Cities: Skylines

Cities: Skylines

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ModTools (Fixed for 1.1+)
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0.843 MB
28 mei 2015 om 10:38
13 mrt 2018 om 13:56
20 wijzigingsnotities (bekijken)

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ModTools (Fixed for 1.1+)

In 1 verzameling van BloodyPenguin
Penguin's Modding Tools
20 items
ModTools is an in-game scene graph viewer and a toolkit for mods and assets authors. This version is compatible with C:S v1.1+ and has some new features.


This is my fix of nlight's awesome ModTools to make it compatible with C:S v1.1+.

Note: Read original ModTools' description first before use! ModTools may corrupt your save games or affect your gameplay experience in some unpredictable way.

Note: To use this version of ModTools you need to unsubscribe nlight's original ModTools first, and then subscribe to my version. They are different Workshop items

Feel free to comment. Pull reqests are welcome.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin or similar tool.

GitHub repository[]

Latest update:

UPDATE 2.15.0 (3/13/2018)
Added: Cubemap preview & dump.
Fixed: Fixed some cases of false positive circular reference detection
Fixed: For textures with no name the file will be different for each click of the dump buttton
Fixed: 'Log exceptions to console' option renamed to more correct 'Log stack traces to console'.
Changed: Option of using default shader for model preview is disabled by default
Changed: Replaced 'Hook Unity logging' option with 4 console log levels ('Log' - log everything, 'None' - log nothing)

If you like this mod and/or want to support me you can donate here:
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Populaire discussies Alles weergeven (9)
14 mrt 2018 om 0:16
Is it possible to precisely place Props in the Asset Editor with Mod Tools?
26 okt 2018 om 2:52
Questions on Usage
26 feb 2016 om 22:20
[Bug] Strange copy&paste
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329 opmerkingen
aubergine18 18 feb om 11:12 
Update: For anyone having problems with Ctrl+E and Ctrl+Q not working, exit to desktop and relaunch the game and they start working.
aubergine18 18 feb om 10:49 
I'm having same issue a few other people have mentioned - Ctrl+Q and Ctrl+E isn't doing anything in-game. Mod is enabled. As far as I can tell, I don't have any conflicting keyboard shortcuts.
robban 16 feb om 7:00 
@TrashNeon I found the dumped files location: user\AppData\Local\Colossal Order\Cities_Skylines\Addons\Import
ThrashNeon 13 feb om 4:14 
On Mac, the mod seems to work, console and Scene Explorer work fine. Can preview textures no problem, but the Dump.png buttons don't work. No errors, but the texture .png files simply aren't written to the Cities_Skylines folder (or anywhere else).

danman5550 31 dec 2018 om 21:47 
Is it possible to use Modtools to edit the milestone of an asset? I can't figure out where to change that in the normal asset editor and it's driving me crazy.
Lusitani Kaiser Johan 25 dec 2018 om 9:49 
How to fix "Object reference not set to an instance of an object [System.NullReferenceException]"?
I can´t fix this! someone recommended to use this mod to find the issue. Help me please!

eddie.tan 18 dec 2018 om 19:48 
Doesn't do anything for me too? Ctrl + Q, Ctrl + E, nothing happens.
Roro 4 dec 2018 om 9:24 
can we download the texture of the roads because impossible to get there?
PixelPlayer 18 nov 2018 om 12:49 
Doesn't do anything ? Ctrl + Q, Ctrl + E literally nothing happens . . .
Dayradon 14 nov 2018 om 19:44 
Any work being done on the ability to export vanilla road texture. I still simply get an error that it "can not export compressed" textures. I'm sure other textures may run into this error also.