RimWorld

RimWorld

Revia Race
Zobrazeno 71–80 z 114 položek
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Aktualizace: 31. říj. 2020 v 18.04

[Auto-generated text]: Update on 11/1/2020 9:04:18 AM.

Aktualizace: 31. říj. 2020 v 17.51

Revia now track the number of sacrifices they've done. Can mix and match sacrifice types to achieve the next Soul Reap tier.

Aktualizace: 30. říj. 2020 v 18.27

Added settings for sacrifice cost.
Tweaked soul reap to reduce lower-tier damage reduction, and to give pawns with higher tiers of soul reap a value offset (makes more dangerous raids if you have high-tier Revia)

Aktualizace: 23. říj. 2020 v 6.10

-Hair color generation is now randomised.
-Marauders' Skullshatterers and Templars' High Templars now always spawn with 20 melee, 20 shooting, Tough, and 9 tails. This reflects their high status in the warlike Revian society.

Aktualizace: 20. říj. 2020 v 17.24

[Auto-generated text]: Update on 10/21/2020 8:24:08 AM.

Aktualizace: 1. zář. 2020 v 21.04

[Auto-generated text]: Update on 9/2/2020 12:04:13 PM.

Aktualizace: 29. srp. 2020 v 18.07

Added defs for revia slave and wanderers. This should fix the cases where pawns with Revia backstories are spawned, but default to using humans.

Aktualizace: 22. srp. 2020 v 1.54

Added patch check for whether a user has Royalty DLC or not before applying the patch.

Aktualizace: 21. srp. 2020 v 17.31

Empire is no longer permanently hostile to Revia colony.

Aktualizace: 16. srp. 2020 v 1.03

Updated name generation.