Total War: WARHAMMER III

Total War: WARHAMMER III

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Vampirates Collection
   
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Description
Vampirates Collection
Items (235)
ULTIMATE PORTRAITS
Created by Everchosen
"Ultimate Portraits" My collection of Unit Cards & 2d Portholes & Menu Cards for Legendary Lords. It features different style but superior to vanilla quality. Portraits and Unit Cards from this collection are more detailed and look more real and believable...
Loyalty Removed
Created by Dehaka
You may now trust even yourself, and skaven piles are (relatively) safe. Mostly just made as an alternate option to a tweaked loyalty system, this mod removes it entirely from Skaven, VCoast, and Dark Elves. There's not much else to the mod, loyalty's just...
Loyalty Revamp - Stay Loyal
Created by Nez
Disclaimer: Due to some database changes, this mod may not work as intended at the moment, I have no ETA on an update, and an update may not happen as I don't currently play the game, nor have it installed. I disliked the loyalty system in TW:Warhammer II,...
(Quality of Life) name of power for legendary Delf & minor various QoL edits (warad_tww3_feliciana.pack)
ahoy ! => contact me if you need more details ! => this mod is part of my compilation (all together make a small tweaked vanilla experience and keep all vanilla aspect useful) => minor summary: - added some specific name of power effects for each dark elf ...
Permanent Blood
Created by terryflap
A very quick mod to make blood stains stay on the ground for a long enough time that they will essentially be permanent on the battle map. There seems to be an issue with the bloodstains flickering as they overlap. I'll need to learn a fair bit about how i...
Soulstriders
Created by [-ODM-] Loupi
Welcome! this mod makes hexwraiths a true ghostly terror by giving them the ability to PASS THROUGH enemy units. It is a toggle ability "soulstriders" that cannot be used in melee, so it should be used to bypass enemy defences rather than escaping a bad fi...
Hoist the Colours! - Pirates of Sartosa
Created by Lost2Insanity
About the Mod This is a flag replacement for the Pirates of Sartosa faction. Features Pirates of Sartosa Flag Icons. Primary Banner colour changed to Grey/Black. Secondary Banner colour changed to Yellow. Compatibility May be incompatible with any other mo...
vampire coast economy rework
Created by Nothing.
This mod reworks the vampire coast economy to be more focused on expansion through taking land, instead of spamming coves. The port % income increase is now more consistent, going from +1/1/4% to +1/2/3% so that minor settlements play a more significant ro...
Longer Mortis Range
Created by Wastetime(TMA)
mortis engine and corpes cart's abilities range increased to 50. i made it for some guy's request....
[currently not working] Undead Eye Glow: Further Distance (Default Colour)
Created by AtticNote
This increases the radius the glowing eyes effect can still be seen on Vampire Count undead units such as Zombies and Grave Guard. ✅This mod is just cosmetic. It won't affect saves or gameplay. No databases edited.✅...
x2 Depth Guard unit size
Created by ManyEagles
This mod doubles the amount of Depth Guard models from 60 to 120....
Singe's Units for the Vampire Coast
Created by Singemeister
Depth Guard (Pistols) - Close-quarters infantry who'll fire off a round or two before getting stuck in Deck Snatchers - Flying assault bats, may need some tweaking Depth Knights - Cavalry of the monstrous variety (benefit from Rotting Promethean skills) De...
Unrelenting Undead
Created by kaesar_cggb
Gives Unbreakable and Perfect Vigour to Vampire Counts, Vampire Coast and Tomb Kings. The legions of undead inspire horror in the living not because of their physical prowess, but because of their unrelenting march. They do not fear, do not retreat and do ...
Ghost Ship for VCoast tech lords.
It's simply one of my Warhammer 2 mod ported to Warhammer 3. It will replace the flagship model for the unlockable lords from the technology tree by another one that was only used by the last legendary pirate to defeat with the Infamy mechanic....
Vampire Coast - Ogre Pirates Expansion [6.1]
Created by Llamakazi
Hello there! This mod significantly expands upon the decision Creative Assembly made to add the ability to hire "Maneaters" and "Maneaters (Ogre Pistol)" from level 3 Ports to Aranessa/Sartosa. Personally, while I think it's awesome, I also thought it didn...
Weapon Teams on Walls
Created by Scicotheron
WH2 weapon teams can mount and climb walls. Affected Units: Skaven: --Warpfire Throwers (+RoR) --Warplock Jezzails (+RoR) --Ratling Guns (+RoR) --Poisoned Wind Mortars (+RoR) Vampire Coast: --Deck Gunners (+RoR) Vanilla Units that can already climb walls: ...
Spear Gunners
Created by Ratchet Realm
Introduction ''My Lord, the final battle is upon us. We should bolster our forces whilst we still have time'' -The Advisor Unit Spear Gunners are denizens of the deep, on the eternal hunt for the elusive beast Amanar . They are generously armoured and wiel...
Vampire Coast - Enhanced Rites (Unlimited Queen Bess and more!) [6.1]
Created by Llamakazi
Hello there! This mod attempts to add some excitement, scalability, and even some randomness to the Vampire Coast's suite of Rites. ALL 4 Vampire Coast Rites have been modified to add additional functionality or buffs. "Curse of the Sea Mist" now grants Va...
Make Depth Guard Great Again (No Speed Buff)
Created by Selonianth
Someone in my Supernatural Vampires mod asked about Depth Guard and Blood Knights. Well, Blood Knights are mounted and in a perfectly acceptable place combat wise so I didn't feel the need to tweak their speed, they don't use their personal speed regardles...
Reloading Animations
Created by Marthenil
---Updated for 6.1! Reload: load (something, especially a gun that has been fired) again. Adds reloading animations to the following units (for now): Kislev Streltsi Dwarf Thunderers Empire Handgunners Sylvanian Handgunners Vampire Coast Gunnery Wight Free...
Aranessa Ogre Pirates Expansion (Sartosa faction recruitment options and more) [6.1]
Created by Llamakazi
Hello there! This mod significantly expands upon the decision Creative Assembly made to add the ability to hire "Maneaters" and "Maneaters (Ogre Pistol)" from level 3 Ports to Aranessa/Sartosa. Personally, while I think it's awesome, I also thought it didn...
Better Sartosa
Created by MathiAwesomE
What I'm trying to achieve with this mod is to make a pretty boring faction Sartosa a little bit more interesting, without changing them massively or making them insanely op, and hopefully keeping it feeling as vanilla as possible New Skills and Tweaks: Fo...
Undead Understanding - No Aversion between the Undead Factions
Created by Freeze63
The Vampire Counts, Vampire Coast, and Tomb Kings have base 0 aversion. This allows you to choose what direction you would like to take diplomatic relations in for these factions. Does not effect internal aversion within the same race....
More Battle Markers
Created by met
This mod is aimed particularly at Vampire Coast and Vampire Count players. As all scheming necromancers know, battle markers are placed on the campaign map where about 2000 or more troops die in a large engagement. Vampire factions then use 'raise the dead...
VC Female Character Alternative
Created by Archaon
as the title says, it changes model of vampire coast's female characters, nothing more. ...
Zombie Dragon for Vampire Coast Legendary Lords
Created by Master Fuch
This mod is intended to work for both Vanilla and SFO / radious What it does This mod gives a Zombie dragon mount to the Vampire Coast legendary lords ( Luthor Harkon , Noctilus , Cylostra Direfin and Aranessa Saltspite) by adding a new mount option unlock...
Tomb of First Mates
Created by Bastilean
This little mod vignette moves the Tomb of First Mates and the Admiral's Mausoleum slightly closer to the beginning of the campaign for slightly earlier Depth Guard recruitment. Ye formidable vampire captain has been moved slightly later in the campaign. S...
Cave of Flying Horrors
Created by Bastilean
This little mod vignette moves the Roosting Trees and the Cave of Flying Horrors buildings slightly closer to the beginning of the campaign for slightly earlier Deck Dropper recruitment. Settlement Barracks: Roosting Trees moved to Tier 2. Cost 2000g. Buil...
Research for Cheaper Expendable Units
Created by Opposing Farce
Certain factions can make their expendable or chaff units have cheaper upkeep thanks to research/technologies. Mod The following factions can make their expendable units cheaper over the course of the campaign through certain research or tech bonuses. Thes...
Vampire Coast - Stronger Bombardments
Created by Majipa
I disliked the weakness of the bombardment army ability, so I made them a bit (at the moment 5x) stronger....
