Age of Wonders III

Age of Wonders III

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Items (45)
Age of Wardrobe Extended
Created by FranStar
REQUIRES GOLDEN REALMS AND ETERNAL LORDS DLCS! Add more content to leader creation: -64 new backgrounds to select for leaders. Now in total there are 89 unique backgrounds. -Enables all outfits for all classes. -9 new hairstyles for Goblin females. -4 new ...
Animated Armor - Magical Machine of War
Created by Theocratical Goblin
~~ "He was excited. We had conducted this experiment many times, and it never succeded. But this time we're crossing a line that we shouldn't. To bind a soul to an object, turning it into a machine of war. He started binding the resting soul. The armor sud...
Archon & Tiefling Races Mod
Created by Eomolch
This mod brings back the Archons as a playable race! Pick your class, choose your specialisations and prepare to lead those ancient warriors of light into combat! As of version 1.0 this mod in addition adds a second race, the Tieflings! Emerging from the d...
Army of Animated Corpses (cadaver variant)
Created by Capitan Joruus
Necromancer fan but bored with cadavers crawling around? This small mod (my first one) just raised up cadavers and gave them some hand weapons....Now it seems a real Army...Army of Animated Corpses! I used vanilla resources only! Features: 1- DLC3 required...
Ballista
Created by Gloweye
Adds a Ballista to the Siege Workshop. Click here to see the unit's detailed stats. Trebuchet is moved over to the Master's Guild, with some modifications to make it more effective against walls and machines, while less effective against other targets. It'...
Beastman Dwelling
Created by Eomolch
This mod adds a new dwelling to the game: The Beastman Dwelling. It fearures 4 new units and gives a new home to the vanilla game Kobold unit. The dwelling is fully functional, so apart from some polishing the mod is already finished :) There are still som...
Build Wraiths
Created by tesb
Adds two empire upgrades that allows Necromancers to produce Wraiths and Wraith Kings. The Necromancer versions are slightly more expensive than the ones build in dwellings and come quite late research wise, thus an Archon Revenant dwelling is still a majo...
Ceremonial Elf Guard Spear Mod
Created by Outis
The Ceremonial Elf Guard Spear has the same stats as the Vicious Short Sword. This mod gives the Ceremonial Elf Guard Spear the Polearm skill and removes the +1 Melee Damage to give variety between the items. REQUIRED EXPANSIONS: none, works with all...
Chivalrous Intentions
Created by That Human
For non-Steam users: https://www.moddb.com/mods/chivalrous-intentions Please note: Many units use DLC content to work! Without them many units will be missing! If you have problems with invisible models: https://steamcommunity.com/app/226840/discussions/0/...
Corrupt the Source - Extensions
Created by Gloweye
A Corrupted version of the Inn, called the Haunted Inn, is implemented, and a Cleansed version of Well of Souls, called the Well of Life. A Cleanse the Source spell will reverse Corrupt the Source. Well of Life, Haunted Inn, Corrupted Farm and Corrupted Sp...
Cosmic Happenings Expanded
Created by Naetell
1.2: Crystal Crisis and Social Uprising changed to 50% reduction and 3 turn duration. 1.3: Lowered the number of dragons spawned by the year of the dragon event. This should fix the crash when the event tries to spawn too many dragons on a single hex. 1.4:...
Decodence - Leader Customizations
Created by Charlatan
Decodence Mod: Leader Customizations This part of Decodence contains a collection of new Leader Customization Options! = BASE DECODENCE MOD - LARGE COLLECTION OF MAP EDITOR FEATURES = http://steamcommunity.com/sharedfiles/filedetails/?id=520692430 = OPTION...
Decodence - Map Editor Content
Created by Charlatan
Decodence Mod: Various Editor Upgrades! Decodence Mod wants to satisfy your decadence - create decorated decadent maps - decorative decals now included! = LEADER CUSTOMIZATION ADDITIONS = http://steamcommunity.com/sharedfiles/filedetails/?id=605046990 = OP...
Decodence - RMG Integration
Created by Gloweye
Decodence Mod: RMG Integration The aim of this patch is to include all Decodence's changes into the Random Map Generator. Includes: - Themes: --- Tundra --- Autumn - Structures: --- Sword of the Ashen Rose (Water Structure, seperate randomization, equal ch...
