xxadonisxx
Manila, Philippines
Join my Gaming Group: https://steamcommunity.com/groups/TheUltGMs
Follow my curator page for my best game reviews: https://store.steampowered.com/curator/46269100/
Join my Gaming Group: https://steamcommunity.com/groups/TheUltGMs
Follow my curator page for my best game reviews: https://store.steampowered.com/curator/46269100/
Currently In-Game
Settler's Domain
𝐍𝐎𝐓𝐈𝐂𝐄 𝐓𝐎 𝐓𝐇𝐄 𝐏𝐔𝐁𝐋𝐈𝐂: 𝐋𝐈𝐒𝐓 𝐎𝐅 𝐄𝐍𝐕𝐈𝐎𝐔𝐒 𝐒𝐓𝐄𝐀𝐌 𝐔𝐒𝐄𝐑𝐒ⵑ
:otrgiveabird:1. Command B :ihmws_shit:
:otrgiveabird:2. Odellot :ihmws_shit:
:otrgiveabird:3. aRfy :ihmws_shit:
:otrgiveabird:4. @$#tewQWEQ aka i use fedora btw :ihmws_shit:
:otrgiveabird:5. 🔞♀️Alexa♀️🔞 :ihmws_shit:
:otrgiveabird:6. Fenrir :ihmws_shit:
:otrgiveabird:7. Raeznahc :ihmws_shit:
:otrgiveabird:8. LogicMist :ihmws_shit:
:otrgiveabird:9. WeeperDavis05 :ihmws_shit:
:otrgiveabird:10. Vermilisix :ihmws_shit:
:otrgiveabird:11. Brave :ihmws_shit:
:otrgiveabird:12. Gooberfish :ihmws_shit:
:otrgiveabird:13. Saiyuko :ihmws_shit:
:otrgiveabird:14. D3vice :ihmws_shit:
:otrgiveabird:15. ishhy ☽ :ihmws_shit:
:otrgiveabird:16. ♠ The Ace of Spλdes ♠ :ihmws_shit:
:otrgiveabird:17. MegasMatey :ihmws_shit:
:otrgiveabird:18. Eun :ihmws_shit:
:otrgiveabird:19. Gaming_Peasant™ :ihmws_shit:
:otrgiveabird:20. eyes of my reflection :ihmws_shit:

These pathetic autistic scumbag losers are very envious of my profile that they resort to trolling and bullying on my wall. Maybe they are poorer than rats that they cannot buy their own legit games on steam. They are like ants compared to me. I could just step on them and squash their feeble bodies. They will just die of jealousy over my tremendous AAA game count, long game playing hours and thousands of steam achievements as well as awards and also thousands of game reviews. While me, i am enjoying my success and angelic profile on steam, I truly am the one and only Games Master :kingthumbsup::spidermanpeter:
𝐑𝐔𝐋𝐄𝐒 𝐀𝐍𝐃 𝐅𝐀𝐐'𝐒 𝐈𝐍 𝐀𝐃𝐃𝐈𝐍𝐆 𝐌𝐄 𝐀𝐒 𝐀 𝐒𝐓𝐄𝐀𝐌 𝐅𝐑𝐈𝐄𝐍𝐃
:Horzine:𝐑𝐔𝐋𝐄𝐒:

:BloodRayne:1. I do not accept those with VAC bans. I hate cheaters! Look at my account, VAC/Cheat ban-FREE, no violation whatsoever, i am the real deal because I am the Games Master.
:BloodRayne:2. Steam level should be at least 11. level up those steam badges and do not be a CHEAPSKATE!
:BloodRayne:3. No sarcastic remarks and trolling on my profile wall and activity posts.
:BloodRayne:4. No sending of scam links, if I receive a scam link from you eventhough you are not directly at fault or was hacked then you will be blocked swiftly, you and you alone are responsible for the integrity and security of your steam account and stupidity is not an excuse.
:BloodRayne:5. No random invites to group chat.
:BloodRayne:6. No invites to family group, doing so will result in an instant block as it is on a one strike policy.
:BloodRayne:7. You can send an invite for me to join a game but if I do not respond then don't push it.
:BloodRayne:8. No asking for trades, you can request but if I do not respond then don't push it.
:BloodRayne:9. No invites to groups, you can send an invite but if I do not respond then don't push it.
:BloodRayne:10. Do not ask me to like your content, if I really like it then i would upvote it
:BloodRayne:11. No begging for steam points and awards
:BloodRayne:12. No begging for games and games as gifts
:BloodRayne:13. No one is allowed to question my authority or legitimacy, any stupid doubters and skeptics will automatically be blocked and cast away swiftly.
:BloodRayne:14. No asking about my personal life (age, job, source of income, etc.)
:BloodRayne:15. When my friends list is nearing the steam limit of 2000 friends, I unfriend individuals who are offline for more than 10 days to give chance for others who are sending friend invites to me. However, in case you get unfriended, you can still send me back an invite and I will accept as long as you still comply with rules 1 & 2. More so, you can avoid this purge if your name sticks on my mind. how? well if you are in my gaming group and if you always comment on my activity and profile wall, upvote my reviews and screenshots then i would remember your account and thus avoid being unfriended.
:BloodRayne:16. For game developers who would want me to play and review their games just give me a steam key and i will give my honest review about it.
:BloodRayne:17. I would appreciate it if you would like and upvote my screenshots, game reviews, and activity posts. Also come and join my game group in this link: https://steamcommunity.com/groups/TheUltGMs/ , and also follow my curator page for the best of my game reviews in this link: https://store.steampowered.com/curator/46269100/

:Horzine:𝐅𝐀𝐐'𝐒:

:ADNquestion:1. Why do you have so many games?
:first_star:Ans: I buy games on steam store literally everyday mostly prioritizing on games which adds up to my profile game count which also has a deep discount Also i am a subscriber of Humble Choice which gives free set of games every month, also i buy games from Fanatical, Indiegala and Eneba for delisted games. :kingthumbsup::spidermanpeter:
:ADNquestion:2. Why do you have so many gaming hours and game reviews?
:first_star:Ans: Play nonstop 24/7 :kingthumbsup::spidermanpeter:
:ADNquestion:3. How long have you been on steam and how much is your steam library worth?
:first_star:Ans: You can look it up on steamdb: https://steamdb.info/calculator/76561198367471798/ and on steamladder: https://steamladder.com/profile/76561198367471798/ and on steamsets: https://steamsets.com/account/76561198367471798 :kingthumbsup::spidermanpeter:
:ADNquestion:4. Do you have a youtube channel or discord?
:first_star:Ans: None, I only focus my uploads on steam :kingthumbsup::spidermanpeter:
:ADNquestion:5. What is your favorite game?
:first_star:Ans: Overwatch :kingthumbsup::spidermanpeter:
:ADNquestion:6. Why? .... How? .... and more "Why" "How" questions...
:first_star:Ans: I am the GAMES MASTER nothing about me which pertains to games is impossible, i am the best gamer there is and the best there ever will be :kingthumbsup::spidermanpeter:
:ADNquestion:7. Can you gift me a free game?
:first_star:Ans: NO! go find yourself a job and stop slacking off! FREELOADER! :cupdown::otrgiveabird:
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Items Up For Trade
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🧑‍🤝‍🧑 𝟏𝟎𝟎𝟎 𝐒𝐭𝐞𝐚𝐦 𝐠𝐚𝐦𝐞𝐬 𝐨𝐫 𝐦𝐨𝐫𝐞 𝐧𝐞𝐞𝐝𝐞𝐝 𝐭𝐨 𝐞𝐧𝐭𝐞𝐫 🧑‍🤝‍🧑
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9,576 Hours played
Overwatch is a highly polished hero-based multiplayer shooter that thrives on energetic combat, strong character identities, and teamwork that goes far beyond simply having the best aim. Developed and published by Blizzard Entertainment, it offers a free-to-play competitive experience where players select from a large roster of heroes, each equipped with distinctive weapons, abilities, movement mechanics, and ultimate attacks. Its approachable presentation makes the basics easy to understand, but mastering the relationships between heroes, objectives, maps, and team compositions can require considerable practice.