Luthor Harkon Reskin
Created by Kheinar
The Pirate King found a misterious idol in a Lizardmen Temple and he recovered his youngness... All, hail the mighty....
Count Noctilus Reskin
Created by Kheinar
Nyklaus von Carstein sails. He leaves the intrigues of Sylvania and starts a new reign of terror in the ocean......
Pistol Rebalance
Created by Spoon
Standardised Pistols to have the same range (90) and damage (20), and gave them 25% AP. This results in a substantial buff to Free Company Militia, Pistoliers, Sartosa Pirates and Zombie deckhands with pistols. Slightly nerfs Kislev, so I reduced the reloa...
Lost and the Damned 3
Created by Crux2
Lost and the Damned 3: Return of the Jedi Dead A relatively lightweight vanilla+ unit mod that uses in-game assets to add mortal henchmen to various factions. What? This mod is an update, combination and re-work of a couple of Total Warhammer 2 mods, prima...
Shipbuilding for Generic Vampirate Lords
Created by Commisar Jon Fuklaw
General Info Originally made for WH2, this mod was taken over by yours truly due to major changes to how bound hordes worked. Since then, nothing has changed save for naming conventions. The scope of the mod was and remains simple: It allows all Vampirate ...
Explosive Cannon Balls
Created by Wastetime(TMA)
dwarven cannon, empire great cannon and vampire coast carronade is good unit but not enough as cathyan grand cannon. now their cannonball explosive!...
Aranessa No Crab
Created by Oombrella
Removes the crab mount from Aranessa Saltspite (she saw a doctor.) Adds a new skills that gives regen, 10 armour and buffs Sartosan leadership by 8. I felt the regen was necessary due to her low armour, and I could justify it due to her nature as a mutant....
Nanu's Pirates of Sartosa Overhaul
Created by Nanu
This mod is an overhaul Pirates of Sartosa faction. Norcans, Dwarfs, Men, and Beasts of the Sea, all will sail under the Sartosan Colors and plunder in the name of Aranessa Saltspite! This mod includes 24 new units, 4 new building chains, a new tech tree, ...
Thundering Cannons (Appropriate firing sounds for Dwarf, Empire, and Vampire Coast cannons)
Created by Sturmageddon
Purpose: In a similar vein to thudding crossbows, this simple mod aims to make the firing sound of heavier artillery more satisfying by replacing the normal Great Cannon sound effect with the one used for Cathayan Grand Cannons! (I think most people lookin...
Aranessa No Crabs - Nanu Sartosa Overhaul Version.
Created by Oombrella
Same as my original mod, but removes the Leviathan as well making the leadership bonus work for all "living" units. Place after Nanu's mod in the load order. Doesn't need my original mod to work, so choose this one if you're using Nanu's mod. Should be fix...
Birds of Paradise (Updated for 5.3.1)
Created by Nimue
12.11.24 -updated the mod for the the format; should work now -fixed the firing animation Adds a unit of Elf Hangunners to Nanu's Pirates of Sartosa Overhaul mod. The Birds of Paradise are a Tier 4 unit recruited from the Captain's Cabin chain. They hit ha...
Vampire Coast Unit Pack
Created by SteelBlood
Units: Depth Guard (Shields) - Trades damage for better holding ability over base Depth Guard. Depth Guard (Pistols) - Better for skirmishing or flanking, but still decent in melee. Zombie Pirate Gunnery Grenadiers - Like Skaven mortar team, does more dama...
Arc's Different Aranessa
Created by Arcrier
A simple reskin/body replacement of our dear vampirate without the vamp, Aranessa Saltspite. Less undeady, dirty, and scaly. Also has pointy ears and is slightly elf-ish (for the memes? I guess?) Requested by a friend. Should be compatible with pretty much...
Carribean Pirate (Luthor Harkon Reskin)
Created by Cornelius Scipio
Quite possible the worst pirate you've ever seen, enjoy this knockoff whilst playing as Luthor Harkon collecting plunder and booty! Imported from my WH2 mod with a few changes Feel free to use this or edit it, just credit me in the description, cheers!...
Aranessa
Created by libērtaŞ
Brief background story of Aranessa Aranessa was born to a Norscan family, but she was born a mutant, her legs were conjoined and scaly(ring a bell?) with a fin at the end(yes she's a mermaid) and spines on it(ouch for the mom) and was then casted out into ...
Count Noctilus Helmet
Created by Oombrella
Gives Noctilus a kit-bash of the Depth-Guard mask, with the helmet of the Depth-Guard RoR for the mossy look and matching red colour. Also replaces the porthole and unit-card. Inform me of problems. The hat is non-negotiable....
[Vampire Coast] No Pirate Cove Cooldown
Created by Freiya
This mod simply reduces the cooldown to establish a pirate cove with a hero from 15 turns to 1 turn. From a balancing perspective, the existence of this cooldown doesn't really make sense for several reasons : - There is already a 15 turns debuff that incr...
Varghulf can fly now!
Created by Pwner1
*Update* Morale boosted to 65, got rid of "poor leadership" and replaced it with "can fly" 25 physical resistance and fire weakness is total of -50 Upgrades the vargheist with flight so it can work as a budget terrorgheist for the Vampire Counts and lead v...
Female Noctilus
Created by jerry.ashtogn
Female Noctilus Uses generic Female Vampire Fleet Admiral voices for everything; campaign, battle and diplomacy. All other stats unchanged. ...
Tide of Skjold ROR Reskin
Created by medusa0
A kitbashed reskin of the Tide of Skjold (Zombie Deckhand Mob Regiment of Renown unit for Vampire Coast factions) with Flagellant, Chaos Marauders, Free Company Militia, and Shaman Sorcerer parts to be closer to the description as reanimated Norscans. Enjo...
Cylostra Reskin
Created by jerry.ashtogn
Cylostra Reskin Only model, portraits and faction video changed Some clipping with the accessories since I've effectively had to shrink an ogre sized model then map to it's skeleton. ...
Terrorgheist and Dragon Zombie riders - End Times Escalation Units
Created by Pwner1
*UPDATE* A trio of Necrofex Colossi, armed with grapeshot. Third mod in my series of End Times Escalation units. Gives Vampire Counts and Vampire Coast pirates units of three flying monsters. The Blood Knight Kastellans have stats of a star dragon and the ...
更好的灵体,吸血鬼海岸游牧
Created by 好脑袋大王
简介 众所周知,灵体单位在锤3的地位非常尴尬,先不说更多敌人获得了魔法攻击,其属性本身就十分糟糕,连不具有魔法攻击的同阶单位都能轻松将其解决,因此本mod提高了灵体的能力,让其在面对不具有魔法攻击的单位的时候具有很好的表现,面对远程攻击有一定的规避能力,而面对魔法攻击时仍然十分脆弱。 除此之外还对吸血鬼海岸做了一些机制修改,使得游玩体验更接近海盗的感觉。 让灵体单位更加具有威胁,让吸血鬼海岸和吸血鬼公爵两个种族都能招募(无论是从建筑中还是尸坑里)灵体单位; 修改了部分吸血鬼海岸的机制,让其更有海盗的感觉; ...
Armored Zombie Infantry (Reskin) (V1.4)
Created by Amber
Like my reskins? To make it easier on your poor mod limit, all of my reskins have been bundled together into one big compilation! Check it out HERE: Amber's Megapack Armored Zombie Infantry Hello once again, here with a reskin that I made on a whim cause I...
(UNSUPPORTED) Amber's Megapack X Hooveric Reskin Patch (Submod)
Created by Amber
This mod is not currently being updated or supported and likely will not work with current versions of either mods. I may update or rework this patch in the future but for now it is unsupported. Use at your own risk. Amber's Megapack X Hooveric Hello again...
Aranessa on Necrofex
Created by Apex.Nil
Summary Gives Aranessa Saltspite access to Necrofex mount on level 18, for all your mobile artillery needs. Details As far as i know, fully working in battle and on campaign map. Compatibility Should be compatible with most mods, both Aranessa and Necrofex...
Aranessa Blackbeard Reskin
Turns Aranessa Saltspite into Blackbeard. Here is a link to my mod that turns Alarielle into a bad witch: https://steamcommunity.com/sharedfiles/filedetails/?id=2913504574 Here is a link to my mod that turns Katarin into an icy witch: https://steamcommunit...
