RimWorld
Revia Race
กำลังแสดง 71-80 จาก 114 รายการ
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อัปเดต: 31 ต.ค. 2020 @ 6: 04pm

[Auto-generated text]: Update on 11/1/2020 9:04:18 AM.

อัปเดต: 31 ต.ค. 2020 @ 5: 51pm

Revia now track the number of sacrifices they've done. Can mix and match sacrifice types to achieve the next Soul Reap tier.

อัปเดต: 30 ต.ค. 2020 @ 6: 27pm

Added settings for sacrifice cost.
Tweaked soul reap to reduce lower-tier damage reduction, and to give pawns with higher tiers of soul reap a value offset (makes more dangerous raids if you have high-tier Revia)

อัปเดต: 23 ต.ค. 2020 @ 6: 10am

-Hair color generation is now randomised.
-Marauders' Skullshatterers and Templars' High Templars now always spawn with 20 melee, 20 shooting, Tough, and 9 tails. This reflects their high status in the warlike Revian society.

อัปเดต: 20 ต.ค. 2020 @ 5: 24pm

[Auto-generated text]: Update on 10/21/2020 8:24:08 AM.

อัปเดต: 1 ก.ย. 2020 @ 9: 04pm

[Auto-generated text]: Update on 9/2/2020 12:04:13 PM.

อัปเดต: 29 ส.ค. 2020 @ 6: 07pm

Added defs for revia slave and wanderers. This should fix the cases where pawns with Revia backstories are spawned, but default to using humans.

อัปเดต: 22 ส.ค. 2020 @ 1: 54am

Added patch check for whether a user has Royalty DLC or not before applying the patch.

อัปเดต: 21 ส.ค. 2020 @ 5: 31pm

Empire is no longer permanently hostile to Revia colony.

อัปเดต: 16 ส.ค. 2020 @ 1: 03am

Updated name generation.