The roster remains the centerpiece of the experience. Heroes are broadly divided into Tank, Damage, and Support roles, but characters within the same category can play remarkably differently. Some reward accurate shooting and careful positioning, while others emphasize mobility, close-range aggression, defensive abilities, healing, disruption, or clever ability combinations. This variety means players who are not particularly interested in traditional precision shooting can still make valuable contributions. Finding several heroes that complement different situations is also important because switching characters can provide an effective response to an enemy strategy.

Teamwork has a major influence on the outcome of battles. Individual talent certainly matters, but a coordinated group that protects its support heroes, concentrates attacks on priority targets, controls important areas, and combines abilities effectively can overcome opponents with superior mechanical skill. Ultimate abilities introduce another tactical consideration because using them at the correct moment can completely reverse a fight. Wasting several powerful abilities during an already lost encounter, on the other hand, can leave the team vulnerable during the next objective push.

The actual shooting and movement are responsive and satisfying, while the colorful visual design gives combat an energetic personality. Characters are immediately recognizable through their silhouettes, weapons, animations, voices, and ability effects. Maps similarly benefit from varied locations and environmental themes rather than relying on interchangeable military arenas. Despite the amount of action occurring simultaneously, the presentation usually provides enough visual and audio feedback to understand major threats. During especially intense engagements, however, overlapping abilities and effects can become chaotic, particularly for newcomers who have not yet learned what every hero can do.

Different objectives prevent every match from becoming a simple competition for eliminations. Success frequently requires controlling territory, attacking or defending important positions, escorting objectives, and adapting to changing battlefield conditions. This objective-driven structure reinforces the importance of teamwork because chasing opponents without considering the actual goal can easily cost a match. Players interested in serious competition have room to study positioning, counters, compositions, and coordinated strategies, while more casual modes provide opportunities to experiment with unfamiliar characters without placing as much importance on competitive performance.

Progression gives regular players additional goals beyond winning. Spending time with particular heroes, roles, and modes contributes toward progression that reflects individual play habits and accomplishments. Achievements provide another collection-oriented challenge for players who enjoy completing specific objectives. These systems do not replace the satisfaction of improving mechanically, but they provide useful milestones during the potentially enormous amount of time someone can spend learning the roster.

The free-to-play model greatly lowers the barrier to entry, though monetization remains one of the more controversial elements surrounding the experience. Optional purchases, cosmetic content, seasonal progression, and premium offerings are integrated into the broader structure. Players primarily interested in competitive matches can still enjoy the fundamental gameplay without treating cosmetics as essential, but those who enjoy collecting skins and other customization items may find the premium economy considerably more noticeable. A Battle.net account requirement is another consideration for Steam users who would prefer everything to operate exclusively through their Steam account.

Matchmaking can produce both outstanding and frustrating sessions. A balanced contest between two cooperative teams demonstrates the combat system at its best, creating tense exchanges where intelligent hero changes and coordinated abilities decide the outcome. Conversely, matches can deteriorate quickly when teammates refuse to cooperate, abandon objectives, or create an ineffective composition. Because each role depends heavily on the others, one weak section of a team can influence everyone else's experience. Competitive environments can consequently become stressful, especially during losing streaks.

Balance is another unavoidable challenge for a game built around numerous characters with dramatically different abilities. Updates can alter strategies, strengthen previously overlooked heroes, or weaken dominant choices. This constant evolution can keep long-term play interesting, but it also means strategies that work exceptionally well at one point may become less effective later. Players returning after an extended absence may need time to understand balance changes, new heroes, revised mechanics, and shifts in popular team compositions.

Steam Deck compatibility deserves some caution. The game can be played on Steam Deck, and its controller-focused gameplay translates reasonably well to the handheld format. However, the Steam store does not currently provide an official Valve Steam Deck compatibility rating for it. Players should therefore treat it as an unofficially playable experience rather than assuming full Verified support. As an online competitive shooter, it also naturally depends on a reliable internet connection, and players accustomed to mouse aiming may need time to adjust to handheld controls.