Ghost Knights for Bretonnia and Vampire Factions
Created by Pwner1
*UPDATE* Vampire counts and pirates included. Wraith buildings or occupied couronne for vampires or Mousillon unique building, totems for coast and deck upgrade for ships. Simply allows Bretonnian factions to recruit the restless spirit errant, questing an...
Vampire Corruption Cyan Creep
Created by [G-T-F] Gnombert
Brings back the Vampiric Corruption Mod- Ethereal Blue/Green https://steamcommunity.com/sharedfiles/filedetails/?id=2220665467 this just adds a little mist effect around the citys this is a graphical change of the Vampire Creep so it is compatible with eve...
Galleons Graveyard Wreck Replenishment
Created by Lycia Pintella
The Galleon's Graveyard wreck cannot be upgaded or have farms built in it, and it is uninhabitable to many factions, so I added a 5% regionwide replenishment bonus to the settlement structure. (Ignore the army movement bonus in the pic, that is from anothe...
Vampire Coast Mount Pack For Admirals
Created by Masterdelta41
So what this Mod does is give the Vampire Coast Admirals more mount options. The Pistol Lord gets the rotting promethean, rotting leviathan, and the terrorgheist. While the polearm variant gets rotting promethean, rotting leviathan, and the necrofex coloss...
Building Slots Extended - Extra Races Compatibility Submod
Created by Myxameno
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker andwon't work without it! This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns! This is compatibility submod for Building Slots Extended with several mods ...
Building Slots Extended - Extra Races Compatibility Submod - Six Building Slots Version
Created by Myxameno
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker andwon't work without it! This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns! This is compatibility submod for Building Slots Extended with several mods ...
Bruisers for Vampire Coast
Created by DireTech
Mod remains up for those still using it, but future updates will be in the cross-race bruiser mod located here: https://steamcommunity.com/sharedfiles/filedetails/?id=2928927209 Calm's excellent bruisers ported to Vampire Coast. Bruisers are recruited from...
Lore of Vampires for Luthor Harkon
Created by RobertX13
This mod gives Luthor Harkon the access to the Lore of Vampires, enables him to overcast the spells from the Lore of the Deep and gives him: Evasion, Earthing, Magical Reserves and Greater Arcane Conduit when he gains the Trait: United Mind. Note: In the P...
Aranessa Admirals Reborn Reskin
Created by SpeCt3r1995
People on the workshop continue their streak of being helpful and I continue mine of having no idea how to take good pictures. Another Aranessa reskin, this time using resources kindly provided by JFred and their "Admirals & Captains - Reborn" mod. There's...
Blackbeard - A Count Noctilus Reskin
Created by SpeCt3r1995
An overhaul of Count Noctilus' appearance, using one of the Vampire Coast admiral variants, a bit of Vampire Counts armor (shoulder plates, gloves, legs), and a Kislevite patriarch beard to really round it out. Originally just wanted to get rid of his chin...
T3 Vampire Coast Vampire Hero Cap
Created by Jolc3r
Adds vampire hero cap to T3 Ports. Mostly so that Sartosa can get a hero without having to wait for T5 settlements that they will never get. Ideally there would be a T4 port but I didn't want to add that. Might be a bit unbalanced pirate cove wise but its ...
Cylostra - Expanded Spells
Created by D'Arcy
Tired of the monotonous your beloved lord campaigns? Do you want to turn your lord into a real great wizard? Then this mod is for you) Mod description: Adds the ability for the lord to learn all spells from the Lore of Vampires and the Deep. Don't be misle...
Admirals & Captains - Reborn
Created by JFred
Port of my WH2 mod that changes the female vampire coast admirals and captains to look less like melting wax figures and more in line with the concept artwork. Also updated male admirals to bring them in line with the new female models. Playable faction co...
Vampire Coast land economy boost
Created by Bomjus
port of my warhammer 2 mod What this mod does: buffs the vampire coast's economy buildings in minor and major settlements. minor settlements: changes the tier 1 building to 150 gold from 100, and the tier 3 building to 300 gold from 200. update: gold chang...
Better ROR System for the Vampire Coast
Created by Alex Zhao
This mod makes the Vampire Coast ROR units unlock with lord rank instead of collecting pieces of eight seas. Now the piece of eight seas mission will provide more ROR unit caps and faster recruitment cooldown. Queen Bess and Gallows Giant (Necrofex Colossu...
Z's English Submod
Created by Alex Zhao
This is an English sub mod for some mods. The loading order doesn't matter....
Vampire Coast - Reduced Upkeep at Sea
Created by Valerian
This mod tries to incorporate the pirate playstyle a bit more, so that you have real benefits by attacking from sea. It reduces the upkeep on the fleet patrol stance by 20%, so it is very good for you too stay at sea. + Replenishment in all see regions (no...
GMD Sharkmen 2.0
Created by dilaguna
Updated for 3.0: https://steamcommunity.com/sharedfiles/filedetails/?id=2963735100 The above is a temporary upload until Dilaguna gets his free time back. SHARKMEN ARE FINALLY HERE !!!!! (BUT NOT AS FULL AS INTENDED) Ok here is final playeble sharkmen mod ...
Encounters at Derp - Double Treasure, Amanar, Etc
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on: This mod doubles the sea treasure spawn rate and makes rogue pirates attack anyone (not just the player) dumb enough to tr...
Control your own Criminal Underbelly
Created by All is Dust
This mod gives the skaven the ability when occupying a settlement that has one of your undercities now it doesn't disappear. Also, now when someone razes a settlement with an undercity beneath it now the undercity remains. The same for the vampire coast an...
Aranessa Leviathan Mount
Created by Ylech
Description This mod adds a rotten leviathan as an optional mount for Aranessa Saltspite. It makes it available to her in campaign as a level 18 skill, and also as an alternative mount for custom battles. While adding the leviathan bonuses, Aranessa keeps ...
DeckDroppersBuff.pack
Created by BlackSoul
Description Deck Droppers units sucks. By LoTW, they are the worst in Vampire coast rooster. My main idea is to change them to be upgraded version of your Gunnery Mob with flying ability so you can shoot from better elevation. In original they have proximi...
Sartosa Growth Buff
Created by Lycia Pintella
Sartosa was growing like a snail, so I upped their growth to 25 per level....
Corsair Market (Pirate Coast Forge) ported from WHII
Created by Tobias Ents
This is a ported version of my WHII mod for the most part, some abilities have been changed since summoning units is really prone to crashing the game on new updates. This mod adds the crafting mechanic to the vampire coast: + : Crafting rituals like the t...
Bow up
Created by Fame
Strengthening arrows of single heroes and lords. Decreased reload time, increased ammo, increased arrow AoE for all archer ...
Secrets of Nagash - Unit Upgrades for the Vampire Counts and Vampire Coast
Created by Dirty Dan
UPDATED FOR 6.1 Adds a unit upgrade mechanic comparable to the greenskin scrap upgrades to the Vampire Counts and Vampire Coast factions. The upgrades are not exclusive and either dark magic improvements or equipment related. The equipment related upgrades...
Sartosa Growth Buff For Nanu's Pirates of Sartosa Overhaul (A Submod)
Created by Lycia Pintella
Sartosa was growing like a snail, so I upped their growth to 25 per level. Use this version of my Sartosa Growth Buff mod if you use Nanu's overhaul....
Add more expansion units for Vampire Coast
Created by 撿骨頭
First, let's introduce a creepy new unit - the Kharibdyss. The pirates of the Vampire Coast decided to summon another fearsome monster from the depths and bring them into battle. Kharibdyss is a huge aquatic creature with great strength and sharp claws. Th...
Vampire coast for Mr Krabs
Created by spicywaffles
This mod changes the income of this horrible financial faction into something much better, with the funding covered may your buffed units bring you victory over the doughnut! I have boosted all of the income from the various buildings that provide gold, I ...
pirate skeleton crew
Created by hottona66
update added: skeleton Maneater skeleton Maneaters(Ogre Pistol) skeleton Sartosa Militia skeleton free company description this mod simply change all units and characters of the Vampire Coast faction to skeleton. like: Luthor Harkon Count Noctilus Aranessa...
Swissbob's True World Start Positions - Nagarythe & The Drowned
Created by Porkenstein
This is an updated and slightly improved version of swissbob's IE start position changes for Alith Anar and Cylostra from the mod "True World" : https://steamcommunity.com/sharedfiles/filedetails/?id=2872011780 --------------------------- CHANGES: • Alith ...
