Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Pirates of Sartosa Overhaul
844 Comments
OwL_PaRTy 11 hours ago 
Not that its important, but you added Armored Giants in the desc twice. :WH3_horror_Blegh:
UPtownFunk Apr 19 @ 10:36am 
Is it possible to make it where sartosa is able to fight during the day. Maybe as a submod for those who do not want that? Since they are a living faction it makes since that at least some of the maps they fight on will be daytime not cloudy and such.
✙Старийꑭ Apr 17 @ 10:49pm 
Great mod, thank you, but there is some problems with Cathay artillery units (both) - there are no textures for them.
Gameshian Apr 15 @ 3:28pm 
is the sfo version still planned? :)
Mumm-Ra Apr 10 @ 10:10pm 
is there a SCM Marienburg submod?
Hackepetersilie Apr 10 @ 4:37pm 
Ahoy Nanu!

I love your mods and have been using the Sartosa Overhaul since Warhammer 2. I'm stoked to hear, that this old beauty is getting a visual update in the near future.

Would you consider reintroducing mixed units for Sartosan Pirates? I remember, that in your version for Warhammer 2, both male and female Pirate models were present in the standard Sartosan units.

Thank you for these amazing mods and keep up the great work!
DarknessWrath Apr 4 @ 9:51pm 
The only thing that might not work is an incomptability (i think) that make Aranessa disappear from the game as a lord lmao
Nanu  [author] Apr 4 @ 8:42pm 
@ryan_dooley2 What do you mean? It works fine with the latest patch
ryan_dooley2 Apr 4 @ 8:00pm 
Are you ever going to up date this? It's fine if you don't, I just want to know if I should stop checking on this mod.
GenWargrey Mar 29 @ 3:02am 
looking forward to that visual update you mentioned. looks like a great mod! <3
Nanu  [author] Mar 27 @ 11:26am 
@Caiuz This mod works with the new update
Caiuz Mar 27 @ 11:09am 
I hope this gets updated, at least once the whole upper-/lowercase bug in 6.1 is resolved.
noblewarriorsf Mar 9 @ 4:51am 
pirates life for me :D
KarlFooknTanner Mar 6 @ 3:30pm 
That's wonderful news, thank you very much
Nanu  [author] Mar 6 @ 3:21pm 
@KarlFooknTanner Thankyou. I will be doing a visual update of this mod in the coming weeks. The cathayan artillery issue is new, so I will address that, but the norscan units are fine on their own, I suspect thats a mod incompatibility. I'll make sure all the used assets have their own unique paths in the visual update to ensure compatibility isn't a problem in the future.
KarlFooknTanner Mar 6 @ 2:17pm 
@Nanu,

Hello, just wanted to tell, I love your mod, been using it since WH2, but having said that while it technically still functions, there are some serious visual issues/bugs with some of the units and the mod could really use an update.

Seems like the norscans are either not fully done or share the some paths with other norscan troops and if using reskins for Norsca there are some visual bugs, such as faces not completely modeled/textured etc.

Cathay pirates seem to lack actual models for their artillery.

I saw one of the heroes or lords having an invisible musket, I think. It was the guy who can choose it as a weapon.

There are other issues, some with animations, some with clipping etc. but these are main ones at the top of my head.

Thank you for you hard work.
Unknown Feb 28 @ 3:15am 
Sorry might've been asked several times, but does this mod need an update to play? Just want to destroy the southern realms with Arnessa.
henryVI Feb 27 @ 11:50pm 
just throwing my love out there for my favourite mod, love gunpowder, love pirates love this
Tertius Gaudenus Feb 16 @ 3:53pm 
Good time of day. Today i lost all models related to this mod (Legendary Admirals from research, Sartosa Captain gals etc) after i assume either Lily's Bretonnia overhaul or LiG reskins updates. Can anyone suggest something? Turning some of them off didn't really work (saves don't load without Bretonnia overhaul, you see)
Hercules Feb 3 @ 9:26am 
does this need an update? When is SFO compatibility planned
Taggerung Feb 2 @ 9:37pm 
How do you recruit Jaego Roth?
James Stone Jan 20 @ 5:19pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3411355755