Overall, this remains an exceptionally engaging multiplayer shooter when its characters, objectives, and teamwork come together properly. The enormous variety of playstyles makes experimentation rewarding, while the combination of accessible mechanics and deeper tactical considerations gives dedicated players plenty to master. Monetization, occasional matchmaking frustration, and the challenges of maintaining balance across such a diverse roster keep it from being flawless, but the underlying combat remains fast, distinctive, and highly replayable.

Rating: 10/10
Review Showcase
203 Hours played
ELDEN RING is a monumental action RPG that takes FromSoftware’s familiar philosophy of demanding combat, mysterious storytelling, and carefully constructed environments and gives it an enormous world in which to breathe. Developed by FromSoftware, Inc. and published by FromSoftware, Inc. and Bandai Namco Entertainment, it sends the player into the Lands Between as a Tarnished seeking the power necessary to become an Elden Lord. The premise establishes the objective quickly, but the journey becomes a sprawling dark fantasy filled with demigods, ruined kingdoms, competing ambitions, forgotten civilizations, and mysteries that can remain hidden even after dozens of hours.

Exploration is arguably its greatest achievement. The Lands Between feels designed to provoke curiosity rather than simply direct players between objectives. Castles loom over distant cliffs, mysterious towers appear on the horizon, caves hide along mountainsides, and seemingly insignificant ruins can conceal entrances to enormous underground locations. Open fields connect naturally with more traditional, intricately designed legacy dungeons, allowing the game to alternate between unrestricted wandering and tightly controlled exploration. The result is a world where taking an unexpected path frequently produces something worthwhile.

Traversal is made considerably more enjoyable by Torrent, the spectral steed that allows players to cross large distances, reach elevated locations, escape dangerous encounters, and participate in mounted combat. Torrent prevents the enormous map from becoming unnecessarily exhausting while also creating opportunities for environmental puzzles and exploration. Fast travel further reduces unnecessary repetition, although the world is interesting enough that simply riding toward an unfamiliar landmark remains one of the most enjoyable activities.

Combat retains the deliberate qualities associated with FromSoftware while providing an exceptional range of options. Dodging, blocking, stamina management, positioning, attack timing, and understanding enemy behavior remain fundamental. Reckless aggression can quickly lead to death, especially against stronger opponents. Bosses often use delayed attacks, long combinations, area attacks, and sudden changes in rhythm to punish predictable reactions. Success comes from learning these behaviors and recognizing the limited moments when attacking, healing, or repositioning is safe.

Character building significantly expands the possibilities. Players can combine numerous weapons, armor pieces, usable items, magical abilities, and other equipment to create characters suited to very different playstyles. Heavy melee builds can rely on powerful weapons and durability, agile fighters can prioritize mobility, while sorceries and incantations offer extensive ranged and support options. Stealth can occasionally provide another solution, and Spirit Ashes allow summoned allies to assist during supported encounters. This freedom means that difficulty is not solely overcome through reflexes; preparation, experimentation, equipment choices, and exploration can be equally important.

The open-world format also changes how failure feels. Encountering an enemy that seems impossibly strong does not necessarily create a progression wall. Players can leave, explore somewhere else, improve their character, discover better equipment, upgrade weapons, and return later. This creates a more flexible difficulty structure than a strictly linear adventure. The game remains demanding, sometimes brutally so, but it gives players numerous ways to strengthen themselves or reconsider their strategy.

Boss encounters provide many of the most spectacular moments. Major opponents combine elaborate visual designs with aggressive movesets and dramatic arenas, while smaller bosses populate caves, catacombs, ruins, and wilderness locations. The enormous quantity of encounters inevitably results in some repeated enemies and variations, which is one of the compromises created by the world's scale. Nevertheless, the strongest battles are outstanding tests of observation, preparation, and execution, producing an enormous sense of accomplishment when a previously overwhelming opponent finally falls.

Storytelling remains intentionally cryptic. The foundational mythology created by George R. R. Martin was adapted into a multilayered narrative involving the inhabitants and history of the Lands Between. Rather than explaining everything directly, the game distributes information through conversations, environmental details, item descriptions, architecture, optional encounters, and questlines. Characters possess their own motivations, and player actions can influence how certain stories conclude. This creates fascinating depth for players who enjoy reconstructing lore, although anyone wanting clearly signposted quests and straightforward explanations may find the approach frustrating.

