Cities: Skylines

Cities: Skylines

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Extended Asset Editor 0.7.7
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Nov 16, 2016 @ 8:51am
Mar 24 @ 12:53pm
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Extended Asset Editor 0.7.7

In 1 collection by Acc3ss Violation
Acc3ss' Mods
7 items
Description
Adds some stuff to the asset editor for dealing with vehicles. (And perhaps more asset types in the future)

Trailer variation loader requirement
This is needed if you want to see the effects of changing the Variation fields of submeshes in-game. If you don't intend to do anything with these, just ignore it.

Current features:
-Exposes Variation field for vehicle sub meshes, used for cargo-specific meshes. Check this table[docs.google.com] for the value for each cargo type. The main mesh variation is used to hide the main mesh. Set to 0 to always show a mesh.
-Preview for Cargo types.
-Fixes 'attach offset back' of the lead vehicle not being taken into account when displaying a vehicle in the editor.
-Panel for editing door positions.
-Toggle for 'passenger light' effect. (used mostly on trains to simulate light shining from the windows in the environment)
-Light position editor. (move, add and remove)
-'set engine' buttons which replaces the selected trailer with (a copy of) the engine.
-Invert toggle to invert a trailer.
-Option for simulating movement direction of a vehicle (affects the displaying of headlights)
-Preview for emergency lights and plane landing lights.
-Effect editor: add and remove effects from the vehicle.
-Easy snapshot: Press CTRL+ALT+S to take one!
-Change individual trailer models (like in AVE)
-Duplicate a specific trailer
-Remove a specific trailer
-Trailer naming options to allow multiple .crp's in a single workshop upload (Use the Package name option!)
-More things I'm probably forgetting :)

Keyboard shortcuts
CTRL+ALT+S: Take snapshot
CTRL+ALT+T: Take tooltip shot
CTRL+ALT+I: Take info panel shot
(The UI doesn't need to be hidden, it won't show up anyway)

Planned features:
-Better save panel
-Texture replacement without requiring a model import

Known bugs:
-When using the "Remove" button the trailer panel sometimes disappears. Reselect a trailer using the dropdown to make it show again.

Notes:
-All new panels can be dragged around the screen
-Add/Remove light adds train light effects automatically, for other vehicles use the effect editor.
-Always use the Save Asset button of this mod to prevent any issues with saving the asset!

Note that the effect editor lists all currently loaded effects. This includes all custom effects created by mods such as Vehicle Effects. DO NOT add these custom effects to a vehicle with this editor or it will break your vehicle (the game can't find the effects on loading, leading to flickering and disappearing vehicles)
If you do however end up in a situation where you have saved an asset with one of those custom effects, don't worry. Just load it using this mod's load panel and the mod will give you the option to remove them automatically.


Thanks to SamsamTS for making the Advanced Vehicle Options UI code public, it helped a lot
This mod uses Harmony

Github page[github.com]
250 Comments
May 5 @ 8:57am 
@Acc3ss Violation. In the description you mention the possibility of extending this mod to cover other types of assets in the future. Any plans?
Apr 15 @ 5:26am 
Hi, when I saved an asset, there's seems to be an asset that failed to save. When I load the game, in LSM written "Trailer[TrainName]1 (failed)"

Also if I loaded the asset somehow the first trailer is frozen, always changing back to default whenever changed in the mod panel and even with the vanilla properties panel, but it works normally if you make it as a new asset...
Mar 24 @ 1:40pm 
You're a wonderful person. Thank you very much.
Acc3ss Violation  [author]
Mar 24 @ 12:55pm 
I've updated the mod, version 0.7.7 is now compatible with game version 1.21.1

I've tested some basic vehicle loading and saving, but if there are any other issues please report them here, thanks.
Mar 24 @ 12:54pm 
Bro, you gotta update it, it doesn't work anymore, it's so over.
Mar 19 @ 12:18pm 
Hello, I do not see the menu to change cars. Is this broken after the last update?
Mar 17 @ 7:39am 
新DLC更新后报错无法使用,我尝试了修复
After the new DLC update, an error occurred and it couldn't be used, so I attempted a fix.
https://steamcommunity.com/sharedfiles/filedetails/?id=3686734599
Feb 10 @ 9:20am 
its working perfectly
Aug 10, 2025 @ 7:16am 
Hello, the Extended Asset Editor is not working properly for vehicles anymore! The vehicle setup with brake and acceleration etc. as well as the door menu and display options are not showing anymore! Please, can this be repaired? It would be a shame for this great mod... and slowly SC1 is really going to the dogs because these f....ing colossal updates are destroying everything!!!
Jun 16, 2024 @ 11:23pm 
For anyone having problems with saving asstes multiple times without restarting the game:

I believe either Unified UI 2.2 or Skyve v3.3.2.1 are the problem. More likely the former one, but removing those two mods fixed the Extended Asset Editor not wanting to save a 2nd vehicle without restarting the game.