Cities: Skylines

Cities: Skylines

338 ratings
Advanced Building Editor
File Size
0.967 MB
Oct 30, 2016 @ 11:50am
May 18 @ 4:04pm
7 Change Notes ( view )

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Advanced Building Editor

In 2 collections by BloodyPenguin
Penguin's Transport Realism Project
34 items
Penguin's Modding Tools
20 items
Allows to edit spawn points, sub buildings + more in Asset Editor. Carefully read description before using!

This is a mod for modders. If you're a regular player, you won't need it.
This mod is essential for making buildings with sub-buildings, multi-track stations and airports.
For example, without this mod you won't be able to make an airport with all functional gates, a multi track train station with all functional platforms for regional trains etc.

Alpha release means that this mod may change significantly in the future and has some unfinished functionality

I already used it to help making some polular workshop assets such as
Modular International Airport
European Main Station,
East-European Train Station,
Incheon International Airport,
Joak's International Airport and more.

WARNING: this is a higly advanced tool. I'm not to blame if you cut your own head with it.

Don't forget to check 'Load existing props & decorations' on making new buildings for spawn points and sub buildings to load!

Spawn points are available in markers section of props menu. They don't add up to total props count. For passenger stations you will need 'Spawn Point Target' and 'Spawn Point Position'. They can be placed at the same position. But I recommend to use auto-placement instead (one of panel's buttons).

This mod provides a number of buttons and an options entry. Please familiarize yourself with them before using:
- 'Reload sub-buildings' Places sub-buildings according to m_editPrefabInfo
- 'Auto-place spawn points' Automatically places spawn points for passenger stations and airports.
- 'Bulldoze Ped. Connections' Bulldozes all existing pedestrian paths (pink ones)
- 'Make All Segments Editable' Allows to bulldoze existing runways, train station tracks etc. with bulldozer tool
- 'Reload decorations' Places decorations and spawn points according to m_editPrefabInfo

I'll add more decriptions & documentation later :)

- Prop Probability Changer. Just unsub/disable it. Advanced Buildings Editor already includes that functionality.

This mod uses awesome detours C# library[] by cope. Without it, this mod would've been impossible to make.

Feel free to comment.

Latest updates:
UPDATE 6 (19/5/2021)
Added: hub (cargo & passenger) spawn point editing
Added: fishing spawn point editing
Fixed: Now it's not possible to place spawn points that cannot be saved
Fixed: A rare issue leading to an exception on saving props
Fixed: Various improvements to auto-placing spawn points

UPDATE 5 (16/5/2021)
Added: auto place spawn points on ferry path
Added: When net tool is active, cargo connection direction is displayed
Fixed: Now pedestrian paths, ferry paths & cargo connections are made editable too
Fixed: Spawn target is placed with an offset from spawn point when doing auto-placement

GitHub link[]

Feel free to comment.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

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Popular Discussions View All (2)
Oct 30, 2016 @ 9:09pm
PINNED: [Tip] Airport makers - use Airport Apron sub building in your airport to fill it with concrete!
Nov 29 @ 8:45am
Disappearing spawn points
< >
Yamaryl Nov 1 @ 4:52am 
I currently try to make a custom cargo train station, but infortunately truck spawn/despawn positions are not saved. When I reload my asset these point position are set to 0*0*0. Any idea ?
vsvg.scattered Oct 3 @ 2:13pm 
Ahh, also needs "More Network Stuff" and "Prefab Hook" and then the Cargo paths show up under decorations. Now tp figure out tweaking them.
There is this great Double Track Cargo Station where the Trains outgun the Trucks.
Jeddakya Sep 2 @ 10:15pm i just place tracks, and props down, and hope that all the tracks i add will be used (at the same time) by incoming/outgoing trains? where's the documentation on how to use the "Advanced Building Editor"?? Yes, I need to use the asset editor. I see these spawn point position and target, but...what to do with those? do i plop those down at either ends of the tracks? if so, why don't i see markers on the existing track provided with the template. i am so confused right now.
Nickayz Jun 15 @ 11:55am 
You need the More Network Stuff Mod: to place them. Works only in Asset Editor.
bmaijen Jun 15 @ 11:35am 
thanks for the mod! those purple lines, how to edit or move or create those?
i noticed i can place spawn points and the citicens seem to be able to move correctly but still wondering ?
Killo Jun 4 @ 5:44pm 
Check out my collection of complete Skylines modding categories. The collection is in progress but It's looking good let me know what you think:
Nickayz Jun 1 @ 3:53pm 
Thanks a lot for the update! This will save so much time without having to work around the errors!
AmiPolizeiFunk May 20 @ 12:58am 
thx for updates
Holysword May 19 @ 9:59am 
Good to see that you're still working on the mod!
However, I think that a documentation would be very helpful. I'm struggling with a very simple cargo station design, which always end up with trucks stuck in some zigzag trajectory, mysteriously sinking underground, ignoring spawn/despawn points, trains spawning in regular tracks instead of cargo tracks, behaviour changing when you connect other nearby tracks... a whole havoc which is hard to assess with pure trial-and-error (specially considering the loading time that each trial has...). Understanding how those things should work would be a great help!
BloodyPenguin  [author] May 18 @ 4:08pm 
UPDATE 6 (19/5/2021)
Added: hub (cargo & passenger) spawn point editing
Added: fishing spawn point editing
Fixed: Now it's not possible to place spawn points that cannot be saved
Fixed: A rare issue leading to an exception on saving props
Fixed: Various improvements to auto-placing spawn points