Age of Wonders III

Age of Wonders III

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Decodence - Map Editor Content
   
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33.516 MB
Sep 18, 2015 @ 9:18pm
Jan 22, 2019 @ 2:55pm
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Decodence - Map Editor Content

Description
Decodence Mod: Various Editor Upgrades!

Decodence Mod wants to satisfy your decadence - create decorated decadent maps - decorative decals now included!

= LEADER CUSTOMIZATION ADDITIONS =
http://steamcommunity.com/sharedfiles/filedetails/?id=605046990

= OPTIONAL RMG Integration Patch =
Adds Decodence's new Structures and Climates to the RMG
http://steamcommunity.com/sharedfiles/filedetails/?id=582094362
Special Thanks to Gloweye for handling this one.

= OPTIONAL Compatibility Patch: The Old Man And The Sea =
Makes Decodence RMG compatible with "The Old Man And The Sea" by Eomolch.
ONLY use it with Decodence, Decodence RMG *and* The Old Man And The Sea activated!
http://steamcommunity.com/sharedfiles/filedetails/?id=582094362


Current Version:
1.71


Current Content:

=> The return of the "Shadow Realm" Map Layer !

=> 2 new Terrain Themes: Autumn and Tundra

=> A huge collection of new Editor Decoration Items !

=> "Light Vegetation" variants of the forrests and similar foliage

=> A collection of new Treasure Sites

=> A collection of new colored water: 9 new colors !

=> Subterrenean Hexes are now available on the Surface too


Legal Crap:

Don't upload this elsewhere and don't claim this to be your work! I made this for everyone to create new things, so if you need some source file or model, just send me a message!
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276 Comments
Vacuity May 8 @ 6:10am 
Hi there, the compatibility patch for The Old Man and the Sea seems to have disappeared. Could it be reuploaded or unhidden? Failing that, I'm willing to try my hand at making a compatibility patch. I have experience making mods for a variety of games. I'm looking at the data at the moment and am having trouble seeing exactly what needs to be done to make the mods compatible, so any guidance would be extremely helpful.
Charlatan  [author] Oct 6, 2019 @ 4:08pm 
Hey Gladen! Im first of all sorry how I abandoned this work long ago.

Making new tactical combat environments.... would have been a really, really extreme effort. I mean, I made custom tactical maps when even the developers said it might be impossible.

If you want to help this and make it more immersive, im all in ! we should talk more directly tho, discord, or steam chat, or something?
Gladen Oct 6, 2019 @ 2:18pm 
Hello there again.

I might ask, considering how long it might been. Have you been able to replace the evironmental set for the tactical combat maps? Altering the light, shadow, sky, fog etc.

I would be interested to get an orange/brown feel for the autumm combat maps and purple dark for shadow realm. I know how to add new .env files with custom setting.
Charlatan  [author] Sep 12, 2019 @ 1:38pm 
I am afraid the "overly abundant" as you mentioned in the RMG Integration comments is an issue that persisted from the start and never had a possibility to fix - it requires editing the game menu/UI for new RMG Options, namely the frequency of terrain - as I mentioned here once, since these frequency sliders are missing, it seems new terrain is always set to maximum. I am pondering how to fix this atm.... basically a game patch for two mods at the same time? should work, I think, not sure if it may require source files tho.
steelwork Sep 11, 2019 @ 11:13am 
the conflict with structure reward variety comes from Decodence - RMG Integration
steelwork Sep 8, 2019 @ 11:18am 
i will do more test then..
Charlatan  [author] Sep 8, 2019 @ 8:52am 
Steelwork, I intentionally keep rewards the same as vanilla to keep balance ._.
steelwork Sep 8, 2019 @ 6:22am 
well i did several playthrought with friends with this mod pack i created :

https://steamcommunity.com/sharedfiles/filedetails/?id=1627089864

and i got only tigers (and one time a boar) when taking farms. also it seemed to me that all other rewards were pretty much generic and the same as vanilla.
just 30 min ago i did some test by deactivating some mods to see when structure reward variety would give me something else than a tiger and a boar on farms (i ll use farms as a reference as it is easy to tell if its vanilla reawrds or not.)
and it appeared that i got something else (it was a polar bear. which is one of the new units structure reward variety gives when getting farms) when i deactivated all decodence mods.
Charlatan  [author] Sep 8, 2019 @ 6:17am 
I did not know about structure reward variety, but oi...... my mod doesnt change rewards for general mods at all, it does not even touch them, are you sure this is the case?
steelwork Sep 8, 2019 @ 6:15am 
it seems like decodence or RNG integration has compatibility issues with structure reward variety.
only when i deactivate all decodence mods do i get my polar bear as a reward for taking a farm with structure reward variety. (otherwise i got only tigers or boars)