Cities: Skylines

Cities: Skylines

652 ratings
PropRotating Params
File Size
0.006 MB
Jun 24, 2017 @ 4:20am
Sep 24, 2018 @ 10:22am
5 Change Notes ( view )

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PropRotating Params

In 2 collections by Ronyx69
111 items
Railway Swiss Props
6 items
While previously created rotating props still require the PropRotating Params mod, a new method for saving shader parameters by boformer has removed the requirement for a mod.

See the PropRotating Shader article:
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Enma Jan 25 @ 9:22am 
@Future -- depends. As the description explains, old props that haven't been updated to the new method will still need it.
Future Jan 4 @ 10:18am 
is this mod still needed?
Lord Zizo May 5, 2021 @ 3:51am 
Finally I have a Lighthouse Beacon that works
macluk Apr 3, 2021 @ 11:45am 
Ok give me 30 minutes. I'm loading game now trying it without these 2 mods I've mentioned.
LemonsterOG Apr 3, 2021 @ 11:40am 
@macluk -- This mod works.

Please send me your mod list in our chat session.
macluk Apr 3, 2021 @ 11:30am 
is it here that i can drop my output log? I have "NullReferenceException: Object reference not set to an instance of an object" and output log indicates this mod... along with 2 others.
Evil Dave of Canada Jul 3, 2019 @ 5:59am 
Could this be used to create a working (animated) level railroad crossing barrier?
I would really like one and I can't find any on the workshop.
HYTN Nov 26, 2018 @ 11:36pm 
statefundedterrorism Jun 30, 2018 @ 9:21am 
Ah, that ties in with another issue I'm having - solar panels still generating power a night due to light intensity. Thanks, I think I can track down problem now!
Ronyx69  [author] Jun 30, 2018 @ 9:04am 
@aubergine18 No idea, prob real time messing with the time in weird ways. Light effects on/off is based on some weird time-related "light intensity" value, I don't fully understand it.