Cities: Skylines

Cities: Skylines

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Advanced Building Editor
   
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1.014 MB
2016年10月30日 11時50分
2023年3月23日 15時32分
9 項目の変更履歴 ( 表示 )

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Advanced Building Editor

BloodyPenguin 作成の 2 件のコレクション
Penguin's Transport Realism Project
30 アイテム
Penguin's Modding Tools
18 アイテム
解説
Allows to edit spawn points, sub buildings + more in Asset Editor. Carefully read description before using!



This is a mod for modders. If you're a regular player, you won't need it.
This mod is essential for making buildings with sub-buildings, multi-track stations and airports.
For example, without this mod you won't be able to make an airport with all functional gates, a multi track train station with all functional platforms for regional trains etc.

Alpha release means that this mod may change significantly in the future and has some unfinished functionality

I already used it to help making some polular workshop assets such as
Modular International Airport
European Main Station,
East-European Train Station,
Incheon International Airport,
Joak's International Airport and more.

WARNING: this is a higly advanced tool. I'm not to blame if you cut your own head with it.

Don't forget to check 'Load existing props & decorations' on making new buildings for spawn points and sub buildings to load!

Spawn points are available in markers section of props menu. They don't add up to total props count. For passenger stations you will need 'Spawn Point Target' and 'Spawn Point Position'. They can be placed at the same position. But I recommend to use auto-placement instead (one of panel's buttons).

This mod provides a number of buttons and an options entry. Please familiarize yourself with them before using:
- 'Reload sub-buildings' Places sub-buildings according to m_editPrefabInfo
- 'Auto-place spawn points' Automatically places spawn points for passenger stations and airports.
- 'Bulldoze Ped. Connections' Bulldozes all existing pedestrian paths (pink ones)
- 'Make All Segments Editable' Allows to bulldoze existing runways, train station tracks etc. with bulldozer tool
- 'Reload decorations' Places decorations and spawn points according to m_editPrefabInfo

I'll add more decriptions & documentation later :)

Conflicts:
- Prop Probability Changer. Just unsub/disable it. Advanced Buildings Editor already includes that functionality.

This mod uses awesome detours C# library[github.com] by cope. Without it, this mod would've been impossible to make.

Feel free to comment.

Latest updates:
UPDATE 6 (19/5/2021)
Added: hub (cargo & passenger) spawn point editing
Added: fishing spawn point editing
Fixed: Now it's not possible to place spawn points that cannot be saved
Fixed: A rare issue leading to an exception on saving props
Fixed: Various improvements to auto-placing spawn points

UPDATE 5 (16/5/2021)
Added: auto place spawn points on ferry path
Added: When net tool is active, cargo connection direction is displayed
Fixed: Now pedestrian paths, ferry paths & cargo connections are made editable too
Fixed: Spawn target is placed with an offset from spawn point when doing auto-placement

GitHub link[github.com]

Feel free to comment.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

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人気スレッド 全て表示 (2)
0
2016年10月30日 21時09分
ピン留め: [Tip] Airport makers - use Airport Apron sub building in your airport to fill it with concrete!
BloodyPenguin
0
2021年11月29日 8時45分
Disappearing spawn points
christopher.gregory
121 件のコメント
SEBZER 3月2日 17時41分 
i need a mod to change those purple lanes so i can make train station working with example 3 trains at one time
Nahzmerhs 2023年8月13日 12時04分 
It's probably me, but: I changed an asset slightly (underground metro station tracks instead of underground train tracks), saved it under a different name, but when I used it in the game it turned out I can't connect metrotracks to the station metrotracks I added in the asset. Did I do anything wrong when saving the asset? Did I forget to address a certain application before saving the asset? Do I have to apply a certain action before saving it? Thanks in advance for answering.
macluk 2023年4月18日 14時52分 
Can I also ask... Does this mod reveal any spawn points and paths for Financial district DLC? I don't seem to be able to get any for the building templates..
macluk 2023年4月18日 11時39分 
I get plenty of NullReference exceptions when trying to use spawn points recently.
Or when trying to make any changes in asset editor when this mod is active.
Is it incompatible with something?
The Blood Eagle 2023年3月30日 5時14分 
Just a heads up the compatibility report still says that this is the deprecated mod.
BloodyPenguin  [作成者] 2023年3月21日 14時24分 
Updated by incorporated the changes from the other version :)
Dr. Quackers M.D. 2023年2月9日 10時54分 
I have ahted modding this game just because of the about of broken mods that are dependencies for other.....
Jean Michel 2022年12月14日 18時33分 
Sorry, you're right, this other mod is part of the list of broken mods.
Thanks
NameInvalid 2022年12月14日 8時07分 
@Jean Michel - pedestrian paths marker (pink path) isn't from this mod. It's from [More Network Stuff], perhaps you just got confused there.
I actually still have this in my setup in all my recent asset creation process, will have to look into it if it's really broken by latest update.
Jean Michel 2022年11月18日 4時27分 
I confirm that it no longer works.
I can't find the markers for pedestrian paths anymore
Thanks for fixing it