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Thanks for showing me the way though - maybe I'll do it - maybe not.
Fox together strong
i'll have to set up visual studio for rimworld modding which im not looking forward to.
- the only red error for the above (below, technically) is "method not found: void" in reviarace.comps.soulreaper.postspawnsetup. should hopefully be as simple reassigning a function.
- trying to debug spawn a revia fucks things even worse. the bottom bar vanishes if a revian is on screen and you cant interact with anything + you cant close the debug console, the revian from above becomes invisible, the console is spammed with red errors even if paused, floating text popups dont go away, the background outside of the map is trippy as hell (afterimage like you get on leaky source maps, but with the additional effect of looking like continous layers of deep-frying are being applied)
- all the errors are object reference not set errors. not having the unity editor UI to try and see where exactly that is will be very annoying. i am hoping that fixing the method not found error will fix this.
hah.
- all the custom needs broke (from each soul reap hediff and red haze), fixed that
- the NPC factions needed a new field, fixed that.
- scenario needed a new field. fixed that.
- there's some yellow errors on boot about assets needing to be loaded into the main thread that only pop up with revia active. will get to those after the red errors unless they can be traced to them. (i have no idea how i'd even begin to fix these)
- revia themselves are broken as all hell. i tried making a regular revia start colony (not a quicktest), while everything's fine in the character selector two of the three didnt spawn. the third did not end up end up in any lists (ex: not in the work tab, colonist preview bar, cant assign to any beds), and only has a facing forward sprite
1/2
With the 1.6 update with the Shuttle that could be fixed but honestly early or still scary. (And I don't want to overpopulate the Planet)
red errors on launch, the scenario cant be read outright, and spawning a revian in game breaks everything so hard that your only option is to alt+f4
hope someone fixes it soon.
I loved the concept of these Revians to begin with then read where you said you want to make them more Aztec-inspired; even if you don't get there, thank you for this mod! That update sounds sick though and will be here when it rolls out!
Foxes in SPACE
Yeah, I figured that was the case, but figured I'd check here to see if anyone had run into the issue prior.
It wasn't my intention to bother you specifically with it, given your having clearly stated you were not involved in updating the code any longer.
I'll check over on their page and see what's up.
Revia by itself does NOT, and NEVER WILL, support CE. That's on them.
I keep getting a red error that, if I'm reading it right, is basically that the neck/head/ears aren't being covered.
The mod on Github is pretty much ready to go for 1.5, but it's just blocked by an exception that causes pawns to not load. It's on HAR's side.
I'm not particularly keen on fixing it myself since I haven't felt the urge to play Rimworld for what, nearly 2 years? And diving into someone else's codebase for a game that I don't even want to play isn't something I want to do in my limited free time.