Replenishment for Vampire Coast Dreadfleets 20%
Created by oh no
This mod allows you to replenish your units inside the dreadfleet (while in the dreadfleet expansion stance). The replenishment bonus is 20%. Are you tired of traveling half a world away from your home base, only to realize that you cant replenish any of y...
Wraiths visual upgrade
Created by BrutusCz
!!WORKS ONLY ON ULTRA VFX GRAPHICAL SETTING!! Adds cape/smoke like effect over ethreal units you can see in screenshots. Mod is very compatible with other mods and can be installed/uninstalled mid playthrough without any concers. This effect isn't applied ...
Smoke Transparency Fix
Created by BrutusCz
I can't believe in the end I found the cause, it was simply post processing that is different to default one. What I did I replaced all with default one. I believe the issue is fixed. You wouldn't belive how long I was looking for a silution. Side-effect i...
[Vampire Coast] No Pirate Cove Price Increase
Created by Freiya
This mod sets the price increase of the "Pirate Cove Established" debuff from 200% to 0%. The debuff still lasts 15 turns but has no effect anymore. It will make it easier to establish new pirate coves. If you want to remove the 15 turns cooldown preventin...
Aranessa/Sartosa increased sacking bonus
Created by Bomjus
port of my warhammer 2 mod what this mod does: effectively removes Sartosa's 50% increased raiding bonus (makes it 1%) and boosts the sacking income bonus by 25% to 45% total. rationale: i barely ever raid in this game. most people i know/watch on streams ...
Better Buried Treasure
Created by Locke
Improves the treasure gained from treasure maps for the Vampire Coast in both quantity and quality. Main Changes to Treasure Maps In vanilla WH3, Vampire Coast Treasure maps reward between 1,000 and 5,000 gold depending on their tier, and can reward up to ...
More Cap For Vampire Coast Heroes
Created by SuperDoctorCowbell
You can get more cap from military buildings of Vampire Coast. Melee Infantry Building will increase cap of Vampire Fleet Captain. Ranged Infantry Building will increase cap of Gunnery Wight. Monster Building will increase cap of Mourngul Haunter. 뱀파이어 코스트...
[Not Supported anymore]Vortex's Vampire Coast campaign into Immortal Empires (NO MOVIE SOUND)
Created by Rhox
Another team has successfully ported the battle to Wh3, hence I'm not keeping this mod Contents This mod adds Vampire Coast's Vortex Campaign; the killing of Amanar and reviving thing, into the Immortal Empires campaign. However, there are many flaws: Movi...
Maneaters Are Pirates
Created by SuperDoctorCowbell
Aranessa Saltspite's unique skills that apply to Sartosan Units also apply to Maneaters. Because Maneaters are pirates too!...
Vampire Coast Armoured Elites and Gunnery Hulks *UPDATED with Depth Guard gunners*
Created by Pwner1
Adds 4 new units to Vampire Coast roster. 1. Depth Guard Sabreshields, 16 models, anti infantry bonus, magical attacks and upgraded frostbite effect,phys resistance and deathblow includes powerful pistol with limited ammo. 2. Depth Guard Cleaverlords, bers...
Damned Knight Reskin
Created by Maximilian
Description: Changes the Vampire Coasts Damned Knights to spooky Skeleton Ghosts ----------------------------------- Compatibility: Makes changes to the "land_unit_table" so probably not compatible with most overhauls. Should work fine with most other mods...
Bad Legendary Characters - Legendary Lord / Legendary Hero
Created by jenosite
This mod adds special characters to bad guys factions. <<<Greenskin>>> Morglum Necksnapper - Legendary Lord - You can recruit him if you start any playable greenskin factions. Borgut Facebeater - Legendary Hero - For Grimgor's 'Ardboyz Durkol Eye-Gouger - ...
Seaborn
Created by dilaguna
Hello guys ! Long time no see ) This is teaser - unit (yup) about mine next update for sharkmen mod. Unit called - Seaborn (Want to call it sea giant originally) Requires T 4 vampire coast main settlement building. Uses all prometeans upgrades. Thanks to a...
Closer to Army Books : A Soft Infantry Overhaul
Created by Artaros
Thought as an extension of my "Empire Infantry tweaks" mod, "Closer to Army Books" aims to give the same treatment the Empire received to all the factions of the game : give the various Infantry units of the game the role they had in the Tabletop Game and ...
Vampirates Overhaul Vanilla
Created by PwNeR
Vampirates Overhaul This mod is an overhaul for the Vampire Coast. -Adds 18 new special landmarks around the world with factionwide buffs -Adds a special ability for most units (access via landmarks) -Each legendary lord can upgrade some units with infamy,...
Derimnou's Units - Treasure Dinghy
Created by Derimnou
To suggest that the accursed zombies would willingly allow their sunken treasures to rest beneath the briny deep is akin to expecting a dwarf to effortlessly reach the top shelf ale—it's a futile notion. The relentless dead, true to their name, have labori...
More Regiments of Renown Pack
Created by Frank
More RoR units pack. This is simple RoR unit pack for TWW3. Mod adds 30+ new RoR units. All new units are balanced for vanilla game, they're affected by techs and skill trees. All new units are available in custom battles. Everything works in multiplayer c...
Colourless' Vampire Coast HD Texture Pack
Created by ColourlessAmoeba
(UPDATED JUNE 12TH, 2024) Welcome everyone, I'd like to present you one of my Warhammer 3 HD Texture packs that I have made over the course of 2 months. All of these were gruelling and exhausting to create, but they're finished now and I can finally rest. ...
更好的吸血鬼海盗陆地建筑
1、主城埋藏财宝序列和小城产值序列提供更多收入(试图还原到锤2海盗DLC刚出时的数值) 2、怪兽和远程建筑序列提供更多事务官容量。港口增加领主和吸血鬼船长新募等级。 3、资源建筑提供收入。 4、贝斯女皇炮增强。 5、为领主技能和一些科技添加了战后复苏效果 6、增强了一些弱爆的科技 另外,同意海盗黑湾完完全全就是一坨答辩的请给本MOD点赞 顺便,我的吸血鬼海盗舰队司令利维坦坐骑 https://steamcommunity.com/sharedfiles/filedetails/?id=2866959320 ...
Vampire coast leviathan mount for fleet admiral lord. Updated for 5.2.2
Unlocked at level 20 key words:vampire,pirate,mount,leviathan,crab...
Ghost Ship For legendary lords V/Coast
Created by SorXchi
Description This mod changes the vanilla ship to a ghost ship for two legendary lords: Luthor Harkon Count Noctilus Compatiblity Not compatible with modifications that change ships from these lords Works with "Ghost Ship for VCoast tech lords" Extra: If yo...
Sharkmen faction patch for IEE [Nov 25th 2023]
Created by Leonardo
A simple script edit to allow the Lord and army to spawn in Immortal empires Expanded. Still backward compatible with normal immortal empires if you don't use IEE. All credit to ChaosRobie for the updated mod and Dilaguna for creating the original mod. You...
Dismemberment Overhaul: Vampire Coast
Created by Armorchin
My SFO Patch? If you want it, you can have it. Find it! Add dismemberment and decapitation to All Vampire Coast Abomination and Crustaceans! The Sixteenth part of Dismemberment Overhaul where I try to add as many blood and gore TOTAL DEATH AND DOOM to many...
dansmeah's no attrition for vampires in living territory
Created by dansmeah
this mod makes it so that no vampire fections suffer attrition in the lands of living factions. surely the lving have buried their dead? does that not make for a supply for necromancers? if not lore-friendly, i don't care...
Add ROR rite units to normal recruitment
Created by Jolc3r
Does what it says on the tin. Adds units that are normally recruited by rite as an ror to the local recruit for a military building. This adds a new tier building to its respective faction that lets you recruit it. It annoyed me how some cool units could o...
Sartosa Banner sAnItY
Up to date for Omens of Destruction. Very straightforward, this one. Just changes Sartosa's army and unit banners to be yellow like their flag and not the yucky pea soup they have by default for whatever reason. It's not a completely 1:1, but should be clo...
more famous battle
Created by Carnage for Khaine
I increased the total capacity of famous battle to 500, which is basically the number of the settlements of the game. I also lower the requirements of the unit number, so that you can achieve it by using less troops, but I did not totally erase it so heroe...
Hexalisk's Famous Battle Site Cap Increase
Created by Hexos
A simple mod that increases the famous battle site cap from 200 to 600....
