RimWorld
Revia Race
Показані результати 71–80 із 114
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Оновлено: 31 жовт. 2020 о 18:04

[Auto-generated text]: Update on 11/1/2020 9:04:18 AM.

Оновлено: 31 жовт. 2020 о 17:51

Revia now track the number of sacrifices they've done. Can mix and match sacrifice types to achieve the next Soul Reap tier.

Оновлено: 30 жовт. 2020 о 18:27

Added settings for sacrifice cost.
Tweaked soul reap to reduce lower-tier damage reduction, and to give pawns with higher tiers of soul reap a value offset (makes more dangerous raids if you have high-tier Revia)

Оновлено: 23 жовт. 2020 о 6:10

-Hair color generation is now randomised.
-Marauders' Skullshatterers and Templars' High Templars now always spawn with 20 melee, 20 shooting, Tough, and 9 tails. This reflects their high status in the warlike Revian society.

Оновлено: 20 жовт. 2020 о 17:24

[Auto-generated text]: Update on 10/21/2020 8:24:08 AM.

Оновлено: 1 верес. 2020 о 21:04

[Auto-generated text]: Update on 9/2/2020 12:04:13 PM.

Оновлено: 29 серп. 2020 о 18:07

Added defs for revia slave and wanderers. This should fix the cases where pawns with Revia backstories are spawned, but default to using humans.

Оновлено: 22 серп. 2020 о 1:54

Added patch check for whether a user has Royalty DLC or not before applying the patch.

Оновлено: 21 серп. 2020 о 17:31

Empire is no longer permanently hostile to Revia colony.

Оновлено: 16 серп. 2020 о 1:03

Updated name generation.