Age of Wonders III

Age of Wonders III

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New Arsenal for Empire Building Mod
   
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0.429 MB
Mar 3, 2018 @ 2:01pm
Aug 5, 2018 @ 8:13am
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New Arsenal for Empire Building Mod

Description
To use this compatibility patch you need additionally both base mods: the New Arsenal mod and the Empire Building mod. I didn’t test the mod extensively yet, so if you encounter any issues, just post in the comments.
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46 Comments
Fonzosh Oct 11 @ 3:59am 
Hi, just wondering (and Im asking you since the creator of empire building mod isnt active any longer). Is it possible to get this mod, Empire building mod (and its affiliates), Legendary units for empire building mod and Tier 5 to work together (I would love to get Oiylys elemental tier 4 into the mix also, but that is to much to ask :steamsad: )? Ive tried several ways but I really cant make it work.
Der Mentat  [author] Jun 1 @ 9:21am 
I've heard recently that there might be an issue with the accessability of some units of the EBM. I'll do some tests during the next weeks...
$i$yphu$ Jun 1 @ 8:09am 
I notice this was last updated ~9 months behind the New Arsenal mod. Does it still work bug-free?
USeagull Apr 7 @ 2:49pm 
Awesome thank you for the compatibility patch how have overlooked the New Arsenal mod and great work on the Empire Building Mod

i have noticed one slight problem that should require an easy fix...This only happens when selecting the Veteran's Hall, when i select the New Arsenal buildings the link to the tome always goes to the Abyssal Ridge and not to their respective pages in the tome. Does any body else get this?
Der Mentat  [author] Mar 28, 2019 @ 1:26pm 
Great to hear it works now. Crushes seem to be common issue for people that use several mods that add a lot of content. But I don't think there are any options to prevent this. At least the next game (AoW PF) will be able to include more content.
rjrozen Mar 27, 2019 @ 7:52am 
Determined the problem - conflict with littleShepherd's EBM conversion. Disabling that mod allowed the new buildings and units to show up. But the game still crashes when playing on the largest maps.
rjrozen Feb 23, 2019 @ 5:22pm 
Not working for me. I have the EBM and all of the EBM-compatible mods installed, and neither the arsenals nor the new units appear. Also, the game crashes at around the 160-turn mark (playing on largest world map) and cannot be continued.
Der Mentat  [author] Jan 6, 2019 @ 1:16pm 
Sounds good! Feedback, especially regarding balance is always welcome :)
Gabriel Jan 6, 2019 @ 10:47am 
Thanks for the reply Der Mentat.

I make my living as a dev, so i know pretty well as some "simple" requests might take days or even weeks of work and generate some collateral that are worse than before the request itself, heh.
So, I'm playing a game with my gf right now (We usually play in teams of 2 against AI in the same numbers). We will take notes of our thougths about balance between T3, tree distribution and governance effects (which seem inexistant in the arsenal mod) and I will try to make some adjustments myself after i have some grasp of the inner changes of both mods (i have take a liking for mods and the mod tools themselves both on AoW and Civilization). I'll share it here when (and if) I have some degree of success.
Der Mentat  [author] Jan 6, 2019 @ 8:22am 
The Veterans Hall and the New Arsenal building are much less balanced compared to each other though. If you'd choose the veterans hall you prevent at the same time that the city can ever produce racial T4 units.

Besides, this request sounds pretty easy to implement but would actually take some time (which I currently don't have) because I created hidden duplicates of several buildings to make it work in the current version and would of course need to change this completely.
When I have time for modding later in the year I'll consider it again but I can't promise anything.