Age of Wonders III

Age of Wonders III

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Chivalrous Intentions
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File Size
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68.561 MB
Oct 13, 2018 @ 10:04am
Aug 11 @ 8:18pm
273 Change Notes ( view )
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Chivalrous Intentions

Description
Please note: Many units use DLC content to work! Without them many units will be missing!
For non-steam users: https://www.nexusmods.com/ageofwonders3/mods/45

A myriad of new units, 410 in total. Some for races, some for race-class combinations. Meant to make the game even more assymetric and immersive. Balance is still key, however.

Tries to not draw inspiration from other games and media but instead from history, folklore, mythology and random ideas of mine.
Edit: Oh, and plenty of classics. AoW 1 and 2 units aplenty. Avoiding units already touched by other mods the best I can.

Units are separated into standard units, class units and half-class units. Half-class units can only be trained by a specific class, but can still appear as rewards or in starting armies for others.

Some units require specific mystical city upgrades such as the various human Knight Orders while elven nobility require the Grand Palace.

There are also numerous non-faction and minor faction units, ranging from Archons to Trolls. This also means that once these forces attack, their troops are more varied and as a result, potentially more deadly. This mod also gives Necromancers the ability to train skeletons in their cities, so now you can amass armies of spooky scary goodness.

The mod also contains some new invasion events balanced around game progression.

Designed with compatibility in mind but is incompatible with "Deluxe Specialization Combination Selection", probably due to how it heavily modifies tech trees as long as you use Secondary Class Options (big thanks to darth.cygnus and Catmeister for this!).
It is possibly also incompatible with M.Ul.E's AI Booster 0.9, but it could be another issue with that mod as it appears to be left incomplete since 2016.
If you encounter incompatibility please let me know!

PS: Keep the number of mods you run to 30 or less. The game becomes unstable beyond that point. This is regardless of what the mod does. This is something anyone running any mod should know and most find out the hard way.

It is recommended to finish your current game before adding or updating mods.

If you like what I do you can donate below:
https://www.subscribestar.com/chivalrousintentionalmodding
Popular Discussions View All (13)
505
Aug 16 @ 10:57am
PINNED: The Council Hall with Chivalrous Intentions
That Human
1
Aug 6 @ 8:38am
PINNED: Want to help out?
That Human
62
22 hours ago
PINNED: Chivalrous Intentions Complete Unit List
That Human
< >
1,384 Comments
That Human  [author] 11 hours ago 
Added a SubscribeStar for those who want to donate. No benefits beyond my gratitude.
Gladen Aug 16 @ 4:48am 
This should be made into a stick thread on the forums. I heard about this problem several times on other mods
TinyTooth Aug 16 @ 12:44am 
It's very strange that the game isn't completely unable to recognize the correct "Documents" location, because it actually loads the mod normally without doing this, it just doesn't recognize the new models and effects.
TinyTooth Aug 16 @ 12:44am 
The Documents folder is a special folder. Its icon is not a normal folder. If your system is not in English, the name will change, but the meaning is "document". Its location defaults to the C drive, unless you manually change its location. The one under OneDrive is not the "document" we are looking for.

The mod files are automatically placed in "My Games\AoW3\UserContent" in the "Documents" folder, and the problem is that the game's launcher may not recognize this location. When it cannot be recognized, it will generate a "Documents" folder on the drive where the document folder is located, but the name of this folder is likely not "documents" but a string of garbled characters, this is what we are looking for. Finding it is actually very easy, you just need to search for "My Games" directly on the drive where "Documents" is located. Then put the mod files in "Documents\My Games\AoW3\UserContent" into each "My Games\AoW3\UserContent". Problem solved.
tazarbill Aug 15 @ 10:10pm 
TinyTooth i have the same problem missing some unit bodies but i lost you. Where is the documentation files location? How i can find it? aow 3 is installed in the usual c:/program filesx86/steam/steamapps/common/aow3. I checked in C:\Users\tazar\OneDrive\Documents\My Games\AoW3 but there are 5 folders inside ,campaigns logs maps profiles user content. Didnt found something there
That Human  [author] Aug 15 @ 6:11pm 
Glad to hear it worked out. I am afraid that the game may become a huge hussle to start in the future due to things like this and the launcher. I am already dreading moving over to a new computer. I hope that Triumph releases an update and problems like this will also be eradicated, but I am sure they are busy working on AoW4 at the moment.
TinyTooth Aug 15 @ 5:13pm 
I found the reason, you are right, it does have something to do with the location of the game documentation.

It should be because of the system language. Although the game can correctly locate the location of the document, it will still create a useless document folder in the drive where the document is located. This is why the game cannot read new models and effects created by modders.

And I don't know why this new folder is not called documentation but a string of garbled characters, it should be because of the system language. The gibberish name took me a long time to find out, but now it's over, I put the mod files in this folder and the problem is solved. . .

Other people with the same problem should also be for this reason. . .

Thank you so much for the reminder. Your mod is definitely the greatest one, it gave me hundreds of hours of new experience after the vanilla content, and now I can keep playing it~
That Human  [author] Aug 14 @ 1:01pm 
Thanks! I may not respond to all comments but I read them!
Shar Dundred Aug 14 @ 12:57pm 
I think I already said that but: Absolutely amazing mod, really digging what you added here, keep up the good work!
That Human  [author] Aug 14 @ 7:03am 
Sorry, I am not sure what is causing it. What I know is that it seems to be some sort of failure to load custom models or edited models present in .clb files. But why exactly I cannot say.