RimWorld

RimWorld

Revia Race
1,304 Comments
Fiur Jul 15 @ 4:08am 
Found it after 20 minutes of searching through every folder. Hard to find lol. And oof I guess I gotta copy the base game names hand by hand into the file? Never done this stuff (appart from some translating work). That will take a while if I do that daym.

Thanks for showing me the way though - maybe I'll do it - maybe not.
Fox with a Shotgun  [author] Jul 14 @ 4:23pm 
@Fiur there is a name generator XML in the Defs folder of the mod. That's where it all lives.
Fiur Jul 14 @ 12:47pm 
Is there a way to expand the name pool and use other names? Because the more Girls you collect - the more duplicates you get as well haha.
Sintiope Jul 13 @ 7:33am 
THANKS ALOT!
RAD EMERALD Jul 13 @ 1:09am 
THANK DUDE!!
Fox with a Shotgun  [author] Jul 12 @ 11:45pm 
1.6 Compatibility update received and approved. Thank you @Seioch for updating!

Fox together strong
donavenmorgan042 Jul 12 @ 4:47pm 
I appreciate y'all making the mod, this is my favorite race to have in the game
festivneer Jul 12 @ 8:00am 
if i had to guess all of this either relates to the fact that they decided to update unity from 2019 to 2022 (lotta depreciated stuff in that timeframe), the VTR stuff, or game setup being split into different functions.
i'll have to set up visual studio for rimworld modding which im not looking forward to.
festivneer Jul 12 @ 7:42am 
oh yeah, blood sigils dont have any widgets either. (but it doesnt appear to be throwing an error?)
festivneer Jul 12 @ 7:39am 
so yeah, no. not a quick and simple fix.
festivneer Jul 12 @ 7:38am 
2/2
- the only red error for the above (below, technically) is "method not found: void" in reviarace.comps.soulreaper.postspawnsetup. should hopefully be as simple reassigning a function.
- trying to debug spawn a revia fucks things even worse. the bottom bar vanishes if a revian is on screen and you cant interact with anything + you cant close the debug console, the revian from above becomes invisible, the console is spammed with red errors even if paused, floating text popups dont go away, the background outside of the map is trippy as hell (afterimage like you get on leaky source maps, but with the additional effect of looking like continous layers of deep-frying are being applied)
- all the errors are object reference not set errors. not having the unity editor UI to try and see where exactly that is will be very annoying. i am hoping that fixing the method not found error will fix this.
festivneer Jul 12 @ 7:38am 
"Might even be just as little as adding a 1.6 folder which is a copy of the 1.5 folder"
hah.
- all the custom needs broke (from each soul reap hediff and red haze), fixed that
- the NPC factions needed a new field, fixed that.
- scenario needed a new field. fixed that.
- there's some yellow errors on boot about assets needing to be loaded into the main thread that only pop up with revia active. will get to those after the red errors unless they can be traced to them. (i have no idea how i'd even begin to fix these)
- revia themselves are broken as all hell. i tried making a regular revia start colony (not a quicktest), while everything's fine in the character selector two of the three didnt spawn. the third did not end up end up in any lists (ex: not in the work tab, colonist preview bar, cant assign to any beds), and only has a facing forward sprite
1/2
Fiur Jul 12 @ 6:57am 
I've always liked playing with Revia - and I try to use the Ideoligy - but raiding often destroys Settlements. Is there a Mod that spawns new Settlements in - over time? I never really raid to be honest because of the fear of having nothing in the vacinity to raid - and traveling would take forever.

With the 1.6 update with the Shuttle that could be fixed but honestly early or still scary. (And I don't want to overpopulate the Planet)
Fox with a Shotgun  [author] Jul 12 @ 5:36am 
It might not be too much to change, as I don't think any new features in 1.6 intersect with either HAR or what Revia actually adds. Might even be just as little as adding a 1.6 folder which is a copy of the 1.5 folder, and bumping up the compatible versions.
Fox with a Shotgun  [author] Jul 12 @ 5:35am 
Thank you. Most others would just shrug and say it's too hard, or that the modder should have eternal responsibility over keeping things up to date! :steamthumbsup:
festivneer Jul 12 @ 1:05am 
alright sure, i'll do that. might take a few days but i'll fix the mod for 1.6
Fox with a Shotgun  [author] Jul 11 @ 10:50pm 
Want 1.6? Source code is there, you can contribute and update it to 1.6
festivneer Jul 11 @ 8:09pm 
there's the biotech version, but i just prefer to use HAR whenever i can.
donavenmorgan042 Jul 11 @ 7:34pm 
so no 1.6?
festivneer Jul 11 @ 4:03pm 
welp, the mod is beyond busted.
red errors on launch, the scenario cant be read outright, and spawning a revian in game breaks everything so hard that your only option is to alt+f4
hope someone fixes it soon.
RAD EMERALD Jun 22 @ 8:15am 
nah... hard code :(
Fox with a Shotgun  [author] Jun 21 @ 10:19pm 
@Rad Emerald You want 1.6 update? Learn to code, GitHub link is there.
RAD EMERALD Jun 21 @ 10:24am 
1.6?
Foxy Joshy TTV Jun 18 @ 4:56pm 
@Fox I'll have to check that one out right now - thanks for the heads up!!

