Age of Wonders III

Age of Wonders III

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Decodence - RMG Integration
   
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0.675 MB
Dec 23, 2015 @ 9:57am
Jan 16, 2016 @ 1:54pm
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Decodence - RMG Integration

Description
Decodence Mod: RMG Integration

The aim of this patch is to include all Decodence's changes into the Random Map Generator.

Includes:
- Themes:
--- Tundra
--- Autumn

- Structures:
--- Sword of the Ashen Rose (Water Structure, seperate randomization, equal chance to Sunken City)
--- Travelling Circus (Recruitment Structure, weighted with distance and ratio to Inns)
--- Wicked Flames of Ghrauth (Visit Shrine, weighted against other Shrines)
--- Tomb of Les the Almighty (Exploration Site, weighted against the same weight group as normal Tombs)
--- Home of Ravens (Exploration Site, weighted against the Forbidden Sanctum weight group)
--- Foundry (Exploration Site, weighted against the Tomb/Ancient Ruins weight group)

Notes:
- It appears Autumn and Tundra themes can't be weighted. I'm experimenting with Dummy weights and/or tying them to the Arctic/Temperate sliders, but for now, consider them to have the slider all the way up.
--- Sadly, it's impossible to tie these themes to the sliders directly. Still exploring possibilities, but chances of success are very low.

Requires:

Decodence:
- http://steamcommunity.com/sharedfiles/filedetails/?id=520692430

Compatibility
Compatible with Corrupt the Source - Extensions, from the same creators, with this patch:
- http://steamcommunity.com/sharedfiles/filedetails/?id=609537794

Compatible with The Old Man and the Sea from Eomolch, with this patch:
- http://steamcommunity.com/sharedfiles/filedetails/?id=691916531

Compatible with Empire Building Mod from Der Mentat, with this patch:
- https://steamcommunity.com/sharedfiles/filedetails/?id=1112541495
Popular Discussions View All (1)
0
Jun 22 @ 1:21pm
Bug list
Loboramdk
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141 Comments
Rodrius May 22 @ 9:09pm 
hi, as USeagull asked, you had looked at the compatibility Mod with the Old Man and Sea yet?
USeagull Mar 31 @ 6:32am 
Hi Charlatan just wondered if you had looked at the compatibility Mod with the Old Man and Sea yet?
Charlatan  [author] Jan 9 @ 8:58am 
The Shadow Elves and the new mods combining stuff! Damn good idea! Someone there might have the original files ! I'll try to ask them!
USeagull Jan 8 @ 11:26pm 
Hi Charlatan sorry to hear about injury and I wish you a speedy recovery. The only problem I can see when playing both mods is the structures from OMAS (sea weed, coral reef etc) and dwelling are in the Tome but don't seem to spawn in the RMG. This is playing with the new Shadow Elves mod as well so could test it without that. Is there an easy way to test if mods are working properly instead of just looking on the map to see if things have spawned on there?
Charlatan  [author] Jan 8 @ 4:00pm 
@USeagull No, I dont have better things to do than fixing up my mods for my followers! Its just that it is really complicated. You don't need to be sorry, but please be patient. This Autumn I had a bad injury to the shoulder of my main arm, and I type very slowly.
I hope to find a way to patch this without offending Eomolch's work. Honestly, Despite looking through it I dont remember which exactly all the issues were - and since it crashes now, its hard to see. If my arm feels better and I got time, im sure I can find it.

Thank you for appreciating our mods !
USeagull Jan 8 @ 3:53pm 
Any news on an old man and the sea compatibility patch Charlatan? Sorry to ask again and I'm sure you have got better things to do but I really want to play both mods together :steamhappy:
Charlatan  [author] Jan 8 @ 12:09pm 
@AlienArtificer It could be removed if I perform quite the vasectomy on my mod and upload it as a separate version.

I searched long and wide but found simply no way to mod the User Interface of the RMG options, and new terrains automatically take 1.0 if theres no slider.
AlienArtificer Jan 7 @ 9:41pm 
So am I correct in understanding that tundra and autumn can only ever be of equal weight to every other kind of biome, and that's only by turning all their sliders all the way up? And there isn't a way to turn that off and just play with the spawned structures and/or the shadowrealm with the mods for that?
USeagull Jan 7 @ 12:06pm 
Oh that's a shame, did Eomolch give you permission when you made the first patch? Or can you get his permission?
Charlatan  [author] Jan 7 @ 8:16am 
Mmmh this is a little complicated, these files record whether it was already uploaded before and who made it, if that doesnt align, you can't upload it. I would need to look into making a new patch.
Problem: Not allowed to do so without the permission of the creator of Old Man and the Sea.