Total War: WARHAMMER III

Total War: WARHAMMER III

39 ratings
Ghost Knights for Bretonnia and Vampire Factions
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
721.616 KB
Oct 13, 2022 @ 11:11am
Mar 26 @ 10:50am
18 Change Notes ( view )

Subscribe to download
Ghost Knights for Bretonnia and Vampire Factions

In 1 collection by Pwner1
Mods by Pwner1
70 items
Description
*UPDATE* Vampire counts and pirates included. Wraith buildings or occupied couronne for vampires or Mousillon unique building, totems for coast and deck upgrade for ships.

Simply allows Bretonnian factions to recruit the restless spirit errant, questing and knights of the realm of Vampire Coast faction of Cylostra Direfin. Recruit from grail buildings, Frail Abbey and Enchantress Tower special buildings. Number reduced from 75 to 60 and removed their timed crumbling. Requires Curse of the Vampire Coast DLC. Note that if you use a mod that uses data__ of land_units_to_abilities_junctions they will retain crumbling, but use persistent summons mod to work around that.
23 Comments
Professor Boondoggle Mar 29 @ 6:11am 
I built totems as the vampire coast, and Grail buildings as Bretonnia and even with no other mods... this doesn't seem to work.
Мариус Feb 24 @ 11:46pm 
No need to update?
HavocAndZeal Jul 24, 2024 @ 2:32pm 
Is there any plan to update this mod? I think it's conflicting with SFO.
Pwner1  [author] Aug 8, 2023 @ 9:27am 
Counts as hexwraiths.
Nobody Aug 8, 2023 @ 8:29am 
ghost knight seems not gain the buff from redline when playing vampire count
🐰Futrzaczek ⁧⁧🐰 Jul 8, 2023 @ 3:44pm 
Cool mod. Can you add Damned Paladin to be recruitable too?
Daverin2112 Jun 8, 2023 @ 11:05am 
Any chance you can add a submod making this work with Mixus Mousillon? currently it seems to not take any modded units for VC or Bret.
Millor May 6, 2023 @ 3:43pm 
damn I really like this mod but making them benefit from so many techs becomes way too OP. You can get 90% phys resist on vcoast
Mortarch Of Blood Mar 5, 2023 @ 10:36am 
Any chance of adding mod compatibility to the Campaign Configuration Mod so we can change it to only allow Bretonnia/Vamp Pirates??
Pwner1  [author] Nov 12, 2022 @ 4:46pm 
By default they have wh3_default_land_monsters_flanking_strong value of 10, but I don't know if bretonnian AI algoritm dabbles in monsters.