Decodence for Empire Building Mod
Created by Der Mentat
This mod fixes some compatibility issues between the Decodence RMG Integration and the Empire Building Mod. Without this mod racial gouvernance won't work properly. Additionally it adds four Mythical City Upgrades to the new structures from the Decodence M...
Deluxe Specialization Combination Selection
Created by Samurai190
This mod adds various combinations of existing Specializations, even three No Specialization Specializations and Class Specializations for many, many possibilities! Bug fixes and optimization update to 1.3: Fixed Draconian Succubi being Dwarven Succubi. Le...
Empire Building Mod
Created by Der Mentat
As the title says the main purpose of this Mod is to bring more depth to the Empire Building aspect of Age of Wonders. This includes as an essential part an expansion of the concept of Mythical City Upgrades – but the Mod contains also a lot of other conte...
Enhanced Garrison
Created by CapitaineYolo
This Mod provides Cities with extra Defense Mechanisms, with the Intention of makeing Games more grindy, and Battles more grand. These Buildings now have the following effects: -All Unit Training Facilities (Arena, Guard House,..) are now Racial Buildings ...
Epic Mounts V1.5
Created by Musashi
Adds big variants of existing mounts to the game. Golden realms and eternal lords DLC needed. The mounts have powerfull abilities. They are added to item sets, so they can be found as rewards although very rare. Mounts added: Giant Dire Panther Giant Tiger...
Expanded Beast Horde
Created by Outis
This mod expands the animals that will be summoned by the Call Beast Horde spell. In Vanilla, the animal pool was limited to 6 animals. This mod expands the spell from 6 to 17 animals. The pool is limited to Tier 1 and 2 animals to prevent from being OP. T...
Extended Settings - More Game and Map Setting Options
Created by Samurai190
UPDATE 1.3 adds: Added a new Map Type - Single Continent (quite chaotic) Added Starting Expenses options Added various new Game Speed options in RC:x% CGR:x% format Increased the max number of minutes for Turn Timer to 255 Seals of Power - Increased Seals ...
Extra Special
Created by HousePet
Currently adds Enchanter, Summoner, Cosmos Adept and Cosmos Master specialisations to the game. In future it may expand the existing specialisations a bit. Cosmos Adept Inherent: +5 mana from Mana Nodes. Cosmic Blast: Rank 1 Tactical. A single target versi...
Extra Support Units
Adds new, tier 3 mounted support units to each race's core lineup (the Frostlings get a new t3 cavalry unit instead). Each unit has at least 1 new, unique ability, a new icon and modified textures for a new look. Direct downloads can be found in the OP of ...
Fallen Angel Immunity to Petrifing Scream
Created by tesb
This mod makes Fallen Angels immune to the Petrifying Scream ability, so they do not petrify each other, if you have multiple Fallen Angels in an army. Fallen Angels can still be petrified by other abilities though....
Frost Specialization
Created by Nolan Kotulan
Inspired by the White Walkers of Game of Thrones and the Frostlings of Age of Wonders III, this mod adds the Frost specialization which is a mix of the cold and ice related skills found in the Air and Water specializations, without including unrelated ones...
Garrison Command
Created by tesb
Overview: Adds two Empire Upgrades for any class that reduce tier 1 unit and tier 1 and 2 unit upkeep respectivly, as long as those units are garrisoned in cities. Motivation: While there are numerous advantages in tactical combat for Defenders, on the str...
Marine Expansion Mod
Created by Franziskus
This mod deepens the marine warfare experience. FEATURES: - Each race can recruit one of 10 new ships (man-o-war, pest boat, elfen cruiser, whaler, fireship, ghost ship, flagship, privateer, artillery ship and party boat) - one new marine treasure site (de...
More Colors for Coat of Arms
Created by Nolan Kotulan
This mod adds 1 grey and 20 carefully selected vanilla friendly colors for coat of arms. Colors remain different enough from each other as well as from vanilla ones to avoid any confusion. These colors have also been chosen to perfectly fit the vanilla gam...
New Arsenal
Created by Griff
Adds 2 new buildable units for each race, 1 x Tier3 and 1 x Tier4. Two new buildings are added for each race, which are required to start producing the corresponsing units. The new racial T3 building has similar perks to the vanilla T3 building. The T4 bui...
New Arsenal for Empire Building Mod
Created by Der Mentat
To use this compatibility patch you need additionally both base mods: the New Arsenal mod and the Empire Building mod. I didn’t test the mod extensively yet, so if you encounter any issues, just post in the comments....
