Cities: Skylines

Cities: Skylines

74 ratings
Mesh Import Rotation Tangents Fix
File Size
0.113 MB
Sep 21, 2018 @ 5:25am
1 Change Note ( view )

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Mesh Import Rotation Tangents Fix

Fixes the asset editor mesh importer rotation feature.
Developed by Egi:

When using the mesh importer rotation feature in the asset editor, the tangents are incorrect, therefore breaking normal maps.

Read how to make correct normal maps for different use cases:

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Muska Feb 21, 2020 @ 6:19pm 
I also had that problem and found this. Thank you!
Big Bad Nonja Dec 16, 2018 @ 5:41am 
Tai ! LOLz.. ;o)
T​​​P​​​B Nov 3, 2018 @ 8:24am 
is this a prop or a building, I can't find it in the menu.....
Gabrielium Sep 24, 2018 @ 6:03am 
Thanks so much for taking the time to figure all this out and also thanks for making such a great resource as CSLModding. It really takes a lot of the confusion out of asset making and it's wonderfully simple as documentation.
Leovigild Sep 21, 2018 @ 5:40pm 
Thanks! I've been working on some stuff and wasn't looking forward to trying to determine which way the models need to face so I can import them correctly.
Sidai Sep 21, 2018 @ 10:50am 
was great - would rotate again
Snep Le Blep Sep 21, 2018 @ 9:07am 
Can you make a prop version of this asset?
EvametryE Sep 21, 2018 @ 7:45am 
cant rotate mesh in my city -10/10
Lost Gecko Sep 21, 2018 @ 7:42am 
BoldlyBuilding Sep 21, 2018 @ 6:41am 
Finally, I won't have to worry about which way to rotate my buildings pre-import anymore! Thanks for this!