Age of Wonders III

Age of Wonders III

154 ratings
New Arsenal
File Size
63.778 MB
Dec 29, 2017 @ 10:28pm
Aug 16 @ 7:00am
15 Change Notes ( view )

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New Arsenal

Adds 2 new buildable units for each race, 1 x Tier3 and 1 x Tier4. Two new buildings are added for each race, which are required to start producing the corresponsing units. The new racial T3 building has similar perks to the vanilla T3 building. The T4 building requires both T3 buildings and Masters Guild, and gives extra medal for all Tier3 units built in the city.

Table of units stats[]

Dilaguna (several awesome models)
Charlatan (airship model)
AndreP (german translation)
Alpha Titan (missing unit descriptions & feedback)
Der Mentat (compatibility mod for EBM)
Icezera (compatibility mod for Deluxe Specialization mod)
Several other people who gave valuable ideas & feedback.

Compatibility patches:
For Empire Building Mod
For Deluxe Specializations Mod

Suggestions on improving the units further are welcome.
Popular Discussions View All (2)
Jan 4 @ 7:08pm
Missing units models
Jun 23, 2020 @ 10:34am
Pale orc
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Fonzosh Jul 17 @ 1:07am 
@griffith No secret spell, more a high tier elemental spell that you only can get if you choose double elemental. For example, Summon Efreet Lord, SummonDjinni Lord aso. As of now, the only one you get a tier IV summon from is the Aligment specialization. Would love to see someone implementing the same for the elements.
GorbadIronclaw Jun 28 @ 5:52pm 
Found the issue. It was EBM compatibility patch problem - Pale orc version for classic building had old stats and Regrowth included.
Griffith  [author] Jun 21 @ 2:27am 
Seems the whitemane is using the old version for some reason. Probably the compatibility of new arsenal isn't optimal in all cases.

Would that be a secret spell? Generally im in favour of adding some unusual kind of units, but dunno if I'll be adding many personally. I recommend testing Chivalrous Intentions if you wanna have many more units.
Fonzosh Jun 20 @ 11:42am 
I love this mod and is currently running it with legendary units mod and a lot of others. Seem to be working. What I wonder is, will there be any update or is it doscontinued? Why Im wondering is because what would be perfect (and a lot of for work for a splendid modder :lunar2019grinningpig:) is a tier 4 elemental summon. Would that be possible?
GorbadIronclaw Jun 20 @ 1:18am 
After checking closer it seems it may be issue of Racial Heritage conflict. In Whitemane Tribe city I'm able to build Pale Orc with regrowth while in Blackskull Tribe city he has regeneration as per book of wonders description.
Griffith  [author] Jun 19 @ 11:58pm 
Possibly. What other mods are you using?
GorbadIronclaw Jun 17 @ 4:26am 
I observed strange thing - Pale Orc has got regeneration in book of wonders, but regrowth when being build from city. Can it be result of a mod conflict? Dec 5, 2021 @ 3:49am 
very good
Kerovanka Nov 29, 2021 @ 7:00am 
and many people compelled use similar mods from you
can yuo to create another version of mod without path of cold on doom volf?
Griffith  [author] Nov 28, 2021 @ 9:08pm 
I don't think that's a good enough reason. There are several other units with path abilities, and path of frost was doom wolves signature ability in previous age of wonders game also.