Total War: WARHAMMER III

Total War: WARHAMMER III

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Nanu's Pirates of Sartosa Overhaul
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Tags: mod
File Size
Posted
Updated
241.938 MB
Sep 23, 2022 @ 11:25am
May 3 @ 2:35pm
35 Change Notes ( view )

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Nanu's Pirates of Sartosa Overhaul

Description
Updated for Patch 5.0

This mod is an overhaul Pirates of Sartosa faction. Norcans, Dwarfs, Men, and Beasts of the Sea, all will sail under the Sartosan Colors and plunder in the name of Aranessa Saltspite!

This mod includes 24 new units, 4 new building chains, a new tech tree, 5 new recruitable hero types, a new recruitable lord type, 9 new Regiments of Renown, and 4 new Legendary Lords and Heroes respectively.


I need screenshots!

I am terrible at getting cool shots in this game, if you have any screenshots you've taken that you'd like to see featured in the preview images above, send them to me on steam or discord. I will credit you below this section.




24 new units and 9 new Regiments of Renown!
  • Vastly extended human pirate roster, with handguns, artillery, halberdiers and more.
  • New Dwarf Buccaneer units added, with a focus on explosives and ranged weapon teams.
  • New Norscan units added, with a focus on dealing damage in melee.
  • 9 unique Regiments of Renown spanning across all cultures added, recruitable via the Piece of Eight questline.



Brand new building changes and garrison reworks
  • New building chains added, each providing unique effects and access to living units.
  • Main settlement garrisons now field living units.
  • Aranessa and all 5 legendary lords can recruit living units from their horde buildings.



New Lord subtype
  • The Sartosa Fleet Admiral is a hybrid specialist with a new skill tree that benefits the new living roster.

5 new Hero types
  • Sartosa Fleet Captains are incredible support heroes, bringing buffs and abilities to keep your pirates fighting.
  • Privateer Captains are anti large duelists, they bring valuable melee prowess and powerful buffs to your armies.
  • Dwarf Powder Cooks are expert marksmen who buff and replenish your ranged troops.
  • Norscan Reaver Captains are the ultimate killers. Send them into swathes of skavenslaves or into chosen, they'll blend up anything you throw at them.
  • Priests of Manann are powerful mages with surprising melee capabilities. Their new spell set, the Lore of Manann, gives them a balanced set of useful buffs and devastating damage spells.

5 New Legendary Lords
  • Jaego Roth has returned to take his vengeance on Noctilus and the Dreadfleet.
  • James "the 'Stache" Ashley is as bloodthirsty as they get, and the only thing more famous than his impressive mustache is his prized ship guns, which have laid waste to countless port cities.
  • Sammy the Snake is a renowned smuggler and infuriating duelist, he can slip in and out of both vaults and battlefields.
  • Jenny "the Whip" Wagner was a slave aboard a Black Ark, bound for Karond Kar. She was "liberated" by a Vampire Admiral who gave her the blood kiss. With her newfound power she hunts the Druchii and shows them what true pain feels like.
  • Davey Red Eye, known in a past life as Davey Dead Eye, is one of the most feared poachers on the high seas. In life he tracked and captured the fiercest beasts to sell back in Sartosa, now he has no need to take them alive.

4 New Legendary Heroes
  • Benny Redbeard made his name slaughtering his way through war after war as a privateer. He was known to switch sides to whoever paid him most, sometimes turning on men he fought with only days prior.
  • "Stinky Pete' Grudge Gut might smell like a trolls backside, but no one makes better powder, nor can they match his ingenuity.
  • Harik the Blooded, a freak of nature, blessed by Nurgle, or Manann, or both. No one really knows. What's important is that his claws can crush armor like paper.
  • Wolfram Von Kraus was once an accomplished admiral in the Imperial Navy, until his fleet was lost in a sudden maelstrom. He was the sole survivor, and has attributed his miraculous return to Manann.

Submods
Elven Handgunners by Nimue


FAQ

Is this save game compatible?
No. It might be, I haven't found any issues with loading it into previous saves, but changing your modlist mid campaign is never a good idea.

Is this lore friendly?



What is this compatible with?
Incompatible with mods that add new buildings or technologies to the Pirates of Sartosa faction

What about overhauls like SFO/Radious
Not currently, SFO version will come after my next mod releases.

Can I make a submod/use your assets for my own mod?
Yes. Please do in fact, I worked for weeks to create all of the assets in the mod and I'd love to see other dedicated modders use them to make quality mods the community will benefit from. Plunder away you scurvy dogs.

You will however need Dyrain's permission for the norscan head and shield textures, as well as the pirate legs. Everything else is mine.

Do you have any other plans for this faction?
Gonna start learning startpos. Make this mod multi faction with Mixu and IEE compatibility.

French Translation by GerarD MensoiF
Polish Translation by Lucjusz59

My other mods:
Nanu's Armored Giants
and TWW2 Mods

Want to support my mods? Here's my Paypal:
[www.paypal.me]

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It helps improve the mods visibility!
Popular Discussions View All (2)
204
Jun 14 @ 8:29am
PINNED: Report any bugs here
Nanu
1
Nov 26, 2023 @ 2:29am
Mod incompatibility issue with Bad Legendary Characters
Bus Driver
725 Comments
拉登是我干掉的 Jun 12 @ 7:38pm 
It seems that some ranged units in the mod do not have smoke effects when fired, but the original units and some units do
devilain94 Jun 8 @ 10:48am 
Only issue I've had so far in my new Campaign is Getting Jaego Roth. The quest Battle works fine, but once it's finished and I click one of the after battle buttons(i.e. Replenishment, money, or loyalty) then it crashes to desktop. I assume in the process of trying to give Jaego Roth the LL to the player. Not sure what the cause is,but that's where it happens for me.
Smooth Jun 7 @ 7:15am 
Does this mod do anything if you're playing as one of the other vampire coast lords? Or give you more things to play with if you use a mod to confederate Sartosa?
Animatus May 27 @ 5:23pm 
@iron93 Check table top caps sub mod discussion (its on the tabletop workshop page).
One of the submods should add unit caps to this mod.
Iron93 May 26 @ 10:21am 
is it compatible with tabletop caps?
stormpaladin150 May 22 @ 10:31am 
also 24 units and 9 regiments of renown ? seems to be way more than that .

another question, can you have both the undead ROR and the living ones or can you only have on or the other?
stormpaladin150 May 21 @ 8:55pm 
@kaihu

thanks for the explanation
Kaihu May 21 @ 5:27pm 
They can use both, but if you use undead units in a living lord's army, the undead units have higher upkeep, and vice versa for an undead lord's army. But at a certain level, lords get a skill that ameliorates this effect.
stormpaladin150 May 20 @ 11:29am 
are the undead units available to them or have they been completely replaced?
WarCrimes May 18 @ 11:35am 
@Nanu
Any plans to move the slayer pirates and grapeshot cannons over to Nessa? Also any plans to just give her all the "Maneater" Ogre units from their roster or are you adamant about keeping your modded units?