Obsidian Dragons in Dwellings
Created by Tombles
This mod allows the player to build Obsidian Dragons and Wyverns in the Dragon Dwelling. It is one of the example mods from the Modding Guide....
Racial Heritage Mod
Created by Eomolch
This mod aims to add subfactions to each race, one for good and one for evil alignment (production isn't tied to alignment though). This includes 4 new units (2 per subfaction) which are unlocked in separate and mutual exclusive building chains that give s...
Racial Heritage Mod - Archon & Tiefling Extension
Created by Eomolch
This mod extends the racial heritage mod for the archon and tiefling races. Now you can discover the effects of centuries passed in the shadow realm on the archon people. What will happen when those, that embraced its corruption and magic, will rise to pow...
Racial Reinforcements
Created by Axios
Forward Note Now when called for I am always ready to get 'stuck' in with the men, feel their pain as if it were my own. This is an important trait of leadership as I'm sure you have gathered already from this tome. Why on my last campaign I had to make do...
RMG Compatibility - CtS and Decodence
Created by Gloweye
This is a compatibility patch that allows Decodence and Corrupt the Source - Extensions to work together in the Random Map Generator. Required Mods: Decodence - http://steamcommunity.com/sharedfiles/filedetails/?id=520692430 Decodence RMG Integration --- h...
Structure Reward Variety
Created by Godzillamancer
This is a fairly simple mod that expands the possible unit rewards for clearing some low-level sites. By default, the Great Farm can only give you a reward of a Warg, Boar or Tiger. This mod expands that to also have a chance for any of the other non-evolv...
Super Dynamic Structure Generation
Created by Samurai190
Super Dynamic Structure Generation mod aims to make generation of structures(Treasures, Treasure Sites, Visit Structures, Spawns, Hearts and Watchtowers), Cities and Dwellings more dynamic by dramatically decreasing the minimum distance needed between Stru...
The Old Man and the Sea
Created by Eomolch
This mod aims to enrich the water content of the game and increase the relevance of sea units and ships. This is the 2.00 version of the mod which is now featureing an additional sea dwelling as well as mythical city upgrades for the new water structures. ...
Theme Spells
Created by Firestroker
Theme Spells V1.1 Modified 1 existing spell and added 4 new spells to Specializations to control themes within domain radius. Water Adept Drench the Land •Changed to Water Adept spell. •Increase mana cost to 50 Language Support German now supported •Specia...
Theocrat unit: Knight of the Temple
Created by ✞ Gamlingwine
Notice: this unit is available only to Humans, Dwarves and High Elves for lore-wise reasons. Although I am no expert of Age of Wonder's story, the societies and material culture of each race were more or less copied from other universes, e.g. Tolkien's, D&...
Tower of Magi
Created by Shocky
Adds a new exploration building with 11 combat scenarios. Unique look and icon that is an unused Wizards Tower Ruins in it's unharmed glory. Spawn with random map generator or place it your maps. (and link back here as req.) v2 Now with new mystical upgrad...
V-Mods: Domain
Created by Varegi
V-Mods: Domain Adds a few upgrades to increase your domain size to the city buildings after you have Masters Guild, Observatory, Stone Wall and War Hall built in it. Also changes all the spread-type spells like Arctic Empire to spread in an almost doubled ...
V-Mods: ECCH - Box of Cataclysms
Created by Varegi
V-Mods: Epic Cataclysms and Cosmic Happenings - Box of Cataclysms I highly recommend using this with my other mod (Invasions), or any other mod that adds harsher happenings to the game. Modifications to the Box of Cataclysms: - Changed the casting point re...
V-Mods: ECCH - Invasions (Lite)
Created by Varegi
V-Mods: Epic Cataclysms and Cosmic Happenings - Invasions (Lite) Modified version of the original mod (1.5) as requested. Should work just as well as the original, except that it contains only 6 of the happenings (The Old Gods and the Grand Harvest). So th...
Variants Arsenal
Created by Garresh
New Units Videos! Rocket Launcher - https://www.youtube.com/watch?v=aD3CfJcAElU Legionary - https://www.youtube.com/watch?v=sbw56JtA6t0 The Variants Mod adds an arsenal of new units to each class's lineup, granting them powerful new tools to decimate their...