RimWorld

RimWorld

Revia Race
1,278 Comments
Шашлычник ;р Apr 22 @ 11:42am 
Revia's animated tails and ears (and their retexture ) are now compatible with this version as well as the Biotech version !
Fox with a Shotgun  [author] Mar 20 @ 11:55pm 
@Hayooo You should need a Revia to research revian technology.
Hayooo Mar 20 @ 7:49pm 
I looked at revia technology and the tab was empty, is this a bug or a requirement of a revian colonist is required? I dont get mod error or anything regarding to this mod
Alapma Feb 26 @ 8:16am 
is there a way to edit the files so revia can spawn with the normal colonist backstories? its kinda difficult to do a revia-only playthrough when all revias are either 15 shooting 15 melee 0 in everthing else or 0 shooting 0 melee and 3 on everything else beacuse of their backstories being combat centered
EnhancedTwilight Feb 20 @ 1:07pm 
YESSSS THANK YOUUUU :DDDDDDDD
LETG06 Feb 15 @ 10:34am 
@Fox with a Shotgun
Yeah, I figured that was the case, but figured I'd check here to see if anyone had run into the issue prior.
It wasn't my intention to bother you specifically with it, given your having clearly stated you were not involved in updating the code any longer.

I'll check over on their page and see what's up.
Fox with a Shotgun  [author] Feb 14 @ 3:39pm 
@LETG06 CE is the responsibility of the CE team to patch for. They chose to implement a design that requires manual patching for every additional content, it's their responsibility to look after every mod under the sun.

Revia by itself does NOT, and NEVER WILL, support CE. That's on them.
LETG06 Feb 14 @ 9:54am 
Anyone else had issues getting this to work with CE?
I keep getting a red error that, if I'm reading it right, is basically that the neck/head/ears aren't being covered.
RAD EMERALD Jan 22 @ 8:07am 
OMG! THANK MUCH!!!:espresso:
StoatWithTheInks Jan 22 @ 5:21am 
Half an hour ago I started rebuilding my strange build with different mods, thinking about adding this mod. When I looked at the version of the mod, I was upset, but did not delete it. And then I go into this mod again and see that it was updated to 1.5 just 10 minutes ago. Best timing XD
Fox with a Shotgun  [author] Jan 22 @ 5:09am 
Usual caveats apply. I don't care for Biotech, and if you ask for compatibility with <insert DLC or mod here>, you go do it yourself.
Fox with a Shotgun  [author] Jan 22 @ 5:07am 
1.5 compatible now. Thank you for everyone that contributed.
Fox with a Shotgun  [author] Jan 22 @ 2:11am 
Well, I've attempted to repost the bug into the HAR discord. Let's see if it gets somewhere this time.

The mod on Github is pretty much ready to go for 1.5, but it's just blocked by an exception that causes pawns to not load. It's on HAR's side.

I'm not particularly keen on fixing it myself since I haven't felt the urge to play Rimworld for what, nearly 2 years? And diving into someone else's codebase for a game that I don't even want to play isn't something I want to do in my limited free time.
Surasu Undying Jan 22 @ 1:10am 
Does ammount to anything if i say for the 389012340134249th time that i still love this mod and that i wish people were more patient? Because people NEED patience! (Sorry for the caps) What is more, here, take points
Fox with a Shotgun  [author] Jan 21 @ 11:56pm 
On the HAR Discord, at least.
Fox with a Shotgun  [author] Jan 21 @ 11:55pm 
Which means that it got buried somewhere in the chat.
ShadeMonger04 Jan 21 @ 12:58pm 
Just asked around on the HAR steam page. Erdelf said he hasn't gotten any notice of an issue from you. Fun.
Yuka Jan 5 @ 10:19am 
Best, classic race, I play with them in almost all my games :cozybethesda: :)
Wraith Dec 22, 2024 @ 2:54am 
Aside from the scenario issue I don't recall encountering anything else gamebreaking in a longish playthrough that I did recently with the Revia. If you don't want to wait for the full update on steam then you could always just grab the version from the PR and add it to the Mods folder. That's how I've been playing with the mod
Fox with a Shotgun  [author] Dec 14, 2024 @ 7:22am 
Not my problem. If you want to get it done, look at the github. Right now, it's blocked by the HAR Framework having a cross-thread rendering fault. Which isn't a problem on this side of things.
deadpool3467 Dec 14, 2024 @ 6:19am 
when is this getting updated to 1.5?
Fox with a Shotgun  [author] Nov 30, 2024 @ 2:52pm 
I tried to let the guys on the HAR discord know about the rendering cross-thread fault. No response.
embe Nov 30, 2024 @ 1:52pm 
Guys, the PR is still pending, are you going to merge and deploy to steam?
RAD EMERALD Oct 2, 2024 @ 12:55pm 
@OuO no
OuO Oct 2, 2024 @ 12:17pm 
still work?
Fox with a Shotgun  [author] Sep 15, 2024 @ 11:34pm 
Looks good, I approved the changes. The other error seems to be with HAR, I'll go chase it up.
Wraith Sep 15, 2024 @ 10:15pm 
I made a pull request with what I did manage to fix:
https://github.com/FoxWithAShotgun/RimWorld-ReviaRaceMod/pull/12

Someone else will have to look into that other error [github.com], since it's beyond my current skill.
Wraith Sep 15, 2024 @ 7:53pm 
I managed to fix the issue with the Sacrifice Spot, but I still haven't been able to determine what's causing all of the pawns to disappear after spawning in the Revia Frontiersmen scenario. If I delete the extendedGraphics field [github.com] then they don't disappear and there's no error thrown, but then obviously it doesn't draw the additional tails for higher Soul Reap tiers.