Vampire Coast
Created by Ghildo
This mod expand roster for all faction Vampire Coast. Zombie Pirate Deckhands Mob (Great Axe) Zombie Pirate Gunnery Mob (Bomb Cannons) Depth Guard (Great Axe) Depth Guard (Handguns)...
Unwavering (Immunity to Panic)
Created by Bastilean
This little mod vignette adds a new passive to units with Immunity to Psychology. This new passive, named Unwavering, recreates Immunity to Panic (table top special rule) by taking away leadership penalties outside of melee combat for units with Immunity t...
Draugs and Nezhit - Undead of the Frozen North
Created by Pwner1
Adds a big roster of new units for Vampire Coast (currently) essentially zombified marauder, chaos warriors and Kislev units. Plus one unit that combines mortis engine and all corpse cart variants. With the advanced magics known to the Vampire Coast, bruti...
Bloated Corpse Heelys (speed & invis)
Created by Snade
This mod aims to make Bloated Corpses more fun to use. They now have an ability that gives them 150% speed (for a total of 95), stalk and unspottable for 60sec. Works both in campaign and custom battles...
亡灵火枪部队(吸血鬼本家用)Firearm units for Vampire count
Created by [HAN] YH — 北岛
鉴于一些朋友吐槽吸血鬼没远程,那。。。。 为吸血鬼派系新增一些远程火枪部队 僵尸手枪队 骷髅霰弹枪队 荒坟火枪队 手枪骷髅骑手 步枪、霰弹和榴弹黑骑 臼炮、加农炮、速射风琴炮 (My English is terrible. I try my best to taranslate.) In this mod, Vampire count can recruit some units with gun. zombie (handgun) skeleton warrior (grape-shot) grave ...
The Undead Legions I, A Vampire Count Reskin
Created by gore
Update 1.0 Restored Wight King's shield. ================================================================================= The Vampire Counts, the bane of the Empire, an insult to the immortality of the Elves and the gods. They defy mortality, -- but inste...
Hybrid and Useful Zombie Deckhands
Created by willyinuyaz
I Love Vampire Coast Faction, But their unit is so weak and can't fight even low tier of other faction. Zombie Deckhands is expendable but I rarely recruit them and prefer skip into upper Tier. I think they need some buff and range so they can have their p...
GMD Punished v 2.0
Created by dilaguna
Hello there fellas - i dont know when i would release next version of sharkmen mod - this is short demonstration what is waiting for you !!! Stromfels, Lord of the Raging Sea is the god of the dangers of the Sea including Storms, Sharks, and Pirates. I pre...
Unbreakable Undead 4 legion
Created by PyroManatee
I was asked to make this mod and it sounded really easy so I whipped it up in like 10 minutes, if I missed an undead lemme know, otherwise I will not be updating this mod but I am not sure how it would break If there's any major issues somehow I'll take a ...
Crab King Noctilus
Created by KingsQuester
Nothing new to see here its just Count Noctilus relaxing in a Different Form. So yeah i wanted to make a Crab Lord so i gave Noctilus the ability to Become a Crab at level 18. Hes basically a really Strong Rotten Leviathan with Magic. Now with Cathayan Gun...
Von Carstein Sea Guard (Vampire coast)
Created by Cheater patrol
Extremely strong infantry for the vampire coast. If necessary, I can make them more balanced (I accept recommendations and advice on balancing them) units are hired in deckhands boneyard...
Vampire Coast Unit Pack: The Golden Kraken Crew.
Created by SuperRoswil
Introducing the "Golden Kraken Crew" mod for Warhammer, a thrilling expansion for the Vampire Coast faction! This mod breathes new life into the old Pirate faction, offering 5 exciting units that revolutionize gameplay and offer fresh strategic possibiliti...
Immortal Armouries - Updated for 4.0
Created by Apex
The mod adds unique themed upgrades for the Warhammer 3 races using the greenskin scrap mechanic. Currently implemented races: Warriors of Chaos Daemons of Chaos Cathay Kislev Ogre Kingdoms It also has built in compatibility with many unit mods. Full lists...
Undead Overhaul Update 0.2.2 Discontinued/No longer supported.
Created by RC-1138
Discontinued/No longer supported. Ladies and Gents I am sorry to say that as I have found my self with less time to mod, I decided to put all my Evil faction mods in one place, look at my new mod if you want to still use this one after the next big update....
A Noctilus Ressurection
Created by libērtaŞ
This mod is per request and it is a compilation of several WH2 mods put together. Not everything is the same as some data could not be ported over due to changes in WH3 and had to be re-imagined or redone(mainly refering to unit sets, attributes, etc). The...
Vampire Corruption Snow Retexture
Created by [G-T-F] Gnombert
Hello there friends of the Vampires This mod is a Retexture Mod for the Vampire Creep and their Settlements. This Mod was requested by you guys ^^ (the white walkers are not forgotten) The early Stages of the Creep are now a snowfall covering the land, lat...
Necromancy
Created by All is Dust
If you like necromancy killing your enemies to make them fight for you and you like skeletons then this mod is for you. This mod adds a new unit recruit mechanic to all undead factions and 41 new units (36 that use the new recruitment). The mechanic is sim...
Confederation for Vampire Coast
Created by Mask
Simple mod that allows the Vampire Coast factions to confederate each other via diplomacy Notes : - It is safe to add/remove this mod in the middle of a campaign. - Although it doesn't show, there is a 5 turns cooldown, after you confederate a faction, to ...
AoR Mercenaries - Human Mercenaries submod
Created by harduwu
Hello, This submod adds several units from Human Mercenaries mod as mercenaries available at the start of the campaign. The units will spawn at all settlements in the Southern Realms including Sartosa. This submod requires both the Human Mercenaries mod an...
Human Mercenaries for Human Factions (1.2)
Created by Cat on a Laptop
"Men who seek gold, glory, and adventure by destroying the enemies of their employers. Survivability or assurance that the task will be completed is not guaranteed but glory to those who did both and lived to tell the tales to newer hires in the mercenary ...
More Raise Dead for Vampire Coast
Created by Jolc3r
Adds the full roster of vampire coast units to the raise dead pool (to match Vampire Counts having all units available from raise dead). These will only be seen with battle sites present, which unfortunately means sea regions are not included. Units added:...
Building Slots Extended - Undercities, Gardens, Sanctums, Cults, and Coves
Created by Myxameno
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker and won't work without it! This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns! This mod increases the number of building slots for the following settleme...
Luthor Harkon White Sails Fix
Created by Hawesox
Fixes the sails on Harkons ship model...
Another place to start Sartosa & Dreadfleet
Created by 撿骨頭
(The camera needs to be adjusted manually when the game starts) Aranessa led her crew to sail the large square-rigged ship Swordfish, and pursued the Norscan wolf ship fleet with a grudge. Now she set foot on the land of Norsca to prepare for revenge. that...
No Fatigue
Created by Randolph
Daemon + Undead + Constructs + Element...
Dynamic Duo - Gotrek & Felix mechanic enhanced
Created by Meuhoua
This is a submod for "Ye Olde Skool Gotrek and Felix!" from Chapter Serf, Hail to him for the TWW3 conversion of the mod. -------------------- WHAT THIS DOES -------------------- This mod intend to use Gotrek & Felix as a hero single entity, with a full pr...
Slayers pirates for Aranessa Saltspite
Created by Nothing.
I mean, yeah that's it, follows the same rules as the freecompany units etc....
Replenishment for Vampire Coast Dreadfleets 5%
Created by oh no
This mod allows you to replenish your units inside the dreadfleet (while in the dreadfleet expansion stance). The replenishment bonus is 5%. Are you tired of traveling half a world away from your home base, only to realize that you cant replenish any of yo...
Replenishment for Vampire Coast Dreadfleets 10%
Created by oh no
This mod allows you to replenish your units inside the dreadfleet (while in the dreadfleet expansion stance). The replenishment bonus is 10%. Are you tired of traveling half a world away from your home base, only to realize that you cant replenish any of y...
Fireing VFX fix for Birds of Paradise (Elven Handgunners for Nanu's Sartosa) by Nimue
Created by Fonzo
Had a minor personal issue with missing effects when firing for Birds of Paradise by Nimue. This is a personal project intended to fix that. Uploaded it here just in case someone else would find it useful. All screenshots taken while using Guns, Smoke & Sp...
Vargalley- Land Ship of the Undead
Created by Pwner1
As Empire rolls out it's new warmachines, the aid packages shipped across the Old World containing troops and war engines, some are sent to the bottom of the oceans, from where the Vampire Coast are eager loot the remains as they have taste for stolen orda...