Visually, the artistic direction is exceptional. The technical presentation is sometimes less impressive than the sheer creativity of the scenery, but that rarely matters when standing before gigantic golden trees, ruined fortresses, magical academies, poisonous wastelands, subterranean cities, or monumental castles. Each major region establishes its own identity through architecture, lighting, enemies, vegetation, and atmosphere. The soundtrack complements this beautifully, shifting from restrained environmental music to powerful compositions during significant battles.

Online features add another dimension through cooperation and competitive play. Up to two other Tarnished can join as cooperative teammates, while invasions and duels introduce PvP possibilities. Colosseums provide additional battle options. Cooperative play can make intimidating areas more approachable and creates memorable shared boss encounters, while hostile players introduce unpredictability into situations that may already be dangerous.

The enormous scale does produce weaknesses. Minor dungeons can become structurally familiar after extensive exploration, some bosses and enemy types are reused, and certain questlines are so obscure that important progression can easily be missed. The camera can struggle when fighting enormous or highly mobile creatures, while later enemies occasionally push damage and aggression to frustrating extremes. Interface conventions and multiplayer restrictions can also feel unnecessarily cumbersome.

The game is officially Steam Deck Verified. Its controller-oriented combat translates naturally to handheld controls, and the ability to explore the Lands Between on a portable device is impressive. Players should still expect the Deck experience to prioritize practical portability over the higher visual fidelity and performance possible on more powerful hardware, but it remains a highly appealing handheld option.

Replay value is enormous. Alternative builds, hidden locations, optional bosses, different quest outcomes, multiplayer, numerous weapons and spells, multiple endings, and New Game Plus provide strong reasons to return. A second journey can feel surprisingly fresh when approached with a completely different character build, particularly because accumulated knowledge changes how intimidating previously difficult regions feel.

Ultimately, this is an extraordinary fusion of open-world exploration and challenging action RPG design. Its greatest accomplishment is not simply its size, but how consistently that size encourages curiosity. Discovering a hidden elevator, strange NPC, underground civilization, powerful weapon, optional boss, or entirely unexpected region creates a sense of adventure that few open worlds sustain so effectively. Repetition, cryptic quests, occasional camera problems, and uneven difficulty prevent perfection, but they are outweighed by tremendous combat depth, freedom, atmosphere, exploration, and replayability.

Rating: 9/10
Review Showcase
208 Hours played
Dark Souls III is a masterfully constructed action RPG that turns hardship, discovery, and gradual mastery into the foundations of its appeal. Developed by FromSoftware and published by Bandai Namco Entertainment and FromSoftware, it places players in a decaying fantasy realm where the Age of Fire is approaching its end. Instead of overwhelming the player with direct exposition, the game allows its dying kingdoms, ruined castles, mysterious characters, and grotesque inhabitants to communicate much of the story through exploration and observation.

Combat is the heart of the experience, offering a faster and more aggressive rhythm than the slower exchanges associated with some earlier entries in the series. Every swing, dodge, block, spell, and healing attempt carries consequences because stamina and positioning must constantly be considered. Enemies punish reckless attacks, while stronger opponents can rapidly turn a seemingly controlled encounter into disaster. The challenge can be severe, but victories are satisfying precisely because improvement comes from learning enemy behavior rather than simply increasing character statistics.

Weapon variety gives the fighting system considerable flexibility. Swords, axes, spears, bows, enormous heavy weapons, shields, magical catalysts, and many other options support dramatically different approaches. Weapon Arts provide specialized techniques that make equipment feel more distinctive, while attributes, armor, upgrades, sorceries, miracles, and pyromancies allow players to develop personalized builds. Experimentation is encouraged, and changing equipment can substantially alter how familiar encounters are approached.

Boss battles represent some of the strongest moments. These encounters frequently combine intimidating visual design with demanding mechanics, forcing players to study attack patterns and recognize safe opportunities to retaliate. Many bosses transform or introduce additional phases, ensuring that learning the opening portion does not guarantee victory. The best fights create an impressive balance between spectacle and mechanical precision, accompanied by powerful music that makes major confrontations feel appropriately monumental.

