Age of Wonders III

Age of Wonders III

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Empire Building Mod
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12.972 MB
Aug 16, 2016 @ 12:45pm
Oct 29, 2019 @ 4:29am
20 Change Notes ( view )
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Empire Building Mod

Description
As the title says the main purpose of this Mod is to bring more depth to the Empire Building aspect of Age of Wonders. This includes as an essential part an expansion of the concept of Mythical City Upgrades – but the Mod contains also a lot of other content that is linked to the Empire Building idea: for example several new units for each race that get available if a city is developed in a particular way and that provide some substantial new synergy effects.


Features
For an overview of the features I’ve created a separate Manual:

http://i.imgur.com/99vgoPJ.jpg

It shows the changes and their purpose more illustrative than I could describe it here. Summarized the changes are related to the following things:

- several new buildings that allow more economic and military specialization for cities

- 27 alternative racial units with more variation in unit types (e.g. additional tier II and III archers and irregulars) to make the respective (old and new) mythical city upgrades more valuable

- a more complex Hero upgrade system

- 2 additional combat spells for every class that strengthen different ways for each class to use magic (e.g. combat summoning or crowd control)


Requirements
The Mod needs both DLCs.


Languages
The Empire Building Mod is available in English, German and thanks to mourioche for the most part now also in French (around 90% are finished).


Compatibility
Because this mod changes a lot of data the compatibility is not very high. To make it work together with the Triumphant Heroes you need additionally the following mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=761551590&searchtext=empire+building
For compatibility with the PBEM and Single Player Balance Mod you need additionally:
https://steamcommunity.com/sharedfiles/filedetails/?id=947634602

To make it compatible with mods that change heroes you can use the reduced version instead:
https://steamcommunity.com/sharedfiles/filedetails/?id=956473040
It removes all hero upgrades from the Empire Building mod though.
Popular Discussions View All (8)
7
May 27, 2021 @ 12:41am
Some Balance discussions / ideas / complaints
Nordos/atord
3
Aug 21, 2017 @ 7:39am
Activate the Mod
Dezzerus
1
May 29, 2018 @ 3:00am
Building Bridges?
vahauser51
< >
583 Comments
Warpig Apr 18 @ 2:00pm 
Is there any shadow realm compatibility to this?
Der Mentat  [author] Feb 22 @ 11:09am 
@Jowry: That's really not a bad idea but I'm pretty sure there's nothing in the modding tools that allows to count the number of treasure sites of the same type within a city. So the only way I could change it would be to enable always both upgrade options (even with just 1 site).

Apart from that there's another issue: I can hardly find enough time to work on the Adventure Mod already. So, adding features for the EBM would delay everything even more. Therfore I currently don't plan to work on new updates for this mod, it's just too time-consuming...

Still, thanks for your feedback!
Jowry Feb 10 @ 6:03am 
about the new mythical city upgrades and the mechanics of preventing the other from being built, I think it would be better if you could build the 2 mythical city upgrades from the same treasure site if there are 2 of the same treasure site in the domain, for example, if you have 2 wizard tower ruins in your domain, you can build both Arcane Catalyst and Library of the Arcane Arts
Roman Nov 26, 2021 @ 4:37am 
Is there a version which adds only new hero upgrades?
Dragon Nov 16, 2021 @ 2:47pm 
So will there be a patch for Return of Wonders - Sphere and Spells? some of their additions can't be built in cities.
King Brian Oct 28, 2021 @ 5:15pm 
this need a bigger regiments submod so bad
Castellan of sea May 26, 2021 @ 8:32pm 
I wish their is a compatibility mod for Shadow realm and Wastelands...
When I use two mods together some of shadow realm and wasteland unts have missing body parts or clothes become invisible.
Der Mentat  [author] May 13, 2021 @ 11:58am 
All units from the basic EBM should be included in the manual (linked in the description above).
TemplarKing May 9, 2021 @ 6:18pm 
Is there a list of all the units you used in this? I am going to attempt to make a compatability patch for "Leveled units very strong"
Ninja_Neko Apr 4, 2021 @ 9:14pm 
but does the AI know how to play this?