RimWorld

RimWorld

Revia Race
Ergebnisse 71–80 von 114
< 1 ... 6  7  8  9  10 ... 12 >
Update: 31. Okt. 2020 um 18:04

[Auto-generated text]: Update on 11/1/2020 9:04:18 AM.

Update: 31. Okt. 2020 um 17:51

Revia now track the number of sacrifices they've done. Can mix and match sacrifice types to achieve the next Soul Reap tier.

Update: 30. Okt. 2020 um 18:27

Added settings for sacrifice cost.
Tweaked soul reap to reduce lower-tier damage reduction, and to give pawns with higher tiers of soul reap a value offset (makes more dangerous raids if you have high-tier Revia)

Update: 23. Okt. 2020 um 6:10

-Hair color generation is now randomised.
-Marauders' Skullshatterers and Templars' High Templars now always spawn with 20 melee, 20 shooting, Tough, and 9 tails. This reflects their high status in the warlike Revian society.

Update: 20. Okt. 2020 um 17:24

[Auto-generated text]: Update on 10/21/2020 8:24:08 AM.

Update: 1. Sep. 2020 um 21:04

[Auto-generated text]: Update on 9/2/2020 12:04:13 PM.

Update: 29. Aug. 2020 um 18:07

Added defs for revia slave and wanderers. This should fix the cases where pawns with Revia backstories are spawned, but default to using humans.

Update: 22. Aug. 2020 um 1:54

Added patch check for whether a user has Royalty DLC or not before applying the patch.

Update: 21. Aug. 2020 um 17:31

Empire is no longer permanently hostile to Revia colony.

Update: 16. Aug. 2020 um 1:03

Updated name generation.