Exploration is equally rewarding. Castles, cathedrals, settlements, poisonous landscapes, underground chambers, ancient ruins, and other hostile locations contain shortcuts, hidden paths, optional encounters, equipment, NPCs, and secrets. A seemingly insignificant corridor can eventually reconnect with an earlier checkpoint, while another path may lead toward an area that players could completely miss. This carefully arranged level design makes curiosity valuable without requiring the enormous geographical scale of a conventional open-world game.

The narrative is deliberately fragmented. The central journey involves the Lords of Cinder and the fading First Flame, but understanding the larger history requires attention to conversations, environments, item descriptions, architecture, and subtle connections between characters. This approach creates a compelling sense of mystery and gives lore enthusiasts plenty to investigate. However, players expecting a straightforward cinematic narrative may find the presentation frustratingly vague, especially because NPC storylines can progress or disappear according to conditions that are rarely explained.

Atmosphere remains exceptional throughout the journey. The environments communicate exhaustion and decay rather than presenting destruction merely for visual spectacle. Distant structures hint at destinations yet to be reached, while abandoned settlements and enormous gothic buildings make the player feel insignificant within an ancient world. Creature designs range from disturbing humanoid opponents to enormous monstrosities, reinforcing the sense that this civilization has deteriorated into something unnatural.

Character progression complements player improvement especially well. Acquiring better equipment and strengthening attributes certainly matters, but personal knowledge remains equally important. A creature that initially seems impossible can eventually become manageable because the player has learned its range, timing, weaknesses, and openings. This creates an unusually satisfying progression system in which the person holding the controller develops alongside the character on screen.

Online functionality adds another dimension through cooperative assistance, invasions, messages, and other interactions associated with the series. Summoning allies can make difficult encounters more manageable, while hostile players introduce dangers that behave far less predictably than computer-controlled enemies. These systems help create the impression of adventurers occupying parallel versions of the same doomed world.

There are still frustrations. The camera occasionally struggles against enormous enemies or within cramped spaces, while lock-on targeting can become awkward when several opponents attack simultaneously. Certain ambushes feel designed primarily to kill an unsuspecting player once rather than provide a consistently meaningful challenge. NPC questlines are also so obscure that significant story content can easily be missed without guidance. These elements fit the game's uncompromising philosophy, but they occasionally cross the line between rewarding difficulty and unnecessary inconvenience.

Replayability is excellent. Different builds can fundamentally change combat, while optional locations, alternate equipment choices, character quests, multiplayer encounters, New Game Plus, and missed secrets provide reasons for another journey. Players who initially depend on shields may return with fast weapons and aggressive dodging, while another playthrough could focus heavily on magic. This flexibility keeps repeated runs from becoming simple repetitions of the first.

Steam Deck compatibility requires an important qualification. The Steam store does not currently present the game as officially Steam Deck Verified. Nevertheless, it is widely playable on the handheld through Proton, and the core controller-focused design is naturally suited to portable play. Performance can require sensible settings and expectations, and users should treat practical compatibility separately from an official Valve verification rating. For players comfortable with those limitations, the Steam Deck can still provide a compelling way to experience the adventure.

Despite its demanding nature, the experience rarely feels difficult merely for the sake of establishing a reputation. Its strongest challenges teach patience, observation, timing, and adaptability. Death frequently becomes information: a hidden enemy is discovered, a boss pattern becomes clearer, or an unexplored route reveals itself. That constant cycle of failure, understanding, and eventual success produces an extraordinary sense of accomplishment.

As a complete action RPG, it combines precise combat, memorable bosses, haunting art direction, extensive character customization, rewarding exploration, mysterious lore, and substantial replay value with remarkable consistency. Some obscure mechanics and occasional technical frustrations prevent perfection, but they do little to diminish an adventure that remains exceptionally rewarding for players willing to engage with its uncompromising design.