The spawning issue doesn't occur in the normal Crashlanded scenario with Revia colonists
Surasu Undying Sep 14, 2024 @ 5:45am 
@Fox with a Shotgun Thanks!!!! I wish you a good weekend!!
Fox with a Shotgun  [author] Sep 14, 2024 @ 4:11am 
@Surasu you could probably go through all the files and replace 'skarne' with 'khorne' and that would probably work
Surasu Undying Sep 14, 2024 @ 2:00am 
Hello! Just wanted to know how you doing mod creator, i have come back to rimworld and while installing mods i came here again for my favourite khorne race hehehe, thanks again for making such cool mod tbh. Also is it possible to change all the skarne thingies to khorne (I mean do it myself for me only, i literally know 0 about modding and i don't mean anything disrespectful nor rude so forgive me if i offend you!!) Thanks in advance
Fox with a Shotgun  [author] Sep 14, 2024 @ 12:03am 
It might be for graphics that have alternate versions (e.g. tails) since they're all really just one texture per tail count.
Wraith Sep 13, 2024 @ 10:26pm 
Oddly enough I played with a Revia for a bit in the Sanguophage scenario and didn't get any rendering errors. She only had 1 tail though. I wonder if the issue is related to the rendering of the additional tails for the higher soul reap tiers, since I see that mentioned in the error.

I can take a look at the sacrifice spot issue further when I have more time if somebody else doesn't beat me to it.
Fox with a Shotgun  [author] Sep 13, 2024 @ 9:00pm 
The issue with the pawn rendering fail is due to the pawn graphics being loaded on the wrong thread. I think this is a HAR issue.

The issue with the sacrifice spot work thing, though, that's probably XML-side, actually.
Wraith Sep 12, 2024 @ 5:50pm 
I've been testing the 1.5-compat branch a bit and I ran into a couple bugs that I opened up issues for on GitHub: https://github.com/FoxWithAShotgun/RimWorld-ReviaRaceMod/issues

I would take a stab at fixing them, but it doesn't seem like those are XML related issues, and I don't have much experience with C#/Harmony
Fox with a Shotgun  [author] Aug 26, 2024 @ 12:58am 
Looks like there's a fault that appears to be on HAR's side at the moment. Cross-thread operation on loading the ear textures.

However, the ears themselves render correctly on the pawn, so I guess this will be good to go once HAR clears up whether it's a problem on their side or on my side.
Fox with a Shotgun  [author] Aug 26, 2024 @ 12:36am 
Thank you for actually proving that someone is willing to step up to the plate.
Fox with a Shotgun  [author] Aug 26, 2024 @ 12:36am 
Seems alright for now. My concern with it would be if HAR changes the default values for added body parts, but since ears are top of head and are always drawn, it should be ok.

I've done a PR and pulled it into 1.5-compat on the main repo. Will test it, see if it's all good. If there's no red text, then I'll update the main branch and this is finally 1.5.
Fox with a Shotgun  [author] Aug 26, 2024 @ 12:29am 
Awesome. I'll check it out, and if it's good then this can finally get on the 1.5 bandwagon.
Deadlock Aug 15, 2024 @ 8:39pm 
It's sad that it won't get updated but understandable since you don't play anymore. I do appreciate that you made it at all though.
Fox with a Shotgun  [author] Aug 10, 2024 @ 5:32am 
@Rad Emerald See the previous comment. If you want to fix it, please contribute to the Github. There is a branch for the fix and it's only got a little bit more to go.
The Box Fox Jul 22, 2024 @ 11:25pm 
There is this ver.
https://steamcommunity.com/sharedfiles/filedetails/?id=2893157989

Requires Biotech, tho.
EnhancedTwilight Jul 18, 2024 @ 9:44pm 
aw man :(
Fox with a Shotgun  [author] Jul 3, 2024 @ 3:30am 
@Deadlock Unlikely, since I don't even play Rimworld any more. Please feel free to complete the rest of the task if you so feel inclined - the link to GitHub is in the description
Deadlock Jul 2, 2024 @ 1:16pm 
Looking forward to when you are able to update it. I can wait.
Mismagius Jun 25, 2024 @ 5:19pm 
@Шашлычник ;р i know about that, but i prefer the HAR version and plus, not everyone has biotech DLC (which is somewhat expensive) so...there is that too.
Шашлычник ;р Jun 21, 2024 @ 1:17am 
@Mismagius, I have updated Biotech Revia version to 1.5
Fox with a Shotgun  [author] Jun 14, 2024 @ 5:27pm 
That one already has the update partially done, just some graphical issues to work around.