Age of Wonders III

Age of Wonders III

84 ratings
New Arsenal
 
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File Size
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63.775 MB
Dec 29, 2017 @ 10:28pm
May 28 @ 7:44am
8 Change Notes ( view )

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Description
New Arsenal mod
version 1.4

Adds 2 new buildable units for each race, 1 x Tier3 and 1 x Tier4. Two new buildings are added for each race, which are required to start producing the corresponsing units. The new racial T3 building has similar perks to the vanilla T3 building. The T4 building requires both T3 buildings and Masters Guild, and gives extra medal for all Tier3 units built in the city.

Credits:
Dilaguna (several awesome models)
Charlatan (airship model)
AndreP (german translation)
Alpha Titan (missing unit descriptions & feedback)
Der Mentat (compatibility mod for EBM)
Icezera (compatibility mod for Deluxe Specialization mod)
Several other people who gave valuable ideas & feedback.

Compatibility patches:
For Empire Building Mod
For Deluxe Specializations mod

Updated table of unit stats [docs.google.com]

Suggestions on improving the units further are welcome.
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165 Comments
Griffith  [author] Aug 2 @ 5:55am 
I also made a table of most of the unit stats for any1 interested. See the description above for a link.
Griffith  [author] Aug 2 @ 5:53am 
Thx. Yeah the new T4's are expensive (about 25% more than class T4's), but its because you don't need to commit any research to get them. The cost is similar to dwelling T4's of the balance mods we use to play competitively.
Anderson Aug 1 @ 10:21pm 
Very nice mod, fleshing out the races a bit. I have to say, though, some of the T4 racial units are very expensive, while not being up to par. the Red Dragon is pretty badass, but Doom Wolf looks quite weak in comparison. Given the cost, it seems unlikely anyone would build their T4 racial, over the class unit.
Revan111295 Jul 18 @ 5:13am 
Fair enough. :)
Griffith  [author] Jul 18 @ 4:44am 
No promises :-)
Revan111295 Jul 17 @ 4:20pm 
Is it possible for bigger regiments compabilty? if not that's fine. :)
Griffith  [author] Jul 17 @ 6:33am 
Aight, thx for the info. Maybe could check later if its possible to increase compatibility for those mods.
tor_makir Jul 17 @ 5:35am 
I think Revan111295's observation applies to me as well. I think the enhanced garrison mod (empire building compatible version) is messing with your mod. Pity, I really wanted garrisons to be a bit more exciting. However, if its a choice between your mod and his, I would rather go with yours.
Griffith  [author] Jul 16 @ 10:46am 
Good to hear :-)
Revan111295 Jul 16 @ 9:29am 
Also esb version of the enhanced garrison conflicts but normal version is fine. So it's working fine now and it's awsome mod! Thanks. :)