Cities: Skylines

Cities: Skylines

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ModTools (Fixed for 1.1+)
 
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0.843 MB
May 28, 2015 @ 10:38am
Mar 13, 2018 @ 1:56pm
20 Change Notes ( view )

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ModTools (Fixed for 1.1+)

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In 1 collection by BloodyPenguin
Penguin's Modding Tools
20 items
Description
ModTools is an in-game scene graph viewer and a toolkit for mods and assets authors. This version is compatible with C:S v1.1+ and has some new features.

THIS IS NOT A MOD. MODTOOLS IS A DEBUGGING TOOL FOR MODS/ASSETS AUTHORS.

This is my fix of nlight's awesome ModTools to make it compatible with C:S v1.1+.

Note: Read original ModTools' description first before use! ModTools may corrupt your save games or affect your gameplay experience in some unpredictable way.

Note: To use this version of ModTools you need to unsubscribe nlight's original ModTools first, and then subscribe to my version. They are different Workshop items

Feel free to comment. Pull reqests are welcome.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin or similar tool.

GitHub repository[github.com]

Latest update:

UPDATE 2.15.0 (3/13/2018)
Added: Cubemap preview & dump.
Fixed: Fixed some cases of false positive circular reference detection
Fixed: For textures with no name the file will be different for each click of the dump buttton
Fixed: 'Log exceptions to console' option renamed to more correct 'Log stack traces to console'.
Changed: Option of using default shader for model preview is disabled by default
Changed: Replaced 'Hook Unity logging' option with 4 console log levels ('Log' - log everything, 'None' - log nothing)

If you like this mod and/or want to support me you can donate here:
[www.paypal.com]
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (9)
3
Mar 14, 2018 @ 12:16am
Is it possible to precisely place Props in the Asset Editor with Mod Tools?
HEU3BECTEH(RUS)
4
Oct 26, 2018 @ 2:52am
Questions on Usage
Brenku
2
Feb 26, 2016 @ 10:20pm
[Bug] Strange copy&paste
LinuxFan
< >
334 Comments
Took Apr 18 @ 11:08pm 
Hey man thanks for all your great work! Im using modtools to change the resources for the unique factories. I noticed that when I try to do it in ubuntu 18.04 the dropdown box (to change reource value) doesnt work. No biggy because I can use windows aswell but thought that you might wanna know.
AUZAZURZ Apr 13 @ 5:54am 
Great. And how should I use it?
birb Apr 6 @ 8:21am 
does this mod export textures and uv maps?
Rena Apr 3 @ 9:13pm 
Works great, but the scene explorer is very, very slow, and the mouse buttons are reversed (scrolling up goes down).
noot Feb 25 @ 5:29pm 
hmm .... BloodtPenguin .. maybe I should report that to you (given I have a fix) ... game doesn't start if ModTools.xml <consoleVisible>{var}</consoleVisible> is false but mod is active.
not a biggie now I've found a work-around ... just a heads-up. :-)
Cheers for all your great work, I very much appreciate it ... you make the game so much more fun (to a software developer) ... hopefully to others as well.
Thank you most kindly for all your efforts good sir
/nod of appreciation.
xx /kisses just in case a nod is not good enough ;-)
Gruntbuggly Feb 24 @ 7:49pm 
Is there anyone who knows how to add a property to the m_netAI portion of an object? I am trying to build a specialized flood wall that has adjustable height. I can get the height adjusted just fine by copying over the netAI from a road, but, in doing so, I lose the ability to adjust m_blockWaterOffset.

Any thoughts would be appreciated.
aubergine18 Feb 18 @ 11:12am 
Update: For anyone having problems with Ctrl+E and Ctrl+Q not working, exit to desktop and relaunch the game and they start working.
aubergine18 Feb 18 @ 10:49am 
I'm having same issue a few other people have mentioned - Ctrl+Q and Ctrl+E isn't doing anything in-game. Mod is enabled. As far as I can tell, I don't have any conflicting keyboard shortcuts.
robban Feb 16 @ 7:00am 
@TrashNeon I found the dumped files location: user\AppData\Local\Colossal Order\Cities_Skylines\Addons\Import
ThrashNeon Feb 13 @ 4:14am 
On Mac, the mod seems to work, console and Scene Explorer work fine. Can preview textures no problem, but the Dump.png buttons don't work. No errors, but the texture .png files simply aren't written to the Cities_Skylines folder (or anywhere else).