I loved the concept of these Revians to begin with then read where you said you want to make them more Aztec-inspired; even if you don't get there, thank you for this mod! That update sounds sick though and will be here when it rolls out!
Fox with a Shotgun  [author] Jun 18 @ 3:37pm 
Add some Kurin in that mix too!
Foxy Joshy TTV Jun 18 @ 7:41am 
Discovered this just in time for Odyssey - can't wait to see how the Revians pair with Ferians and wreak havoc on the Rimworlds!

Foxes in SPACE
Шашлычник ;р Apr 22 @ 11:42am 
Revia's animated tails and ears (and their retexture ) are now compatible with this version as well as the Biotech version !
Fox with a Shotgun  [author] Mar 20 @ 11:55pm 
@Hayooo You should need a Revia to research revian technology.
Hayooo Mar 20 @ 7:49pm 
I looked at revia technology and the tab was empty, is this a bug or a requirement of a revian colonist is required? I dont get mod error or anything regarding to this mod
Alapma Feb 26 @ 8:16am 
is there a way to edit the files so revia can spawn with the normal colonist backstories? its kinda difficult to do a revia-only playthrough when all revias are either 15 shooting 15 melee 0 in everthing else or 0 shooting 0 melee and 3 on everything else beacuse of their backstories being combat centered
EnhancedTwilight Feb 20 @ 1:07pm 
YESSSS THANK YOUUUU :DDDDDDDD
LETG06 Feb 15 @ 10:34am 
@Fox with a Shotgun
Yeah, I figured that was the case, but figured I'd check here to see if anyone had run into the issue prior.
It wasn't my intention to bother you specifically with it, given your having clearly stated you were not involved in updating the code any longer.

I'll check over on their page and see what's up.
Fox with a Shotgun  [author] Feb 14 @ 3:39pm 
@LETG06 CE is the responsibility of the CE team to patch for. They chose to implement a design that requires manual patching for every additional content, it's their responsibility to look after every mod under the sun.

Revia by itself does NOT, and NEVER WILL, support CE. That's on them.
LETG06 Feb 14 @ 9:54am 
Anyone else had issues getting this to work with CE?
I keep getting a red error that, if I'm reading it right, is basically that the neck/head/ears aren't being covered.
RAD EMERALD Jan 22 @ 8:07am 
OMG! THANK MUCH!!!:espresso:
StoatWithTheInks Jan 22 @ 5:21am 
Half an hour ago I started rebuilding my strange build with different mods, thinking about adding this mod. When I looked at the version of the mod, I was upset, but did not delete it. And then I go into this mod again and see that it was updated to 1.5 just 10 minutes ago. Best timing XD
Fox with a Shotgun  [author] Jan 22 @ 5:09am 
Usual caveats apply. I don't care for Biotech, and if you ask for compatibility with <insert DLC or mod here>, you go do it yourself.
Fox with a Shotgun  [author] Jan 22 @ 5:07am 
1.5 compatible now. Thank you for everyone that contributed.
Fox with a Shotgun  [author] Jan 22 @ 2:11am 
Well, I've attempted to repost the bug into the HAR discord. Let's see if it gets somewhere this time.

The mod on Github is pretty much ready to go for 1.5, but it's just blocked by an exception that causes pawns to not load. It's on HAR's side.

I'm not particularly keen on fixing it myself since I haven't felt the urge to play Rimworld for what, nearly 2 years? And diving into someone else's codebase for a game that I don't even want to play isn't something I want to do in my limited free time.
Surasu Undying Jan 22 @ 1:10am 
Does ammount to anything if i say for the 389012340134249th time that i still love this mod and that i wish people were more patient? Because people NEED patience! (Sorry for the caps) What is more, here, take points
Fox with a Shotgun  [author] Jan 21 @ 11:56pm 
On the HAR Discord, at least.
Fox with a Shotgun  [author] Jan 21 @ 11:55pm 
Which means that it got buried somewhere in the chat.
ShadeMonger04 Jan 21 @ 12:58pm 
Just asked around on the HAR steam page. Erdelf said he hasn't gotten any notice of an issue from you. Fun.
Yuka Jan 5 @ 10:19am 
Best, classic race, I play with them in almost all my games :cozybethesda: :)
Wraith Dec 22, 2024 @ 2:54am 
Aside from the scenario issue I don't recall encountering anything else gamebreaking in a longish playthrough that I did recently with the Revia. If you don't want to wait for the full update on steam then you could always just grab the version from the PR and add it to the Mods folder. That's how I've been playing with the mod
Fox with a Shotgun  [author] Dec 14, 2024 @ 7:22am 
Not my problem. If you want to get it done, look at the github. Right now, it's blocked by the HAR Framework having a cross-thread rendering fault. Which isn't a problem on this side of things.
deadpool3467 Dec 14, 2024 @ 6:19am 
when is this getting updated to 1.5?
Fox with a Shotgun  [author] Nov 30, 2024 @ 2:52pm 
I tried to let the guys on the HAR discord know about the rendering cross-thread fault. No response.
embe Nov 30, 2024 @ 1:52pm 
Guys, the PR is still pending, are you going to merge and deploy to steam?
RAD EMERALD Oct 2, 2024 @ 12:55pm 
@OuO no