Cities: Skylines

Cities: Skylines

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Extended Asset Editor 0.7.6
   
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0.129 MB
Nov 16, 2016 @ 8:51am
May 30 @ 10:50am
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Extended Asset Editor 0.7.6

In 1 collection by Acc3ss Violation
Acc3ss' Mods
7 items
Description
Adds some stuff to the asset editor for dealing with vehicles. (And perhaps more asset types in the future)

Trailer variation loader requirement
This is needed if you want to see the effects of changing the Variation fields of submeshes in-game. If you don't intend to do anything with these, just ignore it.

Current features:
-Exposes Variation field for vehicle sub meshes, used for cargo-specific meshes. Check this table[docs.google.com] for the value for each cargo type. The main mesh variation is used to hide the main mesh. Set to 0 to always show a mesh.
-Preview for Cargo types.
-Fixes 'attach offset back' of the lead vehicle not being taken into account when displaying a vehicle in the editor.
-Panel for editing door positions.
-Toggle for 'passenger light' effect. (used mostly on trains to simulate light shining from the windows in the environment)
-Light position editor. (move, add and remove)
-'set engine' buttons which replaces the selected trailer with (a copy of) the engine.
-Invert toggle to invert a trailer.
-Option for simulating movement direction of a vehicle (affects the displaying of headlights)
-Preview for emergency lights and plane landing lights.
-Effect editor: add and remove effects from the vehicle.
-Easy snapshot: Press CTRL+ALT+S to take one!
-Change individual trailer models (like in AVE)
-Duplicate a specific trailer
-Remove a specific trailer
-Trailer naming options to allow multiple .crp's in a single workshop upload (Use the Package name option!)
-More things I'm probably forgetting :)

Keyboard shortcuts
CTRL+ALT+S: Take snapshot
CTRL+ALT+T: Take tooltip shot
CTRL+ALT+I: Take info panel shot
(The UI doesn't need to be hidden, it won't show up anyway)

Planned features:
-Better save panel
-Texture replacement without requiring a model import

Known bugs:
-When using the "Remove" button the trailer panel sometimes disappears. Reselect a trailer using the dropdown to make it show again.

Notes:
-All new panels can be dragged around the screen
-Add/Remove light adds train light effects automatically, for other vehicles use the effect editor.
-Always use the Save Asset button of this mod to prevent any issues with saving the asset!

Note that the effect editor lists all currently loaded effects. This includes all custom effects created by mods such as Vehicle Effects. DO NOT add these custom effects to a vehicle with this editor or it will break your vehicle (the game can't find the effects on loading, leading to flickering and disappearing vehicles)
If you do however end up in a situation where you have saved an asset with one of those custom effects, don't worry. Just load it using this mod's load panel and the mod will give you the option to remove them automatically.


Thanks to SamsamTS for making the Advanced Vehicle Options UI code public, it helped a lot
This mod uses Harmony

Github page[github.com]
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240 Comments
lev Jul 22 @ 9:20am 
Pliss fix this mod for trams
Acc3ss Violation  [author] Jun 21 @ 9:11am 
That's good to hear :)
Wiwi Jun 18 @ 1:29pm 
@ Acc3ss Violation
I tried it again and realized: I was the problem myself. ;-) I didn't click save in the mod menu, I saved through the game. That seems to have been the problem.

Your mod works without any problems! :-)
Acc3ss Violation  [author] Jun 12 @ 12:32pm 
I've tested it by creating a new passenger train asset with various trailers, the save screen works multiple times and I don't see any errors. Are you using any other mods, they may be conflicting?
Wiwi Jun 10 @ 4:18am 
Object reference not set to an instance of an object [System.NullReferenceException]

... when I create vehicles with trailers. :-(
Benlotelli Jun 8 @ 9:12pm 
I can only save asset for once, the save botton doesn;t work after saved once. I have to restart the game to save more than 1 asset after the update. strange
Acc3ss Violation  [author] May 30 @ 10:50am 
Did a rebuild against the current (1.17.0-f3) game version, seems to work now from what I've tested
Wiwi May 29 @ 7:19am 
With the last update the mod is broken :-(
AngelHeavenly May 7 @ 5:06pm 
i'm added new issues, maybe screenshots and logs help you
AngelHeavenly May 6 @ 2:32pm 
@Acc3ss Violation Trailer Variation in methods m_mesh->m_name.