Cities: Skylines

Cities: Skylines

66 ratings
Mesh Import Rotation Tangents Fix
   
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0.113 MB
Sep 21, 2018 @ 5:25am
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Mesh Import Rotation Tangents Fix

Description
Fixes the asset editor mesh importer rotation feature.
FOR ASSET CREATORS
Developed by Egi: https://steamcommunity.com/id/daegi/myworkshopfiles/?appid=255710

When using the mesh importer rotation feature in the asset editor, the tangents are incorrect, therefore breaking normal maps.

Read how to make correct normal maps for different use cases:
http://cslmodding.info/normal-maps

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10 Comments
Muska Feb 21 @ 6:19pm 
I also had that problem and found this. Thank you!
Big Bad Nonja Dec 16, 2018 @ 5:41am 
Tai ! LOLz.. ;o)
T​​​P​​​B Nov 3, 2018 @ 8:24am 
is this a prop or a building, I can't find it in the menu.....
Gabrielium Sep 24, 2018 @ 6:03am 
Thanks so much for taking the time to figure all this out and also thanks for making such a great resource as CSLModding. It really takes a lot of the confusion out of asset making and it's wonderfully simple as documentation.
Leovigild Sep 21, 2018 @ 5:40pm 
Thanks! I've been working on some stuff and wasn't looking forward to trying to determine which way the models need to face so I can import them correctly.
Sidai Sep 21, 2018 @ 10:50am 
was great - would rotate again
Snep Le Blep Sep 21, 2018 @ 9:07am 
Can you make a prop version of this asset?
EvametryE Sep 21, 2018 @ 7:45am 
cant rotate mesh in my city -10/10
Lost Gecko Sep 21, 2018 @ 7:42am 
MIRTF
BoldlyBuilding Sep 21, 2018 @ 6:41am 
Finally, I won't have to worry about which way to rotate my buildings pre-import anymore! Thanks for this!