Total War: WARHAMMER III

Total War: WARHAMMER III

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Spectral Cannons standalone for Vampire Coast
   
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Tags: mod
File Size
Posted
Updated
126.601 MB
Feb 18 @ 3:43am
Feb 19 @ 1:46am
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Spectral Cannons standalone for Vampire Coast

Description
update:
added a ship variant with grapeshot
fixed the sniper rider not appearing on the ship






”The spectral galleon came about, its keel carving the air as if on invisible waters. Port side on, it discharged a thunderous volley into the distant Castilla Diablos.” - Dreadfleet by Phil Kelly - Chapter 2

please sub to the required mod, the vfxes are there and it will also add artillery voice lines to the ship
Adds a flying ship unit to vampire coast, has chainshot and grapeshot variants
Can be recruited from necrofex buildings, benefits from effects that apply to necrofex units

on each side there are:
1 "sniper" unit
2 shadewraith deck gunners
5 cannons
1 triple cannon

deck gunners fire the vanilla deck gunners ror projectile
snipers fire a regular coast bullet
non cannons have unlimited ammo (just like the dumbass dwarf ship)
there is no main projectile for the ship, it is not programmed to have one
which means you can manually target enemies without having the ship turn to face the enemy

5cannons - each of the 5 generic cannons has a different fire timing
timings are between 0.01 to ~1.8 seconds after locking on to a target, the cannon must be able to shoot at the target for the entire time until the fire timing actually passes, losing sight will make the animation go off but the cannon wont actually fire
1triple cannon - has a long animation with 3 fire timings, losing sight after the first shot will not stop the animation but the cannons wont fire the rest of the cannonballs
both cannon riders have a firing arc of 40 degrees


credits to porkenstein for the unit card

here are some gifs







26 Comments
Sir Koda Mar 20 @ 4:41am 
I have encountered a bug, when a galleon is destroyed the cannons and T posing crew is left standing where the galleon fell.
tonymmo Mar 9 @ 9:43am 
no armor but no phys resist ? EVERY UNIT in the game that has no armor has a higher physical resistance...
Jolc3r Feb 28 @ 4:17am 
Right, but even similar flying cannon units like Sky Junks have a little armor. And the Necrofex, which similarly can hit just about anything, has armor. A unit of fell bats or even slinger could kill the ghost ship, not the same as the others.

Sure carronades that fly are cool, but for the cost I could just get normal carronades, the magic isnt really that needed, there are very few units that require using magic to get through their phys res.

Not a huge deal, I'll just mod it in myself, but would be nice to not have to update anytime there is another update.
999999999999  [author] Feb 28 @ 3:29am 
i'm sorry, its supposed to have a weakness
i wouldnt compare it to the thunderbarge because the thunderbarge is an overpowered piece of shit
instead, think of it this way
its ~4 carronade units that can fly and have magical attacks (which is a big deal in late game)
Jolc3r Feb 28 @ 3:07am 
Seeing as this is a ghost ship, is it possible to add physical resist to the unit? Would make more sense and make it more viable. As is anything that even remotely breathes on it will kill it. Very cool unit but it is way too squishy for what it offers.
DocHolliday Feb 23 @ 10:48am 
@Coach Awesome Thank you very much!
Fargus404 Feb 23 @ 3:39am 
Got it, thanks bro!))
999999999999  [author] Feb 23 @ 3:37am 
@Fargus404
download rpfm, set it up with the game's files
import units_to_groupings_military_permissions_tables, change the data__ name to something else
add the thunderbarge to empire
then go to building_units_allowed_tables and add new entries to the buildings with the thunderbarge
Coach Awesome Feb 20 @ 2:12pm 
@DocHoliday
Sorry man, it had been ChaosRobie's Seafang Mount, but for some reason, it's pulled right now for TW3 (Likely needs an update or something).

Keep an eye on his account though, it was he who did it (Along with many of the other "boat mounts", such as the Tomb Barque). I would hazard a guess he'll relaunch it after the expected Norscan update.
DocHolliday Feb 20 @ 10:24am 
Anyone know what mod adds Wulfrik's ship?