Cities: Skylines

Cities: Skylines

1,614 ratings
Network Tiling
File Size
0.006 MB
Jan 19, 2018 @ 2:19am
May 28, 2018 @ 8:06am
2 Change Notes ( view )

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Network Tiling

In 1 collection by Ronyx69
103 items
Loads custom tiling values for network segment and node textures.

The mod is required for people who want to use networks which depend on this mod.

Makes it easier for asset creators to texture networks (roads, walls canals etc.) by allowing to control the tiling amount.
Depending on the situation, might make textures look better or be more efficient.

Script for asset creators:

Source Code:

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Popular Discussions View All (2)
Jan 13, 2019 @ 10:52am
Network Tiling by Ronyx69
Jan 5, 2019 @ 6:48pm
I cannot zone with this enabled.
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Allystrya Jun 14 @ 10:17pm 
@ CoolantCorrie - As it states above: Depending on the situation, might make textures look better or be more efficient.

However if the asset required it it does mean it was created with it. It could be (I do not recall) that this is one of those rare mods that do not need to be enabled for it to be used as a dependency if it is frontloaded only (like Harmony 2.0 as an example, just needs to be there not enabled). However Unsubbing it is like a complete uninstall of it and this may actually cause an asset not to work correctly at all or even error out. It really does not take any of your system resources since it is a dependency mod and is only 0.006 MB it doesn't really make sense to remove it when there are many many networks that do use it.

CoolantCorrie Jun 14 @ 3:39am 
Subbed to this weeks ago as it was required by one or two assets I subbed to. Have just discovered I'd forgotten to enable it in Content Manager. Hadn't noticed any probs with assets, either functionality or visually. May unsub as don't think I need it.
mattwilcoxfl78 Apr 13 @ 2:45pm 
I have subscribed to this mod. I enable it in the options catebory as well as the content section. WHne the game is played newotk tilings is not preseent? Can anybody hellp?
proof28h Apr 11 @ 1:58pm 
Could this cause problems with TM:PE? I recently lost it and am trying to pinpoint the reason.
Pajopath Apr 10 @ 12:30am 
It is working without an a error message on my city but breaks the water pipeline layer,... when mod is enabled it will create many subtiles of an water pipeline. And if you city is growing, the system is no longer able to handle all these subtiles and with 70% water + it is showing areas where no longer water arrived.

After disabling the mod and recreating all the pipes without subtiles water is working again. (same for sewage transportation)
VNDK8R Mar 29 @ 6:46am 
Confirmed working with Sunset Harbor (1.13.0-f7 and Update)
토니 조현슨 Mar 12 @ 8:09pm 
Ego Dragonis Jan 12 @ 10:22am 
bamowe Jan 12 @ 9:40am 
Jepp, same problem here Alex ...
QCAlex Jan 12 @ 9:18am 
I've found the guilty mod in my case, it is not this mod, its the recent update of Road United Core mod (version 3.0)