Age of Wonders III

Age of Wonders III

543 ratings
Empire Building Mod
File Size
12.972 MB
Aug 16, 2016 @ 12:45pm
Oct 29, 2019 @ 4:29am
20 Change Notes ( view )
You need DLC to use this item.

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Empire Building Mod

As the title says the main purpose of this Mod is to bring more depth to the Empire Building aspect of Age of Wonders. This includes as an essential part an expansion of the concept of Mythical City Upgrades – but the Mod contains also a lot of other content that is linked to the Empire Building idea: for example several new units for each race that get available if a city is developed in a particular way and that provide some substantial new synergy effects.

For an overview of the features I’ve created a separate Manual:

It shows the changes and their purpose more illustrative than I could describe it here. Summarized the changes are related to the following things:

- several new buildings that allow more economic and military specialization for cities

- 27 alternative racial units with more variation in unit types (e.g. additional tier II and III archers and irregulars) to make the respective (old and new) mythical city upgrades more valuable

- a more complex Hero upgrade system

- 2 additional combat spells for every class that strengthen different ways for each class to use magic (e.g. combat summoning or crowd control)

The Mod needs both DLCs.

The Empire Building Mod is available in English, German and thanks to mourioche for the most part now also in French (around 90% are finished).

Because this mod changes a lot of data the compatibility is not very high. To make it work together with the Triumphant Heroes you need additionally the following mod:
For compatibility with the PBEM and Single Player Balance Mod you need additionally:

To make it compatible with mods that change heroes you can use the reduced version instead:
It removes all hero upgrades from the Empire Building mod though.
Popular Discussions View All (8)
May 27, 2021 @ 12:41am
Some Balance discussions / ideas / complaints
Aug 21, 2017 @ 7:39am
Activate the Mod
May 29, 2018 @ 3:00am
Building Bridges?
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CaptainKampfkeks May 30 @ 7:55pm 
That is quite fair. Thanks for answering nonetheless. I wish you luck in your future AoW4 modding endeavours and will be sure to keep my eyes peeled for your name on the workshop, when I'll eventually get the game myself. ^^
Der Mentat  [author] May 30 @ 2:48pm 
Unfortunately modding is very time consuming. Currently I'm more focused on AoW4, so it's unlikely that I'll look back into my AoW3 mods and try to reconstruct how I coded them...
CaptainKampfkeks May 29 @ 6:38pm 
I wonder, would you be perhaps interested to make a compatch for Deluxe Specialisations? That mod allows ultimate freedom in mixing specialisations and even allows multi-classing. The only problem is, that the secondary class buildings can't be build when used alongside your fantastic mod.
And leader skills only draw from the main class, but that could be intented behaviour, I'm not sure.
Der Mentat  [author] May 17 @ 11:53am 
There will be a mod for AoW4 too but most likely not in the near future. I usually wait until all DLCs are done.
Haywood Jablome May 11 @ 10:15am 
Any chance you'll do empire building mod for AOW4 too in the near future? :profgenki:
Der Mentat  [author] May 1 @ 12:20pm 
You can just try it. It's very unlikely that it leads to a crash, however the hero skills from one mod might overwrite the skills from the other mod.
Ostrich-Hungry Apr 23 @ 5:33pm 
I'm searching everywhere for an answer about this. It is compatible with Ayalin's mods? Both make changes to hero skills so I guess not, but I would love to have them together!
Der Mentat  [author] Mar 11 @ 11:44am 
It should be. But I never tested it with the new campaign.
hottt3 Mar 9 @ 9:19am 
Thanks for the mod! Is it compatible with Shadow Realm mod?
Der Mentat  [author] Aug 22, 2022 @ 1:19am 
Thanks. If there's a further update I'll look into this.