Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Pirates of Sartosa Overhaul
855 Comments
Twyt Jun 11 @ 12:56am 
Hey, Im noticing strange animation stuttering on the promethian models (I think they are new, a "living" alternative for the "rotting" version). When in combat, they seem to get stuck, gitter and animation cancel, and have difficulty moving, starting attack animations, etc.This also applies to the mounts of the priest of Manaan and others. What could be the cause of this?
Nanu  [author] Jun 6 @ 2:15pm 
@tibkir Ah yeah sorry I have no passion for SFO and it keeps changing every few months which is just a ton of work to keep up with on top of the regular CA patches.
tibkir Jun 6 @ 2:03pm 
I assume sfo version is not happening at this point?
Dr. Smoke Jun 5 @ 5:09am 
** The Old World Campaign mod fix **

posted it in the thread :) have fun friends
comisaryarrick Jun 4 @ 9:05am 
Hello! Please update the mod.
Nanu  [author] May 22 @ 1:51pm 
@Swinky I would love to but I have a lot going on in my life right now that I can’t devote as much time to mods as I’d like to.

I’d be happy to work with other modders or even hand off the mod to one dedicated enough to bring Jaego Roth and the other LLs added in this mod to life in their own factions, but for now my focus is on getting Dynamic RoRs ready for the next DLC
ZeButcher888 May 22 @ 10:47am 
@Swinky +1
SuperPogue May 19 @ 3:46am 
@leoman93 thanks, that worked. I used console commands to give Sartosa to the Vulture Fleet you start at war with & retook it turn 2. That fixed it. Now to plunder rhe old world!
Swinky May 18 @ 7:30am 
do you still have plans to make them their own mortal faction? Similar to manann's blades in mixus mod, i'd love to retake sartosa as human pirates and start the big ol pirate armada
leoman93 May 9 @ 11:04pm 
The Sartosa settlement gets fixed in the old world mod if it gets captured and then you take it back.
SuperPogue May 3 @ 7:59pm 
Just a heads up for anyone wondering, but this mod currently doesn't seem to work well w The Old World. Sartosa settlement is bugged. Someone will probably have to make a compatibility submod.

Also, if you read this thanks for all the hard work on this & other mods Nanu ! You're consistently one of the best modders in this game & the last, always putting out damned impressive work
OwL_PaRTy May 3 @ 1:56am 
Not that its important, but you added Armored Giants in the desc twice. :WH3_horror_Blegh:
UPtownFunk Apr 19 @ 3:36am 
Is it possible to make it where sartosa is able to fight during the day. Maybe as a submod for those who do not want that? Since they are a living faction it makes since that at least some of the maps they fight on will be daytime not cloudy and such.
✙Старийꑭ Apr 17 @ 3:49pm 
Great mod, thank you, but there is some problems with Cathay artillery units (both) - there are no textures for them.
Gameshian Apr 15 @ 8:28am 
is the sfo version still planned? :)
Mumm-Ra Apr 10 @ 3:10pm 
is there a SCM Marienburg submod?
Hackepetersilie Apr 10 @ 9:37am 
Ahoy Nanu!

I love your mods and have been using the Sartosa Overhaul since Warhammer 2. I'm stoked to hear, that this old beauty is getting a visual update in the near future.

Would you consider reintroducing mixed units for Sartosan Pirates? I remember, that in your version for Warhammer 2, both male and female Pirate models were present in the standard Sartosan units.

Thank you for these amazing mods and keep up the great work!
DarknessWrath Apr 4 @ 2:51pm 
The only thing that might not work is an incomptability (i think) that make Aranessa disappear from the game as a lord lmao
Nanu  [author] Apr 4 @ 1:42pm 
@ryan_dooley2 What do you mean? It works fine with the latest patch
ryan_dooley2 Apr 4 @ 1:00pm 
Are you ever going to up date this? It's fine if you don't, I just want to know if I should stop checking on this mod.
GenWargrey Mar 28 @ 9:02pm 
looking forward to that visual update you mentioned. looks like a great mod! <3
Nanu  [author] Mar 27 @ 5:26am 
@Caiuz This mod works with the new update
Caiuz Mar 27 @ 5:09am 
I hope this gets updated, at least once the whole upper-/lowercase bug in 6.1 is resolved.
noblewarriorsf Mar 8 @ 9:51pm 
pirates life for me :D
KarlFooknTanner Mar 6 @ 8:30am 
That's wonderful news, thank you very much
Nanu  [author] Mar 6 @ 8:21am 
@KarlFooknTanner Thankyou. I will be doing a visual update of this mod in the coming weeks. The cathayan artillery issue is new, so I will address that, but the norscan units are fine on their own, I suspect thats a mod incompatibility. I'll make sure all the used assets have their own unique paths in the visual update to ensure compatibility isn't a problem in the future.
KarlFooknTanner Mar 6 @ 7:17am 
@Nanu,

Hello, just wanted to tell, I love your mod, been using it since WH2, but having said that while it technically still functions, there are some serious visual issues/bugs with some of the units and the mod could really use an update.

