Cities: Skylines

Cities: Skylines

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Advanced Buildings Editor
 
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0.547 MB
Oct 30, 2016 @ 11:50am
May 20, 2017 @ 10:54am
5 Change Notes ( view )

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In 2 collections by BloodyPenguin
Penguin's Transport Realism Project
28 items
Penguin's Modding Tools
20 items
Description
Allows to edit spawn points, sub buildings + more in Asset Editor. Carefully read description before using!

This is a mod for modders. If you're a regular player, you won't need it.
This mod is essential for making buildings with sub-buildings, multi-track stations and airports.
For example, without this mod you won't be able to make an airport with all functional gates, a multi track train station with all functional platforms for regional trains etc.

Alpha release means that this mod may change significantly in the future and has some unfinished functionality

I already used it to help making some polular workshop assets such as
Modular International Airport
European Main Station,
East-European Train Station,
Incheon International Airport,
Joak's International Airport and more.

WARNING: this is a higly advanced tool. I'm not to blame if you cut your own head with it.

Don't forget to check 'Load existing props & decorations' on making new buildings for spawn points and sub buildings to load!

Spawn points are available in markers section of props menu. They don't add up to total props count. For passenger stations you will need 'Spawn Point Target' and 'Spawn Point Position'. They can be placed at the same position. But I recommend to use auto-placement instead (one of panel's buttons).

This mod provides a number of buttons and an options entry. Please familiarize yourself with them before using:
- 'Reload sub-buildings' Places sub-buildings according to m_editPrefabInfo
- 'Auto-place spawn points' Automatically places spawn points for passenger stations and airports.
- 'Bulldoze Ped. Connections' Bulldozes all existing pedestrian paths (pink ones)
- 'Make All Segments Editable' Allows to bulldoze existing runways, train station tracks etc. with bulldozer tool
- 'Reload decorations' Places decorations and spawn points according to m_editPrefabInfo

I'll add more decriptions & documentation later :)

Conflicts:
- Prop Probability Changer. Just unsub/disable it. Advanced Buildings Editor already includes that functionality.

This mod uses awesome detours C# library[github.com] by cope. Without it, this mod would've been impossible to make.

Feel free to comment.

Latest update:
UPDATE 4 (20/5/2017)
Fixed: Fixed issue that saved assets in outdated format (which caused them to not being able to load into game)

GitHub link[github.com]

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

If you like this mod and/or want to support me you can donate here:
[www.paypal.com]
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (1)
0
Oct 30, 2016 @ 9:09pm
PINNED: [Tip] Airport makers - use Airport Apron sub building in your airport to fill it with concrete!
BloodyPenguin
< >
75 Comments
Stelio Kimbos Jun 19 @ 6:27pm 
i saw people asking about spawns points(@Angelhearth), i have the same questions, if someone can tell me where find this information could be nice. i spent a lot of time creating and trying, leave edit, try again... and difdnt get perfomance my stations. Help please and thank you.
Rena May 24 @ 11:22am 
I wasn't able to add those either, to a commercial building. I was able to add some "cargo connection" points, but this made the game completely refuse to load the building (I couldn't even edit it). So, don't do that!
hero9802 Apr 12 @ 8:16am 
Sorry to ask some new function, but I have to tell you.
I can't add new truck spawn/dispawn point at post office assets. Would you mind make it possible...?
[Delta ²k5] Jan 29 @ 3:53am 
Hey buddy! :) I hope you are fine with your job and life here in germany!

I finally found some time to create stuff again and I got a kind of request:

The last time I looked into the asset editor (using this mod ofc) I discovered that there is just one type of entrance available for buildings.
I know that the stadiums from the stadium DLC have two additional types here: "entrance only" and "exit only".

I'm currently working on an airport which will have in best case the exit on the lower portion and the entrance on the upper portion (so one road at +9m and one at ground level) - so these kind of triggers/spawn points/props would be great for this case!

Maybe you could take a look at it when you find some spare time ;)

Best regards
CyberVibes Jan 25 @ 11:01am 
shanttk91 Try Prop It Up mod ;)
Angelhearth Nov 28, 2018 @ 3:03am 
For a Train Cargo Station.
I guess I'm to stupid for this mod, but: What are the different spawn points really doing? Cyan and Blue seems to be loading/unloading. Red and Green for de-spawning/spawning of the trucks, but what is Yellow and Magenta?
shanttk91 Nov 21, 2018 @ 1:44pm 
what mod can I use for removing props from assets while in game can someone please help me
Force21 Sep 11, 2018 @ 1:21am 
I'm getting a bug, not sure what caused it, I made a new metro station with 2 parallel tunnels just to test how this mod works. Now when I load the asset editor the whole metro item tab is missing, like the button to click for placing tunnels and stations in the editor. Plus the pedestrian pink path tool is gone and a couple other things.
MSPA81 Aug 20, 2018 @ 3:44pm 
I have the same questions as PKMN Trainer Orange and alborzka. I'm able to do all options with this mod in asset editor except changing the spawn points for cars and trucks.

Is this even possible? Seems like the cars and trucks spawn were the big white arrow points. I know it's the needed road connection but sometimes the cars and trucks spawns at weird places of buildings. Or is it possible to change the position of the white arrow or add more? I see some assets have multiple arrows.
Bigos (Gumbag) May 16, 2018 @ 2:03am 
I have the same problem as Jzer. I tried to move them using Move IT! mod, but it does not work. I think that before the last dlc there was no such problem. I remember that it was possible to raise or lower them.