Fireing VFX Fix + Alternative Banner/Icon for Pirate Gunnery Mob from Mixu's Legendary Lords by Mixu
Created by Fonzo
Had a minor personal issue with missing effects when fireing for the Pirate Gunnery Mob units (Handgun and Blunderbuss) for the Manann's Blades subfaction from Mixu's Legendary Lords by Mixu. This is a personal project intended to fix that. In addition I c...
Luthor Madness ability
Created by Hitokiri
Gives luthor 2 abilities when on foot. One works like crooked dice, gives random effects to Luthor and those around him. Other spawns Dreaded Harkon Luthor if Luthor Harkon dies to continue fighting. Harkon Luthor has similar ability to Luthor Harkon but i...
Handgun fireing VFX fix for Nanu's Pirates of Sartosa Overhaul by Nanu
Created by Fonzo
Had a minor personal issue with some missing effects when firing for certain units from Nanu's Pirates of Sartosa Overhaul by Nanu. This is a personal project intended to fix that. Decided to upload it here just in case someone else might find it useful. U...
Scrambled Eggs' Vampire Coast Unit Expansion (+ Fell Bat Mount)
Created by Scrambled Eggs
Adds 8 new units to the Vampire Coast (and a Fell Bat Mount for Gunnery Wights) All the units are pretty gimmicky, but the Vampire Coast is literally a gimmick faction so it makes sense. The Vampire Coast also has very little lore, so these might be consid...
Vampire Coast Expansion: Pirate Life
Created by 999999999999
tldr: an overhaul and an expansion for the Vampire Coast, 2 years of work (mostly adding stuff and removing it because i change my mind a lot), description is new, playable status: luthor>aranessa>noctilus (dont play cylostra for now), more stuff will be a...
Reviving Vampire Coast's Dummy Data Technologies
Created by No.213
24/05/24 -ver.1.1 There was a serious... bug? flaw? to effects of the 'Obsidian Polearms'. Unlike the description, the bonus.vs.L effect worked to ALL UNITS not just polearm dudes and crabs. It seems a technological issue that 2 different type of condition...
[EC] Custom unit : Pilgrims of The Empire
Created by EastCLiff
Main Contents This mod add 3 custom units. They are recruited on Mercenary camp custom building. They are designed from original empire hero units but they are not a single entity units and have slightly different role in combat. They are 'Hero squad's. Th...
Vampire Coast Mechanics
Created by Incata
This mod improves the Vampire Coast faction by adding some features and reworking others. Some original units from the game are also added to the roster of this faction and make them fully functional. +++++++++++++++++++++++++++++Roster Expansion++++++++++...
Elite Depth Guard
I thought it was a little silly for a unit of vampires to have sixty models so I restatted them as roughly tier 4 Aspiring Champions. Sixteen models, high damage, somewhat questionable survivability without support....
Pirate Land Ship
Created by zerg93
>>>*This mod is part of the Zerg Collection Volume II, DO NOT use this mod along said collection or you'll crash. Choose one.*<<< Arrr, Matey! This mod adds an exclusive unit for the Pirates of Sartosa faction: The Pirate Land Ship. It's pretty much just a...
LtD's High Tide for the Vampire Coast
Created by LtD
What is it? A lightweight tweak mod for the Vampire Coast, with a focus on Pirate Coves:Two new Pirate Coves - the Wreckers' Point hides your armies and inflicts attrition on enemies, while the Shipbreaker Yard enables artillery recruitment and grants The ...
Better Vampire Coast Technology
Created by No.213
This mod massively improves Vampire Coast's technology. It makes all tech's effects stronger and adds more than 200 new effects(including about 150 effects doesn't exist in vanilla). It also revives and improves 8 dummy data technologies which I made a mod...
[6.0] Great Big Compatibility Pack - Vampire Coast
Created by Bardathe111
Time to sail the seas with the Vampire Coast! Keep in mind, this is not fully complete; more mod integrations will be added to it slowly. What is this? It adds to the integrated mods in the following ways: It adds full sets of items to legendary lords and ...
Landship for Aranessa Saltspite
Created by Nothing.
Yup that's it, placed at tier 5 ports...
Aranessa Saltspite buff/tweak
Created by Matenkai
This mod replaces her rotting Promethean mount with a ancillary that boosts herself and leaves her mountless using her unique animatiuons. gives regen and 20% fire resist rest is basically if she was on the Promethean. New Ability: Manann's Wrath -battle e...
Depth Guard Hybrid (Shooting Javelin)
Created by willyinuyaz
Give Depth Guard range to make him become Hybrid. It replaces the vanilla of Depth guard in Vampire Coast Faction. I Think They are weak without Range so I give Them range to shoot javelin to knockback every enemies :) They are still dual axe Thought only ...
Better Vampire Coast Buildings
Created by No.213
24/06/22 -ver.1.1 Several building's effects are buffed. Although it is not a building, post battle choice Share the Loot is buffed. This mod improves every building of the Vampire Coast. Base performances of the buildings are improved, additional bonuses ...
吸血鬼海岸英雄也能装备随从(Followers Can be Equipped by Heroes of the Vampire Coast)
Created by 大山猛!
海盗的战旗或随从多数只能被领主装备,这也就导致海盗领主只能装备有限的战旗,英雄身上有很多槽却不能装备战旗或随从。这个mod允许将海盗获得的所有专属随从分配给随军的英雄,并且我优化了随从和战旗的效果,从而解放海盗领主的随从栏位,让海盗领主在获得随从buff的同时还能装备一般的战旗。祝大家打劫愉快! Most banners or followers of the vampire coast can only be equipped by the Lords, meaning that they can onl...
Convoys of the New World - Pirates and Raiders
Created by TWilliam
This is a submod for "Convoys of the New World" and it adds the convoy system for Vampire Coast and Dark Elves in both IE and IEE Campaigns Note that you can use Raise Dead mechanic for convoys You can increase the convoy limit by some technology and some ...
[SACRED] RANGED HERO - Vampire Captain
Created by SacredLegion
Adds a ranged magical missile attack to Vampire Fleet Captains. The missiles are multi-shot mid range guided projectiles with anti-large bonus. You can unlock improved explosive damage as you level up, allowing the magical missiles to rival bombardment spe...
vampire coasttt ships
Created by 999999999999
2 ship summons for luthor and noctilus 9 units to vampire coast ports credits Porkenstein -for some unit cards BrutusCzX - for some projectile vfx ...
vampire coast artillery
Created by 999999999999
zamn adds 4 artillery units to coast, available for recruitment through the artillery buildings adds 2 extra to sartosa available through ports and 1 extra to luthor as ror credits Porkenstein -for 3/5 unit cards...
Sea Guard 2 ENG
Created by KingsQuester
A translation from Chinese to English for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3267055311 made by 海茵里希 You only need this Version to play....
Vampire Coast Monstrous Units Adjustments - Rotting Prometheans (all + mounts)
Created by SubRyan
Monstrous Charge and Immune to Flaking have been added to Rotting Prometheans units & mounts Units adjusted Rotting Prometheans Rotting Prometheans (Denizens of the Deep summon) Rotting Prometheans Gunnery Mob The Lamprey's Revenge (Rotting Prometheans Gun...
Vampire Coast Character Reskin - Depth Guard Armoury
Created by Insanity Shotgun
Had to reupload due to file issues! Sorry for anyone who was using the other version. A simple first attempt at modding, (pretty amateur really) featuring some Depth Guard inspired reskins chiefly for Luthor Harkon, and a few of his henchmen at the moment....
Maelstrom Settlement Building buff
Created by Dillinius Sandar
It always made me scratch my head why the Galleons graveyard (Maelstrom), a seriously dark, powerful, necromantic font in lore, Is barely unique in-game other than granting reef attrition immunity... It's building subtitles (stirring/powerful/raging etc) a...
vampire coast warhammer 3 update
Created by 999999999999
queen bess cap removed slayer pirates added to sartosa adds a new lord subtype for vampire coast that can port attack - seabound admiral* all vanilla vampire coast effects that target queen bess and mortars - now actually work adds warlord confederation fo...
More Hero Capacity for Vampire Coast
Created by ArtyTheBoog
Made this mod based off a different mod that does something very similar. This one: https://steamcommunity.com/sharedfiles/filedetails/?id=3007022577 Makes Ranged Military Building increase capacity of Gunnery Wights Makes Monster Advanced Military Buildin...