This is the link for the submod, likely still under analysis. It's my first mod ever so if something is fucked please let me know so I can fix it.
Ikrani Jan 17 @ 2:06am 
Are any Cathayan, Ogre, Dwarven, or Norscan Lords inbound for this mod, or as a submod? It would be really cool to have a Buccaneer army lead by a Buccaneer Admiral, or a horde of Norscan Pirates led by a Norscan Pirate Lord.
Nanu  [author] Jan 16 @ 9:03pm 
@James Stone Yes, submods are always welcome. I'll include a link to it on this mod's page
James Stone Jan 14 @ 9:53pm 
Additionally, I made a personal mod to make Singe's Skills for All Characters compatible with this (the units added by this mod receive the bonuses of the skills when appropriate). Do I have permission to upload it?
James Stone Jan 14 @ 2:11pm 
Would you consider adding Mercenary Contracts to Aranessa? I think it'd be really fun being a Privateer for other factions, and it could be a very fun way to do a themed playthrough (like for example if you wanted to mostly help the forces of Order).
Dan Jan 11 @ 11:11pm 
Apologies if this was asked before, are you planning on creating a version for the Old World mod?
Nanu  [author] Jan 9 @ 9:51pm 
@The Dark Ranger You can always learn how to mod yourself
Coach Awesome Jan 9 @ 9:05pm 
@The Dark Ranger
That already exists, it's called the Vampire Coast. Fill your boots.
The Dark Ranger Jan 9 @ 4:05pm 
can we get a version with way less units and stuff, there is just too much shit to filter and deal with, removing most of the non human units and the more redundant units like the sabatuers and the mortars.
Normal Jan 4 @ 7:16pm 
I have 200+ mods. No crashes
爸爸 Jan 4 @ 9:56am 
update for 6.0?
Coach Awesome Jan 3 @ 9:34pm 
@Nanu, same here (Slightly less in my case, 168 mods). Your mod has never been an issue. I assume they have a conflict somewhere in their mix.
Nanu  [author] Jan 3 @ 2:19pm 
@Danhammer I play with 180 mods and have never experienced a crash due to this one
Danhammer Jan 2 @ 11:53am 
crashes sometimes its a bit of a gamble as of when
Ptychozoon Dec 25, 2024 @ 6:29pm 
I love both this mod and convoy of the new world : pirates and raiders. With autorisation maybe I'll look into making a submod for both so Sartosa convoys have captains and units from this mod, once my understanding of modding warhammer enables me to do so unless someone is quicker than me :cryptothink:
Nanu  [author] Dec 19, 2024 @ 2:04am 
Is it crashing or something?
Ikrani Dec 19, 2024 @ 1:55am 
Neeeeeed updaaaate.

Neeeeed it!

NEEEEEED TO YAR-HAR AGAIN!
Theobald Dec 16, 2024 @ 9:43pm 
Very understandable
Take care !
lechkingofdead Dec 15, 2024 @ 8:31pm 
hm then im sadly not much in eather of thoes knowledges. but think you for the answer as it does prove the odd sartosa was this mods fally. im shure i can find other mods in the mean time to use in old world. but i do wonder how hard or easy it would be to make the combatability of the 2 would be.
Nanu  [author] Dec 15, 2024 @ 3:00pm 
@lechkingofdead The only issues you'll have are quest battles and the starting settlement. Both are solvable with console commands and a little bit of lua knowledge
Nanu  [author] Dec 15, 2024 @ 2:59pm 
@Theobald I have considered this but its an a ton of work and worse I'd have to learn startpos and many other modding skills that I don't currently know and don't have time to invest into. If I'm being honest I'm getting older and just don't have the energy anymore. I would gladly assist other modders in making such a mod but doing it myself would take months and I just don't have that in me.
lechkingofdead Dec 15, 2024 @ 9:27am 
hm... now im on a conundrum. i want to use old world campign mod and im wondering about how this and it interact if theres known problems.
United Arab Amiright Fellas? Nov 28, 2024 @ 10:02pm 
still remains one of my most favorite mods for this game
Theobald Nov 23, 2024 @ 12:16pm 
Hi and thank you for this beautiful mod !

I was scourging the vampirate mods on the worshop to find some freshness lately and stumbled upon this one https://steamcommunity.com/sharedfiles/filedetails/?id=3355415209 and it made me wonder:

Keeping in mind that I only have a symbolic understanding of the work involved, and pondering that TWW is apparently set after the events of Dreadfleet, I'm wondering if you'd consider divorcing your Sartosa Overhaul from the Aranessa connection ?

As in, making present overhaul become a reborn Grand Alliance (new faction) with Jaego Roth as LL and encompassing all living pirates, and restraining Aranessa to her vanilla faction starting near Sartosa ?
(Depending on the end state of Dreadfleet the mod user prefers, she could be undead or not and with her vanilla roster and every other Aranessa mods being valid to use. She could even retain her vanilla special units from Sartosa in a meaningful way.)
Skeleton Nov 23, 2024 @ 10:05am 
Please give Jenny-Wagner a ferocious mount, she posses very great persona charm. give her one Necromantic Colossus or Horrible dragon and something else :jawawink::jawawink:
Majyek Nov 17, 2024 @ 11:27am 
Damn this is cool. Will you also expand the LLs roster? Add a dedicated Depth Guard admiral maybe? Give him a boarding axe and a 1 handed blunderbuss?
Imperial Sunstrider Nov 12, 2024 @ 11:05pm 
Is this compatible with Aranessa Ogre Pirates Expansion (Sartosa faction recruitment options and more)?
Gidwelion Nov 1, 2024 @ 7:10am 
Hello. great mod.

Is there any chance or way you could make a version of this mod where the living pirates are its own faction ?
rypo Oct 31, 2024 @ 6:38am 
@ByzantineBasileus Nanu's handling of that question is funny. But this mod is actually more lore friendly than the vanilla game. In lore, Aranessa is not affiliated with the Vampire Coast, she leads living pirates.