Cities: Skylines

Cities: Skylines

284 ratings
Advanced Buildings Editor
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.547 MB
Oct 30, 2016 @ 11:50am
May 20, 2017 @ 10:54am
5 Change Notes ( view )

Subscribe to download
Advanced Buildings Editor

In 2 collections by BloodyPenguin
Penguin's Transport Realism Project
29 items
Penguin's Modding Tools
20 items
Description
Allows to edit spawn points, sub buildings + more in Asset Editor. Carefully read description before using!

This is a mod for modders. If you're a regular player, you won't need it.
This mod is essential for making buildings with sub-buildings, multi-track stations and airports.
For example, without this mod you won't be able to make an airport with all functional gates, a multi track train station with all functional platforms for regional trains etc.

Alpha release means that this mod may change significantly in the future and has some unfinished functionality

I already used it to help making some polular workshop assets such as
Modular International Airport
European Main Station,
East-European Train Station,
Incheon International Airport,
Joak's International Airport and more.

WARNING: this is a higly advanced tool. I'm not to blame if you cut your own head with it.

Don't forget to check 'Load existing props & decorations' on making new buildings for spawn points and sub buildings to load!

Spawn points are available in markers section of props menu. They don't add up to total props count. For passenger stations you will need 'Spawn Point Target' and 'Spawn Point Position'. They can be placed at the same position. But I recommend to use auto-placement instead (one of panel's buttons).

This mod provides a number of buttons and an options entry. Please familiarize yourself with them before using:
- 'Reload sub-buildings' Places sub-buildings according to m_editPrefabInfo
- 'Auto-place spawn points' Automatically places spawn points for passenger stations and airports.
- 'Bulldoze Ped. Connections' Bulldozes all existing pedestrian paths (pink ones)
- 'Make All Segments Editable' Allows to bulldoze existing runways, train station tracks etc. with bulldozer tool
- 'Reload decorations' Places decorations and spawn points according to m_editPrefabInfo

I'll add more decriptions & documentation later :)

Conflicts:
- Prop Probability Changer. Just unsub/disable it. Advanced Buildings Editor already includes that functionality.

This mod uses awesome detours C# library[github.com] by cope. Without it, this mod would've been impossible to make.

Feel free to comment.

Latest update:
UPDATE 4 (20/5/2017)
Fixed: Fixed issue that saved assets in outdated format (which caused them to not being able to load into game)

GitHub link[github.com]

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

If you like this mod and/or want to support me you can donate here:
[www.paypal.com]
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (1)
0
Oct 30, 2016 @ 9:09pm
PINNED: [Tip] Airport makers - use Airport Apron sub building in your airport to fill it with concrete!
BloodyPenguin
< >
87 Comments
Choi's시장 Aug 7 @ 5:21pm 
Hello, I have an inquiry! I'm working on the Seoul Express Bus Terminal and I need about 15x26 size. Can I make a wide-sized set using this mode?
blank Jun 5 @ 8:04am 
Is there any way to scale submeshes? Decorations don't scale with the base model.
Stelio Kimbos May 6 @ 5:33pm 
well i tried diferent ways and i cant made a custom station i cant built tracks or something out of the limit. someone tried? the option of "make all elements editable" seems not work properly. if someone know how made custom station in asset editor will be great :). i think not my problem but if somoene can try will be helpfull.
Sorrt for my english and thanks Bloodypenguin for this mod.
Stelio Kimbos May 6 @ 1:15pm 
well i tried a lot of things and nothing. Its like "make all segmentes edit" doesnt work. Someone that can build a custom station could tell me how?, because i can't all tracks i use are deleted when i save it. if soomeone could tell me other mods (i think there isn't) will be nice. Thanks. or even if the mod work for you tell me and try to disable all my mods again. Thanks.
Stelio Kimbos May 5 @ 8:10am 
@Captain Toof : are u sure that the problem is about this mod? i had another mods in asset editor and people have the same problem, i dont know if is for this mod or other mod.
Captain Toof Apr 28 @ 2:03am 
Can't save any of the attached props.
mjm92150 Apr 26 @ 1:10pm 
@Brandon : I just saw your underground and is very nice. Perhaps you can ask those who mad a lot of vehicle (bus, train, metro, subway, bus...) as i.e. REVO, CRISGAMES, SVENBERLIN....
For the other thing, I do not know.
Brandon Apr 26 @ 12:32pm 
Hey Penguin, I know you're busy, but would really appreciate some more info on how the spawn points work, and whether or not it's possible to manually edit the coordinates of them using ModTools or something? I posted on Reddit, but haven't had any success there either. https://www.reddit.com/r/CitiesSkylinesModding/comments/g5qkds/help_with_multistop_transit_buildings_asset_editor/
Nickayz Apr 23 @ 12:27am 
When I'm trying to save an asset with lights, I get this error. Without lights or when I turn ABE off it is working fine:

System.NullReferenceException: Object reference not set to an instance of an object
at AdvancedBuildingsEditor.Detours.BuildingDecorationDetour.SaveProps (.BuildingInfo info, UInt16 buildingID, .Building+ data) [0x00000] in <filename unknown>:0
at AdvancedBuildingsEditor.Detours.BuildingDecorationDetour.SaveDecorations (.BuildingInfo target) [0x00000] in <filename unknown>:0
at BuildingInfo.SaveDecorations () [0x00000] in <filename unknown>:0
at SaveAssetPanel+<ThreadSaveDecoration>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0
at AsyncTask.Execute () [0x00000] in <filename unknown>:0
Brandon Apr 21 @ 1:50pm 
Trying to get this work with new SH helicopter stops, but when selecting "auto spawn points", it removes them. Even when adding two spawn/target point combos, it still only connects the line in game to where the spawn point was in the original built-in asset. Ideas?