Age of Wonders III

Age of Wonders III

118 ratings
Decodence - Map Editor Content
File Size
33.516 MB
Sep 18, 2015 @ 9:18pm
Jan 22 @ 2:55pm
38 Change Notes ( view )
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Decodence - Map Editor Content

Decodence Mod: Various Editor Upgrades!

Decodence Mod wants to satisfy your decadence - create decorated decadent maps - decorative decals now included!


= OPTIONAL RMG Integration Patch =
Adds Decodence's new Structures and Climates to the RMG
Special Thanks to Gloweye for handling this one.

= OPTIONAL Compatibility Patch: The Old Man And The Sea =
Makes Decodence RMG compatible with "The Old Man And The Sea" by Eomolch.
ONLY use it with Decodence, Decodence RMG *and* The Old Man And The Sea activated!

Current Version:

Current Content:

=> The return of the "Shadow Realm" Map Layer !

=> 2 new Terrain Themes: Autumn and Tundra

=> A huge collection of new Editor Decoration Items !

=> "Light Vegetation" variants of the forrests and similar foliage

=> A collection of new Treasure Sites

=> A collection of new colored water: 9 new colors !

=> Subterrenean Hexes are now available on the Surface too

Legal Crap:

Don't upload this elsewhere and don't claim this to be your work! I made this for everyone to create new things, so if you need some source file or model, just send me a message!
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Nothingness  [author] Oct 16, 2018 @ 9:02am 
The "Community Expansion" that is WIP is focusing much on the Shadow Layer and has permission to use my related assets here in their project, other than that I havent run into any ^^;
Raistlain Oct 14, 2018 @ 9:48pm 
Love this mod, but does anyone know of any maps that have been created that use the Shadow Layer? I am not a map designer but would love to check it out or somehow use it in RMG (although I know that is not really possible)
Nothingness  [author] Aug 28, 2018 @ 6:57am 
Thanks for understanding, BladeOfSharpness :P
BladeofSharpness Aug 28, 2018 @ 6:25am 
Ah ok, sorry for the misunderstanding, I thought it was always included in all maps. I don't want people to think you mod is not great anyway ;-)
Nothingness  [author] Aug 28, 2018 @ 2:00am 
Uhm.... first of all it cannot possibly cause a "general slowdown" if it is not loaded, secondly, if it really uses up memory, that would mean AOW3 loads ALL assets no matter what it requires, and that would be kinda crazy or actually impossible - if it did, the out-of-memory crash that was so common would have always happened to everyone using many mods.

Please don't worry, the Shadow Layer I added is only an optional feature for those who actually add that layer in the Editor. It is NOT present by default. Just like "Underground" is not present by default either unless you click the option.
BladeofSharpness Aug 28, 2018 @ 12:04am 
And alas the map editor don't come with the possibility to create a random map, contrary to AOW2. A pity really.

So, the Shadow Layer is always there in all random maps? Meaning these maps use more memory than the usual, because of this added area? Is it not possible to have it as optional, because for everyone playing random maps, the Shadow layer is more a liability than a benefit (memory usage and general slowdown).
Nothingness  [author] Aug 26, 2018 @ 3:04am 
@BladeofSharpness in the Decodence mods as-of-now it is solely Map-Editor-Content where authors can make teleporters/gates into the Shadow Realm in their custom maps, but it doesn't work in RMG simply because players cant mod in new buttons in the RMG creation window.

Yes, it's that silly. While at a point, everything was set up completely on my PC's version of the mod at a point, it failed when eventually it was impossible to make the button to enable it.
BladeofSharpness Aug 26, 2018 @ 12:17am 
I still don't know how to access the Shadow Realm. I have looked at a large map with cheat mode Barentz (explore full map without FOW) and there is not a single teleporter underground?
Niggarto el Negro Aug 1, 2018 @ 6:27am 
I like the premises of 1.71, would love to see a mapper work with the new features.
August Maxwell May 21, 2018 @ 9:42pm 
Looks great!!!