Cities: Skylines

Cities: Skylines

103 ratings
Asset UI Category Changer
File Size
0.081 MB
Jun 9, 2015 @ 5:49pm
Jul 8, 2015 @ 2:55pm
2 Change Notes ( view )

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Asset UI Category Changer

In 1 collection by Snow_Cat
Snow_Cat's questionable Asset Editor mods
7 items
This adds a dropdown box to the Asset Property Editor that allows the reassignment of a given asset's UICategory.The intended use of this mod is to ease the reassignment of assets into main categories using (mostly) safe known UICategory types.This will allow for custom assets to appear under a monument tab, or a road type tab, irrespective of the primary categorization.
  • Load asset to be reassigned in Asset Editor.
  • Click on the drop box labeled "UICategory".
  • Select new asset category.
  • Verify this is the intended value before saving.
Source code & Issues
Currently UICategoryes are sorted by prefab type {Building, Citizen, Net, Prop, Transport, Tree, Vehicle}, and additional types (not represented by an existing asset) are not listed.A future update may include a toggle button that would allow users to enter a raw text value."Toggle Asset Properties Panel" is suggested to access the Properties panel where the Asset Editor automatically hides it.
If not automatically downloaded through the workshop, the source code of this mod might eventually be available through is derived from "Building AI Changer" Copyright (c) 2015 Stefan Kaufhold-- source availble from might respond to comments and discussion on the steam workshop, but will not forward discussion to the original author who has expressly requested contact via github.
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Sully May 3 @ 10:25am 
hey @Snow_Cat, i was wondering if could ask a question, hoping you may know as have experience in this area. Have you managed to change a 'train track networks' UI category before?

it's for my water park / water slides, which are a train track functionally. i've created a new tab under transport 'LandscapingWaterStructures' and am trying to move the networks in there but its not working unfortunately. the buildings/train stations (aka water slide entrance stations and pool stations) moved in there fine, but networks wont move no matter what i try in ModTools.

i wonder if train tracks aren't possible to move? figured you may have some experience with this perhaps? thanks in advance (not sure if you're still active, hope you are :))
Still_Claire Feb 8 @ 6:38pm 
A possible replacement/update available here:
Spear1222 Mar 9, 2020 @ 1:02am 
I'm getting some hit and miss results with this. More failures than successes. The majority of new assets I create and reassign just aren't showing up where I tell them to go, despite it being registered correctly in Asset Creator with this mod, - looks good there - but in game is a different story. More often than not asset has lost all UI category definitions and I have to use Find It to retrieve the new asset. I guess if this mod hasn't been updated since 2015, then expecting it to work for all recent DLC categories is akin to expecting miracles. Though it did work for me when assigning/converting new Park-to-Campus assets the other day. Just won't do as I ask when creating Industries Factories assets. Certainly the new assets don't show up where I reassign them.
BrowncoatTrekky Nov 24, 2018 @ 9:35pm 
@❃Nebula❃ Yes. Used it earlier today and so far no issues. I do have a lag in the editor but do not believe it's from this mod at this time.
❃Nebula❃ Jul 16, 2018 @ 2:16pm 
Is it still working?
mjm92150 Jun 7, 2018 @ 2:00am 
Is this going to work with the latest DLC included ParLife for CS MT ?
Sticky Wicket Jan 12, 2018 @ 10:47pm 
Could I use this to create a park-like structure and then save it as an actual functioning commercial and/or industrial building?
AaronShun Dec 14, 2016 @ 8:18pm 
@Snow_cat hey,i want to change to Vehicle ,but have error ,changed still prop not Vehicle :steamfacepalm:
Elias Dec 11, 2016 @ 4:16am 
@ all

For me, deactivating and reactivating solved the problem. Now it works like a charme again. Unsubscribing /subscribing will probably do the same trick. So as Snow_Cat pointed out, his mods do actually still work with the latest update (Natural Disasters)
Snow_Cat  [author] Nov 24, 2016 @ 5:55pm 
Deselect/highlight another control. Check that the value shown is the desired value.

Unfortunately this all of my mods fail to load on some people's machines, even when activated. Sometimes depending other mods, othertimes not. Being unable to reproduce the problem on my own machine, and having the code readily accessible to others- I've been putting off further work/improvements w/ the expectation that eventually someone else will release their fixed/improved fork/version to the public.