Age of Wonders III

Age of Wonders III

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PBEM Balance for Empire Building Mod
   
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0.496 MB
Jun 15, 2017 @ 1:54pm
Oct 29, 2019 @ 4:39am
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PBEM Balance for Empire Building Mod

Description
This mod makes the Empire Building Mod compatible with the PBEM Balance Mod from hilliadan and Zaskow. Currently it’s based on v1.2.8.

You need the PBEM and Single Player Balance Mod as well as the Empire Building Mod to use this mod.

Of course the additions from the EBM have most likely not the same level of balance, so I hope for suggestions to improve this. A further consequence of the combinations of both mods is that several changes from the balance mod - especially regarding hero development - are adjusted to the base game. So if I have the impression that the EBM addresses already an existing imbalance I might not include in addition the corresponding changes of the balance mod (to avoid overdoing it). But again, feedback is welcome.
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33 Comments
LazyBard Apr 3 @ 12:07am 
Good to hear, and thank you anyway.
Der Mentat  [author] Apr 2 @ 2:09pm 
I didn't play AoW3 during the last two years, so it would take a lot of time to even remember how the mod code exactly works. However, it's possible that I start to play AoW3 again at some point and then I might also update some of the mods. Not soon though, as I'm still busy with the Planetfall mod.
LazyBard Mar 23 @ 11:25pm 
Well, I know It's been more than 2 years since the last update, but still, any plans to update for current PBEM mod version?
Der Mentat  [author] Aug 18, 2020 @ 9:12pm 
v1.29 of the Balance Mod is mostly about hero skills. In the EBM hero skills have completely different dependencies, level requirements and sometimes even other effects than in the base game. So balance changes in skill costs can usually not directly be transfered. (It would require a seperate balance analysis for the EBM.)

When I start to play AoW3 more frequently again I might look into the exact changes and see which ones make sense for the EBM too. Without testing it could just make balance worse...
Ravel Aug 18, 2020 @ 8:47am 
Will there be an update for v1.29 of the PBEM mod?
Der Mentat  [author] Oct 29, 2019 @ 4:52am 
Update to remove bugs and solve conflicts with the current version of the Balance Mod (1.2.8).

Dreadnought hero is now fixed (the issue was actually the tooltip description not the skills, these are different from the ususal EMB upgrades for Dreadnought and listed in the Changelog tab).
Additionally, the new ability Force Field Generator Gear is implemented and replaces Mage Bane Armors.

@ strigvir: I couldn't reproduce your issue with Lesser Charm. During my test it got upgraded for Leaders (but not for Heroes as intended) through researching Bard tech. Similarly the Engineers of all races had the Tunneling and Build Road abilities. So it might be a conflict with another mod or it was an issue within the Balance mod that got already fixed.
strigvir Sep 5, 2019 @ 7:58am 
Rogue heroes don't upgrade their Lesser Charm to normal one.
strigvir Aug 16, 2019 @ 5:40am 
At some point PBEM added tunneling and build road abilities to engineers, but not all racial variations of them have these skills.
strigvir Jul 31, 2019 @ 8:07pm 
Another dreadnought issue: Physical Protection is available before Ironclad Baron II.
Der Mentat  [author] Jul 26, 2019 @ 10:39am 
Thanks for reporting the issue regarding Dreadnought heroes. I'm pretty sure though that Necromancers have access to the same domain radius as other classes: Since the change they should get it through the Cathedral of Bones (that corresponds to the Hospital).