Total War: WARHAMMER III

Total War: WARHAMMER III

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vampire counts changes
   
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overhaul
Tags: mod
File Size
Posted
Updated
346.840 KB
Dec 6, 2024 @ 3:51am
Dec 12, 2024 @ 2:05pm
4 Change Notes ( view )

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vampire counts changes

Description
  • famous battle sites will no longer spawn from AI to AI battles (max sites on map is 200 in vanilla and AI takes most of it)
  • vampire counts now stalk in their default stance, with built in -50% ambush chance, ambush chance increases with vampiric corruption
  • has access to ambush teleportation, with the cost of 100 winds of magic, cost decreases with corruption levels
  • mannfred's innate changed
  • corruption now increases grave guard healing cap
  • bloodline effects, added effects to von carstein 3, blood dragon 2, blood dragon 3- improving cavalry and melee attack for attacking armies
  • corpse carts and mortis engine's passive abilities changed

9 Comments
999999999999  [author] Dec 12, 2024 @ 11:37pm 
its fixed
Matenkai Dec 12, 2024 @ 1:32pm 
@999999999999 srry to bother you but update seems to have messed with something i believe.

the error is invalid record: Tunnel_attack_characters;wh_main_feature_vapire_counts in table campaign_features_tables

hope this helps.
999999999999  [author] Dec 7, 2024 @ 1:21am 
this mod dosent overwrite anything
theres the bundle and there are effects associated with the bundle
this mod just adds effects to the existing bundle
silly shmoose Dec 6, 2024 @ 5:50am 
ah okay there seems to be a miscommunication:
what i mean by overwritten is the database value:

load order:

vanilla database entry
v
mod xyz
v
your mod

= your mod changes "wins" as it overwrites everything else
Môrthē Dec 6, 2024 @ 5:16am 
Goated mod honestly, well done!
999999999999  [author] Dec 6, 2024 @ 5:03am 
no, nothing should be overwritten
i dont think vc needs anything
you can literally win any battle with zombies
that being said what i put here will help defending garrisons
especially the famous battles change
silly shmoose Dec 6, 2024 @ 4:51am 
altough then the individual lvl3 or lvl 2 entries will get overwritten though right?

secondly about the garrison, all good, it's more like a request if you will, as I haven't seen anybody do it :/ but imo it's desperately need for the VCs
999999999999  [author] Dec 6, 2024 @ 4:47am 
it should work with the first mod, all i did was add 3 effects
and about the garrison, its not meant to be an overhaul
i just didnt like the fact zombies can win every battle alone so i tried to make the other units worth it
silly shmoose Dec 6, 2024 @ 4:40am 
So I'm using a mod already that changes the bloodline buffs back from pre-nerf with e.g. 50% hero upkeep etc. will they get overwritten?
https://steamcommunity.com/sharedfiles/filedetails/?id=2858981697
Could you add the pre-nerf changes too for compatability sakes?

Also VC deeply need garrison buffs, as they easily get curbstomped with their ♥♥♥♥♥♥ units :(
something like this?
https://steamcommunity.com/sharedfiles/filedetails/?id=2853509632
+ a necromancer hero because without one the unitts barely are holding on

:)