Cities: Skylines

Cities: Skylines

240 ratings
Extended Asset Editor 0.5.0
File Size
0.115 MB
Nov 16, 2016 @ 8:51am
Mar 12, 2021 @ 10:44am
20 Change Notes ( view )

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Extended Asset Editor 0.5.0

In 1 collection by Acc3ss Violation
Acc3ss' Mods
6 items
Adds some stuff to the asset editor for dealing with vehicles. (And perhaps more asset types in the future)

Trailer variation loader requirement
This is needed if you want to see the effects of changing the Variation fields of submeshes in-game. If you don't intend to do anything with these, just ignore it.

Current features:
-Exposes Variation field for vehicle sub meshes, used for cargo-specific meshes. Check this table[] for the value for each cargo type.
-Fixes 'attach offset back' of the lead vehicle not being taken into account when displaying a vehicle in the editor.
-Panel for editing door positions.
-Toggle for 'passenger light' effect. (used mostly on trains to simulate light shining from the windows in the environment)
-Light position editor. (move, add and remove)
-'set engine' buttons which replaces the selected trailer with (a copy of) the engine.
-Invert toggle to invert a trailer.
-Option for simulating movement direction of a vehicle (affects the displaying of headlights)
-Preview for emergency lights and plane landing lights.
-Effect editor: add and remove effects from the vehicle.
-Easy snapshot: Press CTRL+ALT+S to take one!
-Change individual trailer models (like in AVE)
-Duplicate a specific trailer
-Remove a specific trailer
-Trailer naming options to allow multiple .crp's in a single workshop upload (Use the Package name option!)
-Button to import vehicle as a prop

Keyboard shortcuts
CTRL+ALT+S: Take snapshot
CTRL+ALT+T: Take tooltip shot
CTRL+ALT+I: Take info panel shot
(The UI doesn't need to be hidden, it won't show up anyway)

Planned features:
-Better save panel

Known bugs:
-When using the "Remove" button the trailer panel sometimes disappears. Reselect a trailer using the dropdown to make it show again.

-All new panels can be dragged around the screen
-Add/Remove light adds train light effects automatically, for other vehicles use the effect editor.
-Always use the Save Asset button of this mod to prevent any issues with saving the asset!

Note that the effect editor lists all currently loaded effects. This includes all custom effects created by mods such as Vehicle Effects. DO NOT add these custom effects to a vehicle with this editor or it will break your vehicle (the game can't find the effects on loading, leading to flickering and disappearing vehicles)
If you do however end up in a situation where you have saved an asset with one of those custom effects, don't worry. Just load it using this mod's load panel and the mod will give you the option to remove them automatically.

Thanks to SamsamTS for making the Advanced Vehicle Options UI code public, it helped a lot
This mod uses Harmony 1.1.0

Github page[]
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Chamëleon TBN May 6 @ 4:11am 
@GrumpyDumpy - subbuildings are a solution
GrumpyDumpy Mar 29 @ 2:17pm 
is there a mod so i can use more then the 64 prop limit? it really pisses me off that limit. i could make buildings better when i could use more then 64 props. 80-90 would be fine for large buildings etc. let me know please thanks !!!
justing Oct 1, 2021 @ 4:19pm 
I have experienced a problem with this mod when I tried to make a multi-carriage train. When I added the trailers in the asset editor, everything looked fine and all the trailers were showing. However, when I saved the asset using the save button (tried both the save buttons in this mod and in the game) and loaded up a test city, I noticed that none of the trailers spawned and only the engine/leading carriage showed. Does anyone know why this happens? I didn't have this problem with the vanilla asset editor.
ShadowWalker Aug 26, 2021 @ 4:16pm 
where dose the new asset get saved to as am trying to upload it to the workshop
Aminushki Jul 4, 2021 @ 4:17pm 
are inverted trailers not meant to work on metros? either that or inverted states don't save
Captain Toof Jun 23, 2021 @ 4:33pm 
Need custom order, or at least 2 car type. I need simple traincar and motorized one, but unable to use them both.
Nickayz May 30, 2021 @ 2:50am 
You can do that with Mod Tools or Network Dump Tool , but that doesn't always work.
有点不正确 May 29, 2021 @ 9:16pm 
Hi,sir, do you have any plan to make a tool to export road network obj model?
Nickayz May 6, 2021 @ 2:57am 
Great update. Thanks a lot!
SergJack Apr 23, 2021 @ 1:10pm 
Yes, thank you very much for updating this mod, now I can finally make trams without having to pirate older versions of the game.