Ghostship
Created by 999999999999
adds a ship unit to vampire coast LLS as a summon programs used: RMEditorVMD_CONV_097a_DEV_B317_Unstable_MAY_NOT_WORK_WIN64 GIMP ASSET EDITOR RPFM BLENDER QtRME_0.4.9-unstable.alpha.1...
vampire coast sea buffs
Created by 999999999999
its a bit op so i didnt put it in the other mod https://i.imgur.com/C6v7SRP.gif if you like it rate it for visibility and internet points other coast things global value: penalty for going from land/sea to sea/land - 2100>>>700 for vampire coast only: full...
necrofex rors
Created by 999999999999
adds 2 necrofex rors to vampire coast can be used midsave https://i.imgur.com/C6v7SRP.gif firewalker spawns 3 fire vortexes on impact grants flaming attacks as passive twice the size of a regular necrofex cant fire while moving, can manual target and manua...
more vampire coast stuff
Created by 999999999999
adds a custom legendary hero called reborn admiral or whatever as soon as you load a vampire coast campaign, can be used midsave has custom lore of magic and skills also adds 2 abilities to luthor harkon when unmounted and 1 ability to aranessa when unmoun...
Ballistics Instructor for More Heroes
Created by Whitehelm
If the rats can teach their troops the fundamentals of ballistics most of these seem appropriate, even if some are a bit of a reach. Adds the Ballistics Instructor skill to the following heroes: Master Engineer (Dwarf) Engineer (Empire) Waystalker (Wood El...
[OUTDATED][6.x.x] Scrambled Eggs' Vampire Coast Unit Expansion Patch
Created by Dante
Parent mod: https://steamcommunity.com/workshop/filedetails/?id=3250232922 Note: This is a re-upload to fix the mod not showing up in CA's mod manager. Note 2: Load this patch after the main mod. This updates the mod for the changes introduced by patch 5.2...
Dwarfs: United Nanu's Pirates of Sartosa Submod
Created by ChopChop
https://i.imgur.com/sPbilak.png This is a submod to Nanu's Pirates of Satrosa Overhaul and requires it enabled in order to work. It unlocks many features from the mod to all other Dwarf factions. However some features will remain faction specific and to di...
Vampire Coast Expanded Hero Skill Trees
Created by maffers
This mod adds some additional skills to each of the Vampire Coast hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Vampire Fleet Captain - Three origins: Count Errant - Boos...
Depth Guards Rebirth
Created by Sgt Bruce
Tired of the same old boring Depth Guards? Now you can enjoy being an undead pirate as intended, with 100% more gunpowder and shields. • Regular Depth Guards now wield pistols. • Halberd Depth Guards now have shields. • Depth Guard troops are now cheaper. ...
Vampire Coast Monstrous Units Adjustments - Compilation
Created by SubRyan
This is a mod compilation of changes that have been made to Vampire Coast monstrous units Mournguls (all + Haunter) added Monstrous Charge Rotting Prometheans (all + mounts) added Monstrous Charge added Immune to Flanking Animated Hulks added Monstrous Cha...
Vampire Coast Monstrous Units Adjustments - Mournguls (all + Haunter)
Created by SubRyan
Monstrous Charge has been added to Mournguls Compilation of all my changes to Vampire Coast monstrous units can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=3330489659...
Vampire Coast Monstrous Units Adjustments - Animated Hulks
Created by SubRyan
Animated Hulks have had some of their stats adjusted to be roughly 80% of Ogre Maneaters. These changes have made Animated Hulks somewhat useful but by no means are they overpowered. Animated Hulks added Monstrous Charge added collision attacks added +6 Bo...
吸血鬼海岸(vampire coast) 允许招募受诅咒的圣骑士(can recruitment Damned Paladin)
Created by 000
将受诅咒的圣骑士英雄加入常规英雄招募序列 2本可招募3本加容量 因为我懒得添加特性,同时目前这个特性还可以所以我并没有另外添加特性 ps:(感觉别的建筑序列都不太合适,所以和丧哀妖魂放到了同一个序列里) (mechanical translation)my English is so bad if you have better translation please comment for me Add Damned paladin heroes to the regular hero recruitmen...
Expanded Hero Skill Trees Compilation
Created by maffers
This mod is an all-in-one compilation of my other hero skill mods. This mod adds some additional skills to each hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. 1080+ skills...
Military Building Garrison
Created by Incata
This mod make each recruitment building provides garrison depending on the units that can be recruited in it. More than 150 units have been added as possible garrison that previously could not be seen carrying out that work. Characteristics: -All factions ...
Nanu's Dynamic RoRs for Pirates of Sartosa Overhaul
Created by Nanu
The long awaited mod template has arrived! This mod adds Dynamic RoR features to my Pirates of Sartosa mod. For users, simply add this mod to your load order alongside the other two and enjoy your new pirate RoRs. For modders, this mod serves as a template...
Secrets of Nagash - Gunfire of the Abyss
Created by Jopanis
This a submod of 梣' Gunfire of the Abyss. It work with the vanilla and SFO version. As a reminder, don't use both of them at the same time. It adds support for Dirty Dan's Secrets of Nagash - Unit Upgrades for the Vampire Counts and Vampire Coast. English ...
Grimdark & Thematic - Vampire Coast Colours & Banners
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A re-colour mod for your collection. Screenshots show the custom faction colours and banner icons. Grimdark refers to toned down colours and thematic refers to anything inspirational like jungles, forests, s...
Attacking From Sea for Vampire Coast Legendary Lords
Created by 999999999999
Base Game Rules Attacking ports from the sea is only possible if the force cant transition from land to sea and vice versa Forces that cant transition are unable to garrison and attack port regions when on land (can garrison a port region while at sea) Mod...
Cylostra's Mortis Engine
Created by Ar_An
Hi. This is port amazing mod from TWW2: https://steamcommunity.com/sharedfiles/filedetails/?id=1579732194 Cylostra get mortis engine mount at lvl 13. She is little OP but who care, right?:) Known issue: mount not visible on global map. If you find any bugs...
Deck Cleaners
Created by 999999999999
Introduction adds a deck gunner variant called "Deck Cleaners" to Vampire Coast unit is inserted to deck gunner unit sets, anything that buffs the vanilla deck gunner will also buff this unit unit recruitment is allowed wherever Deck Gunners can be recruit...
Congreve Rockets for Vampire Coast updated
Created by 999999999999
update 1 : "explosion" dmg reduced, vfx changed fire pos rhythm changed projectile launch vfx added projectile trail vfx changed visual update, fuse vfx added thanks to brutuscz added voice 3 voice lines to depth guard entities, proc'd upon firing the rock...
Sea Guard Eng
Created by KingsQuester
A translation from Chinese to English for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3261041562&searchtext= made by 海茵里希 You only need this Version to play. Next Translation : https://steamcommunity.com/sharedfiles/filedetails/?id=329...
Ribauldequin
Created by 999999999999
adds a Ribauldequin style unit to vampire coast was requested by a user can be recruited from carronade buildings unit is inserted into carronade unit sets update 2: added more unused sound events listed below, CA OFFICIAL SAID ITS OK SO DONT TAKE DOWN MOD...
Deck Burners update 2
Created by 999999999999
rate the mod for visibility update 2: entity count lowered by third reload time decreased by third projectile damage slightly increased sounds changed, explosion vfxes changed unit card replaced thanks to Porkenstein and after a lot of work i managed to cr...
(No Cap) Duo Queen Bess
Created by x Too Bastos x
If you're a Coastie fan as much as i am you probably know the pain of only being able to recruit 1 Queen Bess, thus; I got tired waiting for someone to eventually do this so i managed to learn a little and make the Bess not only unlimited recruiting, but d...
Immersive Vampire Reskin 2.0
Created by GunKing
This is a port of my WH2 reskin of the same name, with a few upgrades. The purpose of the mod is to give vampires a more consistent appearance, because Vampire Coast/Counts, Mannfred, Isabella and Vlad all having different eyes and at times living human sk...
Immersive Vampire Compatibility Sub-Mod
Created by GunKing
This mod helps make other vampire reskins compatible with my Immersive Vampire mod. Observe the load order in the screenshots and you will be fine. Only subscribe to the mods that you wish to enjoy, not all of the required mods are actually 'required'. I i...
Aranessa the Vampire
Created by GunKing
This is a reskin and unit alteration mod for Aranessa Saltspite. The original intention when Vampire Coast was in development was for Aranessa to be a vampire. We know this from promotional material and art, plus one of the scenarios in Dreadfleet involves...
