Cities: Skylines

Cities: Skylines

446 ratings
PropRotating Params
File Size
0.006 MB
Jun 24, 2017 @ 4:20am
Sep 24, 2018 @ 10:22am
5 Change Notes ( view )

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PropRotating Params

In 2 collections by Ronyx69
111 items
Railway Swiss Props
6 items
While previously created rotating props still require the PropRotating Params mod, a new method for saving shader parameters by boformer has removed the requirement for a mod.

See the PropRotating Shader article:
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Lord Zizo May 5 @ 3:51am 
Finally I have a Lighthouse Beacon that works
macluk Apr 3 @ 11:45am 
Ok give me 30 minutes. I'm loading game now trying it without these 2 mods I've mentioned.
LemonsterOG Apr 3 @ 11:40am 
@macluk -- This mod works.

Please send me your mod list in our chat session.
macluk Apr 3 @ 11:30am 
is it here that i can drop my output log? I have "NullReferenceException: Object reference not set to an instance of an object" and output log indicates this mod... along with 2 others.
Evil Dave of Canada Jul 3, 2019 @ 5:59am 
Could this be used to create a working (animated) level railroad crossing barrier?
I would really like one and I can't find any on the workshop.
HYTN Nov 26, 2018 @ 11:36pm 
aubergine18 Jun 30, 2018 @ 9:21am 
Ah, that ties in with another issue I'm having - solar panels still generating power a night due to light intensity. Thanks, I think I can track down problem now!
Ronyx69  [author] Jun 30, 2018 @ 9:04am 
@aubergine18 No idea, prob real time messing with the time in weird ways. Light effects on/off is based on some weird time-related "light intensity" value, I don't fully understand it.
aubergine18 Jun 30, 2018 @ 9:02am 
So if the lighthouse is still on in the day, is the issue in the config of the lighthouse asset, or is RealTime mod not updating game properties (causing knock-on effect with the PropRotating shader, etc)?
Ronyx69  [author] Jun 30, 2018 @ 7:51am 
@aubergine18 This mod doesn't really do anything with time itself, it only allows setting custom parameters for the PropRotating shader, which is already in the game. Also the light is completely unrelated to this mod, that would be custom light effects, but that also doesn't deal with time in any custom way. If the game time is affected, then those vanilla properties would be afftected as well I guess, not specific to those mods.