Seems like the norscans are either not fully done or share the some paths with other norscan troops and if using reskins for Norsca there are some visual bugs, such as faces not completely modeled/textured etc.

Cathay pirates seem to lack actual models for their artillery.

I saw one of the heroes or lords having an invisible musket, I think. It was the guy who can choose it as a weapon.

There are other issues, some with animations, some with clipping etc. but these are main ones at the top of my head.

Thank you for you hard work.
Unknown Feb 27 @ 8:15pm 
Sorry might've been asked several times, but does this mod need an update to play? Just want to destroy the southern realms with Arnessa.
henryVI Feb 27 @ 4:50pm 
just throwing my love out there for my favourite mod, love gunpowder, love pirates love this
Tertius Gaudenus Feb 16 @ 8:53am 
Good time of day. Today i lost all models related to this mod (Legendary Admirals from research, Sartosa Captain gals etc) after i assume either Lily's Bretonnia overhaul or LiG reskins updates. Can anyone suggest something? Turning some of them off didn't really work (saves don't load without Bretonnia overhaul, you see)
Hercules Feb 3 @ 2:26am 
does this need an update? When is SFO compatibility planned
Taggerung Feb 2 @ 2:37pm 
How do you recruit Jaego Roth?
James Stone Jan 20 @ 10:19am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3411355755

This is the link for the submod, likely still under analysis. It's my first mod ever so if something is fucked please let me know so I can fix it.
Ikrani Jan 16 @ 7:06pm 
Are any Cathayan, Ogre, Dwarven, or Norscan Lords inbound for this mod, or as a submod? It would be really cool to have a Buccaneer army lead by a Buccaneer Admiral, or a horde of Norscan Pirates led by a Norscan Pirate Lord.
Nanu  [author] Jan 16 @ 2:03pm 
@James Stone Yes, submods are always welcome. I'll include a link to it on this mod's page
James Stone Jan 14 @ 2:53pm 
Additionally, I made a personal mod to make Singe's Skills for All Characters compatible with this (the units added by this mod receive the bonuses of the skills when appropriate). Do I have permission to upload it?
James Stone Jan 14 @ 7:11am 
Would you consider adding Mercenary Contracts to Aranessa? I think it'd be really fun being a Privateer for other factions, and it could be a very fun way to do a themed playthrough (like for example if you wanted to mostly help the forces of Order).
Dan Jan 11 @ 4:11pm 
Apologies if this was asked before, are you planning on creating a version for the Old World mod?
Nanu  [author] Jan 9 @ 2:51pm 
@The Dark Ranger You can always learn how to mod yourself
Coach Awesome Jan 9 @ 2:05pm 
@The Dark Ranger
That already exists, it's called the Vampire Coast. Fill your boots.
The Dark Ranger Jan 9 @ 9:05am 
can we get a version with way less units and stuff, there is just too much shit to filter and deal with, removing most of the non human units and the more redundant units like the sabatuers and the mortars.
Normal Jan 4 @ 12:16pm 
I have 200+ mods. No crashes
爸爸 Jan 4 @ 2:56am 
update for 6.0?
Coach Awesome Jan 3 @ 2:34pm 
@Nanu, same here (Slightly less in my case, 168 mods). Your mod has never been an issue. I assume they have a conflict somewhere in their mix.
Nanu  [author] Jan 3 @ 7:19am 
@Danhammer I play with 180 mods and have never experienced a crash due to this one
Danhammer Jan 2 @ 4:53am 
crashes sometimes its a bit of a gamble as of when
Ptychozoon Dec 25, 2024 @ 11:29am 
I love both this mod and convoy of the new world : pirates and raiders. With autorisation maybe I'll look into making a submod for both so Sartosa convoys have captains and units from this mod, once my understanding of modding warhammer enables me to do so unless someone is quicker than me :cryptothink:
Nanu  [author] Dec 18, 2024 @ 7:04pm 
Is it crashing or something?
Ikrani Dec 18, 2024 @ 6:55pm 
Neeeeeed updaaaate.

Neeeeed it!

NEEEEEED TO YAR-HAR AGAIN!
Theobald Dec 16, 2024 @ 2:43pm 
Very understandable
Take care !