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As gets said every time someone suggests that, there's no way to remove the undead units from the roster without completely and utterly breaking compatibility for pretty much every mod.
If you wanted to remove abilities, you could always fire up the mod tools and make that change yourself.
Definitely feels more like a Sartosa experience than the original DLC. Sartosa's a mercenary/pirate stronghold with occasional Vampire stuff, not a Vampire stronghold with occasional mercenary/pirate stuff.
still better than the vanilla sartossa experience
You need a submod
"Nanu's Dynamic RoRs for Pirates of Sartosa Overhaul"
Thanks again , you spoiled us with your great mod !
There's also an elf member of the Grand Alliance named Yrellian, but no one's made a model for him and you don't run Elf units in the overhaul anyway.
Could I trouble you for a small edit for Old World support? The campaign start script breaks on #133, which causes the Sartosa settlement buildings to break, RoR don't get assigned to the faction, army doesn't get switched around, and probably more.
I replaced `script/campaign/mod/nanu_sartosa_overhaul_script.lua` #133 with
```
local region_key_by_campaign = {
cr_oldworld = "cr_oldworld_region_sartosa",
cr_oldworldclassic = "cr_oldworld_region_sartosa",
default = "wh3_main_combi_region_sartosa"
}
local campaign = cm:get_campaign_name()
local region_key = region_key_by_campaign[campaign] or region_key_by_campaign.default
local region = cm:model():world():region_manager():region_by_key(region_key)
```
and it appears to have fixed all the issues, seems it was just the one region selection.
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3532457706
posted it in the thread :) have fun friends
I’d be happy to work with other modders or even hand off the mod to one dedicated enough to bring Jaego Roth and the other LLs added in this mod to life in their own factions, but for now my focus is on getting Dynamic RoRs ready for the next DLC
Also, if you read this thanks for all the hard work on this & other mods Nanu ! You're consistently one of the best modders in this game & the last, always putting out damned impressive work
I love your mods and have been using the Sartosa Overhaul since Warhammer 2. I'm stoked to hear, that this old beauty is getting a visual update in the near future.
Would you consider reintroducing mixed units for Sartosan Pirates? I remember, that in your version for Warhammer 2, both male and female Pirate models were present in the standard Sartosan units.
Thank you for these amazing mods and keep up the great work!