RimWorld
Revia Race
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Aggiornamento: 31 ott 2020, 18:04

[Auto-generated text]: Update on 11/1/2020 9:04:18 AM.

Aggiornamento: 31 ott 2020, 17:51

Revia now track the number of sacrifices they've done. Can mix and match sacrifice types to achieve the next Soul Reap tier.

Aggiornamento: 30 ott 2020, 18:27

Added settings for sacrifice cost.
Tweaked soul reap to reduce lower-tier damage reduction, and to give pawns with higher tiers of soul reap a value offset (makes more dangerous raids if you have high-tier Revia)

Aggiornamento: 23 ott 2020, 6:10

-Hair color generation is now randomised.
-Marauders' Skullshatterers and Templars' High Templars now always spawn with 20 melee, 20 shooting, Tough, and 9 tails. This reflects their high status in the warlike Revian society.

Aggiornamento: 20 ott 2020, 17:24

[Auto-generated text]: Update on 10/21/2020 8:24:08 AM.

Aggiornamento: 1 set 2020, 21:04

[Auto-generated text]: Update on 9/2/2020 12:04:13 PM.

Aggiornamento: 29 ago 2020, 18:07

Added defs for revia slave and wanderers. This should fix the cases where pawns with Revia backstories are spawned, but default to using humans.

Aggiornamento: 22 ago 2020, 1:54

Added patch check for whether a user has Royalty DLC or not before applying the patch.

Aggiornamento: 21 ago 2020, 17:31

Empire is no longer permanently hostile to Revia colony.

Aggiornamento: 16 ago 2020, 1:03

Updated name generation.