RimWorld
Revia Race
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Mis à jour le : 31 oct. 2020 à 18h04

[Auto-generated text]: Update on 11/1/2020 9:04:18 AM.

Mis à jour le : 31 oct. 2020 à 17h51

Revia now track the number of sacrifices they've done. Can mix and match sacrifice types to achieve the next Soul Reap tier.

Mis à jour le : 30 oct. 2020 à 18h27

Added settings for sacrifice cost.
Tweaked soul reap to reduce lower-tier damage reduction, and to give pawns with higher tiers of soul reap a value offset (makes more dangerous raids if you have high-tier Revia)

Mis à jour le : 23 oct. 2020 à 6h10

-Hair color generation is now randomised.
-Marauders' Skullshatterers and Templars' High Templars now always spawn with 20 melee, 20 shooting, Tough, and 9 tails. This reflects their high status in the warlike Revian society.

Mis à jour le : 20 oct. 2020 à 17h24

[Auto-generated text]: Update on 10/21/2020 8:24:08 AM.

Mis à jour le : 1 sept. 2020 à 21h04

[Auto-generated text]: Update on 9/2/2020 12:04:13 PM.

Mis à jour le : 29 aout 2020 à 18h07

Added defs for revia slave and wanderers. This should fix the cases where pawns with Revia backstories are spawned, but default to using humans.

Mis à jour le : 22 aout 2020 à 1h54

Added patch check for whether a user has Royalty DLC or not before applying the patch.

Mis à jour le : 21 aout 2020 à 17h31

Empire is no longer permanently hostile to Revia colony.

Mis à jour le : 16 aout 2020 à 1h03

Updated name generation.