number beyond what the vanilla game assets offer, using Ronyx69 script for props variation. I only get some error. It used to work though :/
BloodyPenguin  [author] Mar 31 @ 10:48am 
Updated with the most recent changes from the Beta branch!
CyberVibes Nov 16, 2022 @ 5:11pm 
@NameInvalid Thanks for the heads up as this mods invaluable to us skinners :steamthumbsup:
NameInvalid Nov 15, 2022 @ 7:29pm 
as of 15th November 2022 update, the version longer work properly as script just throw errors. Please unsub this and use the Beta version.