Age of Wonders III

Age of Wonders III

473 ratings
Empire Building Mod
File Size
12.972 MB
Aug 16, 2016 @ 12:45pm
Oct 29, 2019 @ 4:29am
20 Change Notes ( view )
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Empire Building Mod

As the title says the main purpose of this Mod is to bring more depth to the Empire Building aspect of Age of Wonders. This includes as an essential part an expansion of the concept of Mythical City Upgrades – but the Mod contains also a lot of other content that is linked to the Empire Building idea: for example several new units for each race that get available if a city is developed in a particular way and that provide some substantial new synergy effects.

For an overview of the features I’ve created a separate Manual:

It shows the changes and their purpose more illustrative than I could describe it here. Summarized the changes are related to the following things:

- several new buildings that allow more economic and military specialization for cities

- 27 alternative racial units with more variation in unit types (e.g. additional tier II and III archers and irregulars) to make the respective (old and new) mythical city upgrades more valuable

- a more complex Hero upgrade system

- 2 additional combat spells for every class that strengthen different ways for each class to use magic (e.g. combat summoning or crowd control)

The Mod needs both DLCs.

The Empire Building Mod is available in English, German and thanks to mourioche for the most part now also in French (around 90% are finished).

Because this mod changes a lot of data the compatibility is not very high. To make it work together with the Triumphant Heroes you need additionally the following mod:
For compatibility with the PBEM and Single Player Balance Mod you need additionally:

To make it compatible with mods that change heroes you can use the reduced version instead:
It removes all hero upgrades from the Empire Building mod though.
Popular Discussions View All (7)
May 27 @ 12:41am
Some Balance discussions / ideas / complaints
Aug 21, 2017 @ 7:39am
Activate the Mod
May 29, 2018 @ 3:00am
Building Bridges?
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jeonter May 26 @ 8:32pm 
I wish their is a compatibility mod for Shadow realm and Wastelands...
When I use two mods together some of shadow realm and wasteland unts have missing body parts or clothes become invisible.
Der Mentat  [author] May 13 @ 11:58am 
All units from the basic EBM should be included in the manual (linked in the description above).
TemplarKing May 9 @ 6:18pm 
Is there a list of all the units you used in this? I am going to attempt to make a compatability patch for "Leveled units very strong"
Koopa Troopa Apr 4 @ 9:14pm 
but does the AI know how to play this?
Der Mentat  [author] Mar 29 @ 1:13am 
Sorry, but this would be a lot of work and currently I'm fully occupied with completing the Adventure Mod.
skaz88 Mar 15 @ 8:55pm 
Can you make a patch for Eomolch's Archons?
Der Mentat  [author] Feb 2 @ 4:15am 
It's not called EBM but Adventure Mod ;) So currently I'm actually indeed completely focussed on Planetfall. Unfortunately there's no further update planned for the EBM.
chi Feb 1 @ 2:23am 
Hi, just chiming in to ask, if there's any news rregarding Shadow Realm compatibility? I checked to see if there's an EBM for Planetfall, since you wanted to move on, but there isn't, so I figured maybe you're still not fully invested there and there's a chance you'll yet update EBM? ;)
Closet Deadpooler Dec 31, 2020 @ 11:20am 
The Sylvan safekeepers seem really underwhelming to me. They have a buffed T1 ranged attack that requires you to weaken their already low defenses, they're slower than most cavalry, they have subpar damage due to only getting one attack and not getting any damage buffs as they level. Their aetherbound effect is a good support ability but they're a liability in most cases. Plus the support cost and time to level of a T3 makes them even worse.
Timujin Dec 19, 2020 @ 4:55pm 
Will this be compatible with the V heroes mod?