RimWorld
Revia Race
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Обновление: 31 окт. 2020 г. в 18:04

[Auto-generated text]: Update on 11/1/2020 9:04:18 AM.

Обновление: 31 окт. 2020 г. в 17:51

Revia now track the number of sacrifices they've done. Can mix and match sacrifice types to achieve the next Soul Reap tier.

Обновление: 30 окт. 2020 г. в 18:27

Added settings for sacrifice cost.
Tweaked soul reap to reduce lower-tier damage reduction, and to give pawns with higher tiers of soul reap a value offset (makes more dangerous raids if you have high-tier Revia)

Обновление: 23 окт. 2020 г. в 6:10

-Hair color generation is now randomised.
-Marauders' Skullshatterers and Templars' High Templars now always spawn with 20 melee, 20 shooting, Tough, and 9 tails. This reflects their high status in the warlike Revian society.

Обновление: 20 окт. 2020 г. в 17:24

[Auto-generated text]: Update on 10/21/2020 8:24:08 AM.

Обновление: 1 сен. 2020 г. в 21:04

[Auto-generated text]: Update on 9/2/2020 12:04:13 PM.

Обновление: 29 авг. 2020 г. в 18:07

Added defs for revia slave and wanderers. This should fix the cases where pawns with Revia backstories are spawned, but default to using humans.

Обновление: 22 авг. 2020 г. в 1:54

Added patch check for whether a user has Royalty DLC or not before applying the patch.

Обновление: 21 авг. 2020 г. в 17:31

Empire is no longer permanently hostile to Revia colony.

Обновление: 16 авг. 2020 г. в 1:03

Updated name generation.