Age of Wonders III

Age of Wonders III

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Racial Heritage Mod
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7.375 MB
Oct 12, 2015 @ 11:49am
Mar 17, 2017 @ 9:40am
39 Change Notes ( view )
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Racial Heritage Mod

Description
This mod aims to add subfactions to each race, one for good and one for evil alignment (production isn't tied to alignment though). This includes 4 new units (2 per subfaction) which are unlocked in separate and mutual exclusive building chains that give some additional boni for certain units or the city itself.

Building chains generally look like this:
- 1st subfaction building: general city boni, no building needed
- 2nd subfaction building: unlock 1st subfaction unit (tier 2) and boni for one of the baracks units, needs 1st subfaction building and baracks
- 3rd subfaction building: unlock 2nd subfaction unit (tier 3) and general city boni, needs 2nd subfaction building
- 4th subfaction "building": costs only mana, newly produced racial units gain the new subfaction trait, needs 3rd subfaction building

Factions for the different races:
- High Elves: Dark Elf Heritage vs. Wood Elf Heritage
- Humans: Occultists vs. Visionaries
- Frostlings: Wolfkin vs. Children of Artica
- Draconians: Firedrake Heritage vs. Lizardman Heritage
- Goblins: Boglings vs. Hob-Goblins
- Dwarves: Order of Stormy Heights vs. Order of the Deep
- Tigrans: Sun Cult vs. Moon Cult
- Halflings: Shroomer Clan vs. The Vigil
- Orcs: Blackskull Tribe vs. Whitemane Tribe

******Important Information***********
- the mod should now be compatible with any other mod that also adds new city upgrades (this doesn't mean that other side effects can't occur)
- the mod is now compatible with the alignment city spells (they will overwrite the alignment like for any other units, so e.g. you can create dedicated to good dark elves now)

******Known Issues******
- the AI won't use the witch lightning ability of the hag
- units adjacent to the hex where the aether gate is spawned can't use the use aether gate ability until they move one hex away and back next to the aether gate again (I reported this, but devs won't fix it since it's no feature of the core game)
- for players with lower spec PC's that use >= high texture quality it can happen that some of the new unit's models (e.g. high elf spider queen model) are only partially visible

*******Compatibility*******
- compatibility mod for the regiments mod by Inviktys : http://steamcommunity.com/sharedfiles/filedetails/?id=615525665
- there is an extension of this mod for my new archon race: http://steamcommunity.com/sharedfiles/filedetails/?id=908865713

******Credits*******
- Flenoom, for showing me how to vastly improve my spider queen model
- L_M_Glegg, for writing those great unit descriptions
- Franziskus, for translating the unit descriptions into german
- Charlatan for allowing me to use his amazing airship model

*******My other mod projects******
- Hero Development Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=524567032
- Hero Professions Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=616553983
- The Old Man and the Sea: http://steamcommunity.com/sharedfiles/filedetails/?id=688927870
- Beastman Dwelling Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=766737160
- Archon Race Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=897959715
Popular Discussions View All (4)
79
Mar 20 @ 11:17pm
Bug Reports
Eomolch
35
May 28, 2016 @ 7:33am
Balancing Suggestions
Eomolch
21
Jun 12, 2016 @ 4:15am
Change Logs
Eomolch
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411 Comments
HjAa Apr 3 @ 4:11pm 
This is a common bug not unique to this mod. The problem lies with your game files and you might need to verify them or re-install the game.
ずっと前私もその問題がありました^^
kosei Apr 2 @ 8:00am 
I’m Japanese.
some unit are invisible.Is it possible to fix bug?
HjAa Mar 2 @ 1:38pm 
Indeed, this mod brings all the statues.
Guvenoren Mar 2 @ 3:32am 
I suppose the Statue of the Woods is because of this mod?
CapitaineYolo Jan 15 @ 11:02pm 
Hello ^^ I have a question and figured I'd best ask you - do you know of a way to preview a units animations without having to enter the game? Thank you :)
HjAa Jan 8 @ 10:07am 
It does work fine with Shadow Realm, no? You mean to add Dark Elves specs?
Dragon Jan 7 @ 9:56am 
Any compatibility patch to work with the Shadow Realm Expansion?
Rama Dec 19, 2021 @ 7:11am 
Hello, added Russian translation in the mod, please add https://disk.yandex.ru/d/GDJDBv13T17x6w
Dragon Dec 2, 2021 @ 10:24am 
I think I may have found why the Frostlings cannot build their level 1 dedicated to evil building, cause in the Tome of Wonders it says to get to the Hunting Lodge it requires the Barracks and not the level 1 building, what ever it may be called =)
Dragon Nov 24, 2021 @ 3:14pm 
the Frostlings dont have the deticated to evil building to build, it's just the Ice Totem which is the deticated to good building path.