Instability In Melee
Created by Notthebeegees
Nerfs the first phase of daemonic & undead instability to only cause units to melt when in melee combat. Second phase (army losses / shattered) remains the same as normal. I've never played table-top but it is my understanding that instability could only t...
Aranessa's Promethean Is undead.
Created by SuperDoctorCowbell
Aranessa's Promethean Is undead. Cylostra on Leviathan is not ethereal. If so, Aranessa on Promethean must be undead. 아라네사의 프로미디언은 언데드입니다. 레비아탄을 탄 사일로스트라가 영체가 아니라면 프로메테안을 탄 아라네사는 언데드가 되어야 맞는 것 아니겠습니까?...
Mikeys Morghasts fix
Created by Boer Basher
Temporary fix for Mikey's great mod introducing the Morghasts into the vampire counts roster. Will happily delete upon his request or if he picks up the mod again. The main mod appears to be abandoned, having been updated over a year ago and is currently n...
Port Attacking For Vampire Coast Legendary Lords
Created by 999999999999
I understand that the cat may have deterred a lot of people so ill try to keep the modpage coherent Hardcoded Vanilla Rules Attacking ports from the sea is only possible if the force cannot transition between land and sea. Forces that cannot transition are...
sartosa militia/sartosa free company reskin 萨图沙海盗外观重置
This mod gives the Sartosa Free Company a new look that makes them look more pirate-like 这个模组给萨图沙民兵们制作了全新的外观,让他们看上去更像海盗...
Blood Flag of the Dreadfleet
Created by Universal Overlord
While the black flag bearing skulls and crossbones has firmly cemented itself in the public conscienceness as the icon of the Golden Age of Piracy, when it began in the 17th Century, the red "blood flag" was more popular, and even more dreaded - whereas th...
vampire counts changes
Created by 999999999999
famous battle sites will no longer spawn from AI to AI battles (max sites on map is 200 in vanilla and AI takes most of it) vampire counts now stalk in their default stance, with built in -50% ambush chance, ambush chance increases with vampiric corruption...
Champions Of Undeath: Audio Reservoir
Created by COU Team Projects
The purpose of this pack is to act as a storage for all COU audio files. This means you will be able to play any COU mod without needing to use the Blood Dragon mod as a dependency. A huge thank-you to all of the amazing Voice Talent that's helped us in ou...
Bigger Treasures for Vampire Coast
Created by Valerian
Greetings, This mod increase the income from treasure maps, a feature for the vampire coast factions. Mostly by factor 10x, some smaller are a bit lesser. The biggest Treasure is then 50.000 instead of 5.000. I find this necessary, because often it isnt wo...
Submod: Ship Building Vampire Coast // Gunfire o.t. Abyss
Created by Valerian
This is a submod for the Ship Building for the Vampire Coast mod and add the mechanic to the commander of the gunfire of the Abyss mod. Thats all, have fun :)...
Ship Building for all Vampire Coast Generals
Created by Valerian
Greetings, This mod add the ship building mechanic (horde mechanic) of the legendary vampire coast lords to all generals of the Vampire Coast. Thats it :) Please have in mind that added buildings to this mechanic through other mods doesnt show up on the ge...
[BETA] Landmarks Unlock Units - Vampires
Created by SuperDoctorCowbell
Landmarks can unlock units. The reason this mod is in beta is to prepare for any problems that may arise. If you find any problems, please report them in the comments. # Vampire Counts - Graves of the Dragons / Hall of Rebirth ㄴ Grave Guards - Great Halls ...
Cowardly Counts
Created by SpleenSplonsin
Removes the Undead trait for vampires, ghouls, ghosts, and necromancers! "why?" you may ask. because vampires may be undead, but they are a different kind of undead then as to zombies and skeletons. they need no binding to stay into the mortal plain. (an i...
Fear, Steel & Gunpowder (Vampire Coast-Mod)
Created by Rayze
Zombie Line Infantry! Fix Bayonets! This mod adds undead musketmen and artillery batteries for your Vampirate mid-to-late game needs! Also adds appropriate buildings to go with your new professional army. Create a new, undead empire! Additional information...
Legendary Coast of Vampire - Vampire Coast 6.0
Created by Backmechuisa
Sometimes, even in the Dead Sea, a living legend rises again. This mod is designed to revive the Vampire Coast as a powerful naval faction that can compete with the power inflation introduced in the third game, shaking up the familiar campaign dynamics and...
3 Extra Pirate Cove Slots
Created by 👁
Adds 3 building slots to pirate cove, enough for all four buildings. I wanted to make it not hostile to establish a pirate cove with an agent but could never figure it out. My Other Mods: 2 Extra Under Empire Slots 2 Extra Gardens Of Morr Slots Better Hidd...
Aranessa reskin
Created by Alivia
Aranessa Reskin. Credit to MustardSFM for the base human model....
Singe's Skills for Nanu's Sartosa
Created by James Stone
Simple mod that makes it so the various units added by Nanu's Pirates of Sartosa are compatible with Singe's Skills. This is my first mod so it's likely not the cleanest thing, let me know if it works for you. TO DO: Currently the skill No Party Like a Boa...
Bale Fire VFX for Wight Kings, Nightmares, and Hellsteeds
Created by medusa0
Adds the Bale Fire VFX to the swords wielded by Wight Kings. Their description in-game was "Weapons bursting with dark energy, Wight Kings are monstrous fighters, more powerful than a dozen lesser ghouls." and they have Magical melee attacks by default. Ad...
Murranji's Peg Street Pawnshop: Goods for Sale Mod
Created by Murranji
Description This mod adds a bonus campaign feature to the Peg Street Pawnshop building in Sartosa that allows you to immediately purchase an ancillary from the Pawnshop once the building is completed. The full list of features are: Direct Purchase of Magic...
Aranessa can bribe
Created by Kasus
Gives aranessa the seduction mechanic from slaanesh factions. Has boosts for that mechanic in her skill tree and tech tree nodes. Works well with "keep seduced units" mod....
Dual Flails and Blunderbuss units for Sartosa
Created by 999999999999
adds 2 units only to sartosa Sartosa's Finest - Gun-Greataxe infantry with a blunderbuss shot. for effect purposes, is inserted to sartosa militia and zombie pirate handgun sets Steelwhip Corsairs - dual hammer flails infantry, small unit with high damage....
Spectral Cannons standalone for Vampire Coast
Created by 999999999999
update: added a ship variant with grapeshot fixed the sniper rider not appearing on the ship ”The spectral galleon came about, its keel carving the air as if on invisible waters. Port side on, it discharged a thunderous volley into the distant Castilla Dia...
Aranessa boosts undead units
Created by The Unknown Hero
This mod changes the Lord Effect of Aranessa so she boosts undead instead of sartosan units. It also changes her unique skills to do the same. In addition this mod replaces the sartosan units in her starting army (not visible in main menu): - 1x Sartosa Fr...
Custom Legendary Lords for Vampire Coast - WH3 - Standard Version
Created by Sebbelanian
This mod contains four new Legendary Lords for the vampire coast faction. They are all original characters with their own unique skills, bonuses and abilities. This mod is for Total War: Warhammer 3, however, if you rather want to play the Warhammer 2 vers...
Custom Legendary Lords for Vampire Coast - WH3 - Distributed Version
Created by Sebbelanian
This mod contains four new Legendary Lords for the vampire coast faction. They are all original characters with their own unique skills, bonuses and abilities. This mod is for Total War: Warhammer 3, however, if you rather want to play the Warhammer 2 vers...
Privateer of Sartosa
Created by willyinuyaz
"Ha! No man, mortal or not, can hold me prisoner for long, corpse-thing. Let me show you what happens to those who try..." —Captain Aranessa Saltspite Gives Aranessa Saltspite a Mechanic to use Contract like Golgfag Maneater becoming mercenary on sea. I ha...
Gorilla's Necrofexus Incabula Macros
Created by Gorilla
Only the Humans have the wit to see it. We Druchii are too pallid in our blood, touched too greatly with the maladies of spite and melancholia, our palettes too jaded. As for the rest -- they are too brutal, too unsubtle, or simply too arrogant and false t...
Vampire Coast no more RNG
Created by 999999999999
rant: vampire coast has many randomly generated incidents and dilemmas, might be the race with the most of those majority of the effects suck ass but see the 2 bundles in the pic? thats a random dilemma and a random incident no control and no knowledge ove...