Cities: Skylines

Cities: Skylines

45 ratings
Asset UI Category Changer
 
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Mod
File Size
Posted
Updated
0.081 MB
Jun 9, 2015 @ 5:49pm
Jul 8, 2015 @ 2:55pm
2 Change Notes ( view )

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Asset UI Category Changer

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In 1 collection by Snow_Cat
Snow_Cat's questionable Asset Editor mods
7 items
Description
This adds a dropdown box to the Asset Property Editor that allows the reassignment of a given asset's UICategory.The intended use of this mod is to ease the reassignment of assets into main categories using (mostly) safe known UICategory types.This will allow for custom assets to appear under a monument tab, or a road type tab, irrespective of the primary categorization.
Use
  • Load asset to be reassigned in Asset Editor.
  • Click on the drop box labeled "UICategory".
  • Select new asset category.
  • Verify this is the intended value before saving.
Source code & Issues
Currently UICategoryes are sorted by prefab type {Building, Citizen, Net, Prop, Transport, Tree, Vehicle}, and additional types (not represented by an existing asset) are not listed.A future update may include a toggle button that would allow users to enter a raw text value."Toggle Asset Properties Panel" is suggested to access the Properties panel where the Asset Editor automatically hides it. http://steamcommunity.com/sharedfiles/filedetails/?id=451710073
If not automatically downloaded through the workshop, the source code of this mod might eventually be available through https://github.com/dluechoy/This is derived from "Building AI Changer" Copyright (c) 2015 Stefan Kaufhold-- source availble from https://github.com/cerebellum42/BuildingAIChangerI might respond to comments and discussion on the steam workshop, but will not forward discussion to the original author who has expressly requested contact via github.
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27 Comments
BrowncoatTrekky Nov 24 @ 9:35pm 
@❃Nebula❃ Yes. Used it earlier today and so far no issues. I do have a lag in the editor but do not believe it's from this mod at this time.
❃Nebula❃ Jul 16 @ 2:16pm 
Is it still working?
mjm92150 Jun 7 @ 2:00am 
Hello,
Is this going to work with the latest DLC included ParLife for CS MT ?
Thanks.
Sticky Wicket Jan 12 @ 10:47pm 
Could I use this to create a park-like structure and then save it as an actual functioning commercial and/or industrial building?
AaronShun Dec 14, 2016 @ 8:18pm 
@Snow_cat hey,i want to change http://steamcommunity.com/sharedfiles/filedetails/?id=519978472 to Vehicle ,but have error ,changed still prop not Vehicle :steamfacepalm:
Elias Dec 11, 2016 @ 4:16am 
@ all

For me, deactivating and reactivating solved the problem. Now it works like a charme again. Unsubscribing /subscribing will probably do the same trick. So as Snow_Cat pointed out, his mods do actually still work with the latest update (Natural Disasters)
Snow_Cat  [author] Nov 24, 2016 @ 5:55pm 
Deselect/highlight another control. Check that the value shown is the desired value.

--
Unfortunately this all of my mods fail to load on some people's machines, even when activated. Sometimes depending other mods, othertimes not. Being unable to reproduce the problem on my own machine, and having the code readily accessible to others- I've been putting off further work/improvements w/ the expectation that eventually someone else will release their fixed/improved fork/version to the public.
bornbo Nov 24, 2016 @ 10:43am 
How do i verify after selecting and before saving?
nothanx3 Nov 16, 2016 @ 11:51am 
I can confirm that this mod still works and works well as intended. Just a reminder; all mods need to be activated under “mods” within “Content Manager”.

Rate it up so that it doesn't get forgotten! :steamhappy:
rared2w64 Nov 13, 2016 @ 1:13pm 
Seems not to work because it doesn't add a dropdown box to the asset property editor and therefore can't change anything. :steamsad: