Cities: Skylines

Cities: Skylines

92 ratings
Extended Asset Editor 0.4.11
File Size
0.190 MB
Nov 16, 2016 @ 8:51am
Nov 2 @ 4:17am
19 Change Notes ( view )

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Extended Asset Editor 0.4.11

In 1 collection by Acc3ss Violation
Acc3ss' Mods
6 items
Adds some stuff to the asset editor for dealing with vehicles. (And perhaps more asset types in the future)

Trailer variation loader requirement
This is needed if you want to see the effects of changing the Variation fields of submeshes in-game. If you don't intend to do anything with these, just ignore it.

Current features:
-Exposes Variation field for vehicle sub meshes, used for cargo-specific meshes. Check this table[] for the value for each cargo type.
-Fixes 'attach offset back' of the lead vehicle not being taken into account when displaying a vehicle in the editor.
-Panel for editing door positions.
-Toggle for 'passenger light' effect. (used mostly on trains to simulate light shining from the windows in the environment)
-Light position editor. (move, add and remove)
-'set engine' buttons which replaces the selected trailer with (a copy of) the engine.
-Invert toggle to invert a trailer.
-Option for simulating movement direction of a vehicle (affects the displaying of headlights)
-Preview for emergency lights and plane landing lights.
-Effect editor: add and remove effects from the vehicle.
-Easy snapshot: Press CTRL+ALT+S to take one!
-Change individual trailer models (like in AVE)
-Duplicate a specific trailer
-Remove a specific trailer
-Trailer naming options to allow multiple .crp's in a single workshop upload (Use the Package name option!)
-Button to import vehicle as a prop

Keyboard shortcuts
CTRL+ALT+S: Take snapshot
CTRL+ALT+T: Take tooltip shot
CTRL+ALT+I: Take info panel shot
(The UI doesn't need to be hidden, it won't show up anyway)

Planned features:
-Better save panel

Known bugs:
-When using the "Remove" button the trailer panel sometimes disappears. Reselect a trailer using the dropdown to make it show again.

-All new panels can be dragged around the screen
-Add/Remove light adds train light effects automatically, for other vehicles use the effect editor.
-Always use the Save Asset button of this mod to prevent any issues with saving the asset!

Note that the effect editor lists all currently loaded effects. This includes all custom effects created by mods such as Vehicle Effects. DO NOT add these custom effects to a vehicle with this editor or it will break your vehicle (the game can't find the effects on loading, leading to flickering and disappearing vehicles)
If you do however end up in a situation where you have saved an asset with one of those custom effects, don't worry. Just load it using this mod's load panel and the mod will give you the option to remove them automatically.

Thanks to SamsamTS for making the Advanced Vehicle Options UI code public, it helped a lot
This mod uses Harmony 1.1.0

Github page[]
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AshesToAshes Nov 23 @ 7:08pm 
Turns out I was being a numpty when saving my asset. Have made it now (Road Train by AshesToAshes) and am happy with it as a first go. Thanks so much for this mod!
Acc3ss Violation  [author] Nov 21 @ 1:54am 
The mods seems to work exactly the same for trucks as for trains, so I don't really think there is anything to extend.
AshesToAshes Nov 20 @ 4:30pm 
Can this mod be extended to also allow truck/tractors to have varying trailers? I'm trying to make a road train (prime mover - trailer - dolly trailer - trailer). I can only set up a truck/tractor with the same trailer.
qazwax01 Nov 5 @ 9:03am 
yeah thats it oops... thanks!
Acc3ss Violation  [author] Nov 5 @ 8:26am 
That should have been fixed since 4.10 or so, are you using a local copy (old version)?
qazwax01 Nov 5 @ 7:01am i get this when i create an asset while only having this mod enabled. when i disable it the world and model load normally. any idea what happens?
Acc3ss Violation  [author] Nov 4 @ 12:10pm 
I think so, yeah. Never tried it myself though.
grayishbyrd Nov 4 @ 10:02am 
hey, man.. is it possible to add two different trailers for truck?
Acc3ss Violation  [author] Aug 30 @ 5:03am 
It's not part of the mod, no.
GJRWAN Aug 29 @ 6:20pm 
This mod is wonderful! But after I reading the description, I still have a question...
Is it possible that I can change the vehicle's UI category by this mod? Thanks!