Rating: 9/10
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A slow moving 12 hour, loop of a Lo-fi City Scape scene.
1,160 ratings
Created by - VISUALDON
Workshop Showcase
我和鱼鱼送给大家的礼物 微博鱼鱼我们走: https://weibo.com/p/1005052200452917 我的B站: https://space.bilibili.com/59514408 转载须注明出处及原画信息,勿做商用 大家好,我是大污师,首先感谢大家这几年的支持和厚爱,我有些话想说一下,也许你们注意到了,近些日子我的壁纸产量放缓了,我的收入并不高,还在使用五年前的电脑进行创作。 制作壁纸几乎占据了我所有的业余时间,有时还需要熬夜,最近我的第二个宝宝降生了,我不知道还能在这里坚持多久。有条件想支
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Created by - 大污师!
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作者:しっぺい次郎 不想推荐音乐了。。。下张在说
368 ratings
Created by - JPL
Favorite Guide
Created by - Keldy21
445 ratings
A list of all games where purchasing it will give you a free copy for your friends, or games that has the option to buy multi-packs
Favorite Guide
Created by - DEIVIDH
2,988 ratings
Steam provides badges for the number of games you have in your account. The more games, the higher the level of the insignia and consequently the greater will be the XP of the insignia. This Guide came to show these gaming collectors' badges.
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Created by - noclip
This guide is worth adding if you want to send beautiful pictures made up of symbols to your friends and your team m8 :) If it is not difficult for you, please reward this harmless guide of mine, or put a like. I will be very pleased, and it will be useful
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I AM THE ONE AND ONLY GAMES MASTER!
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:chasernode::chasernode::gcdirt::gcdirt::gcdirt::gcdirt::gcdirt::gcdirt::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1:      :gcdirt:
:chasernode::chasernode::chasernode:   :Redcube1::Redcube1::gcdirt::Redcube1::Redcube1::Yellowcube1::Redcube1::Redcube1::Yellowcube1::Redcube1::gcdirt::gcdirt:
   :chasernode:   :gcdirt::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::gcdirt::gcdirt:
      :gcdirt::gcdirt::gcdirt::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::gcdirt::gcdirt:
   :gcdirt::gcdirt::gcdirt::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1::Redcube1:               
   :gcdirt:      :Redcube1::Redcube1::Redcube1::Redcube1:                        


If you guys are having problem adding me as friend due to the reason that my friends list has been maxed out at 2000, or you have VAC ban or below level 11, you can meanwhile join my gaming group here: https://steamcommunity.com/groups/TheUltGMs and follow my curator page for my reviews here: https://store.steampowered.com/curator/46269100/ and i will give you priority access as i make space in my steam friend list. happy gaming :kingthumbsup::spidermanpeter:
Recent Activity
5.1 hrs on record
last played on Oct 16
5.1 hrs on record
last played on Oct 16
5.1 hrs on record
last played on Oct 16
Oct 15 @ 9:19am 
:star13:
Oct 15 @ 7:29am 
AWLI:steamthumbsup:
Oct 14 @ 2:49pm 
+rep
Oct 13 @ 11:29pm 
:mbspark::flower_timen:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀:flower_timen::mbspark:
:flower_timen:⠀⠀:acbutterfly::acbutterfly:⠀⠀:acbutterfly::acbutterfly:⠀⠀:flower_timen:
⠀⠀:acbutterfly::atomical::atomical::acbutterfly::atomical::atomical::acbutterfly:
⠀⠀:acbutterfly::atomical::atomical::atomical::atomical::atomical::acbutterfly:
⠀⠀⠀⠀:acbutterfly::atomical::atomical::atomical::acbutterfly:
⠀⠀⠀⠀⠀⠀:acbutterfly::atomical::acbutterfly:⠀⠀⠀⠀⠀⠀
:flower_timen:⠀⠀⠀⠀⠀⠀:acbutterfly:⠀⠀⠀⠀⠀⠀:flower_timen:
:mbspark::flower_timen:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀:flower_timen::mbspark:
Oct 13 @ 9:58am 
+rep
Oct 13 @ 8:20am 
+rep my favourite account on steam, i am honoured i can be his friend :steamhappy: