RimWorld

RimWorld

Revia Race
Viser 71–80 av 114 bidrag
< 1 ... 6  7  8  9  10 ... 12 >
Oppdatering: 31. okt. 2020 @ 18.04

[Auto-generated text]: Update on 11/1/2020 9:04:18 AM.

Oppdatering: 31. okt. 2020 @ 17.51

Revia now track the number of sacrifices they've done. Can mix and match sacrifice types to achieve the next Soul Reap tier.

Oppdatering: 30. okt. 2020 @ 18.27

Added settings for sacrifice cost.
Tweaked soul reap to reduce lower-tier damage reduction, and to give pawns with higher tiers of soul reap a value offset (makes more dangerous raids if you have high-tier Revia)

Oppdatering: 23. okt. 2020 @ 6.10

-Hair color generation is now randomised.
-Marauders' Skullshatterers and Templars' High Templars now always spawn with 20 melee, 20 shooting, Tough, and 9 tails. This reflects their high status in the warlike Revian society.

Oppdatering: 20. okt. 2020 @ 17.24

[Auto-generated text]: Update on 10/21/2020 8:24:08 AM.

Oppdatering: 1. sep. 2020 @ 21.04

[Auto-generated text]: Update on 9/2/2020 12:04:13 PM.

Oppdatering: 29. aug. 2020 @ 18.07

Added defs for revia slave and wanderers. This should fix the cases where pawns with Revia backstories are spawned, but default to using humans.

Oppdatering: 22. aug. 2020 @ 1.54

Added patch check for whether a user has Royalty DLC or not before applying the patch.

Oppdatering: 21. aug. 2020 @ 17.31

Empire is no longer permanently hostile to Revia colony.

Oppdatering: 16. aug. 2020 @ 1.03

Updated name generation.