Age of Wonders III

Age of Wonders III

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Extended Settings - More Game and Map Setting Options
 
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0.246 MB
Sep 22, 2015 @ 10:32pm
Oct 2, 2015 @ 10:00am
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Extended Settings - More Game and Map Setting Options

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Description
UPDATE 1.3 adds:
Added a new Map Type - Single Continent (quite chaotic)
Added Starting Expenses options
Added various new Game Speed options in RC:x% CGR:x% format
Increased the max number of minutes for Turn Timer to 255
Seals of Power - Increased Seals number range to 1-100
Unifier Victory - Increased Beacons number range to 1-9

This mod aims to increase the amount of options for many categories, like advanced rules and map sizes by adding new options for many settings while keeping the original options as they are value-wise.

WARNING - SOME OF THE HIGHER END SETTINGS REQUIRE A SEMI-POWERFUL COMPUTER, DON'T HAVE ENOUGH POWER AND FACE THE DANGER OF A GAME CRASH, YOU HAVE BEEN WARNED

The followings options are available as of 1.3, original options are listed for reference and comparison purposes.

Map Types:
Random *Original
Land *Original
Single Continent *New
Continents *Original
Islands *Original

Map Sizes(Extra Large has been renamed Gigantic)
Tiny - 25x33 = 825 Hexes *New
Small - 49x65 = 3185 Hexes *Original
Medium - 73x97 = 7081 Hexes *Original
Large - 97x129 = 12513 Hexes *Original
Huge - 121x161 = 19481 Hexes *New
Gigantic - 145x193 = 27985 Hexes *Original/Renamed
Colossal - 169x225 = 38025 Hexes *New
Titanic - 185x249 = 46065 Hexes *New
-
Square Tiny - 25x25 = 625 Hexes *New
Square Small - 57x57 = 3249 Hexes *New
Square Medium - 89x89 = 7921 Hexes *New
Square Large - 121x121 = 14641 Hexes *New
Square Huge - 153x153 = 23409 Hexes *New
Square Gigantic - 185x185 = 34225 Hexes *New
Square Colossal - 217x217 = 47089 Hexes *New
Square Titanic - 249x249 = 62001 Hexes *New
-
Rectangle1:2 Tiny - 17x33 = 561 Hexes *New
Rectangle1:2 Small - 25x49 = 1225 Hexes *New
Rectangle1:2 Medium - 41x81 = 3321 Hexes *New
Rectangle1:2 Large - 57x113 = 6441 Hexes *New
Rectangle1:2 Huge - 73x145 = 10585 Hexes *New
Rectangle1:2 Gigantic - 89x177 = 15753 Hexes *New
Rectangle1:2 Colossal - 105x209 = 21945 Hexes *New
Rectangle1:2 Titanic - 121x241 = 29161 Hexes *New
-
Rectangle1:3 Tiny - 17x49 = 833 Hexes *New
Rectangle1:3 Small - 25x73 = 1825 Hexes *New
Rectangle1:3 Medium - 41x121 = 4961 Hexes *New
Rectangle1:3 Large - 49x145 = 7105 Hexes *New
Rectangle1:3 Huge - 57x169 = 9633 Hexes *New
Rectangle1:3 Gigantic - 65x193 = 12545 Hexes *New
Rectangle1:3 Colossal - 73x217 = 15841 Hexes *New
Rectangle1:3 Titanic - 81x241 = 19521 Hexes *New

Game Speed(Slowest has been renamed Super Slow)
Ultimate Fast - 0% of normal speed costs *New
Extreme Fast - 1% of normal speed costs *New
Ultra Fast - 10% of normal speed costs *New
Super Fast - 25% of normal speed costs *New
Very Fast - 50% of normal speed costs *Original
Fast - 75% of normal speed costs *Original
Normal - 100% of normal speed costs *Original
Slow - 150% of normal speed costs *Original
Very Slow - 200% of normal speed costs *Original
Super Slow - 300% of normal speed costs *Original/Renamed
Ultra Slow - 400% of normal speed costs *New
Extreme Slow - 600% of normal speed costs *New
Ultimate Slow - 800% of normal speed costs *New

Varied Game Speed Settings(RC = Research Costs, CGR = City Growth Rates)
RC:0% CGR:50% *New
RC:0% CGR:100% *New
RC:0% CGR:200% *New
RC:0% CGR:400% *New
RC:0% CGR:600% *New
RC:0% CGR:800% *New
RC:1% CGR:50% *New
RC:1% CGR:100% *New
RC:1% CGR:200% *New
RC:1% CGR:400% *New
RC:1% CGR:600% *New
RC:1% CGR:800% *New
RC:10% CGR:50% *New
RC:10% CGR:100% *New
RC:10% CGR:200% *New
RC:10% CGR:400% *New
RC:10% CGR:600% *New
RC:10% CGR:800% *New
RC:25% CGR:50% *New
RC:25% CGR:100% *New
RC:25% CGR:200% *New
RC:25% CGR:400% *New
RC:25% CGR:600% *New
RC:25% CGR:800% *New
RC:50% CGR:100% *New
RC:50% CGR:200% *New
RC:50% CGR:400% *New
RC:50% CGR:600% *New
RC:50% CGR:800% *New
RC:100% CGR:50% *New
RC:100% CGR:200% *New
RC:100% CGR:400% *New
RC:100% CGR:600% *New
RC:100% CGR:800% *New
RC:200% CGR:50% *New
RC:200% CGR:100% *New
RC:200% CGR:400% *New
RC:200% CGR:600% *New
RC:200% CGR:800% *New
RC:300% CGR:50% *New
RC:300% CGR:100% *New
RC:300% CGR:200% *New
RC:300% CGR:400% *New
RC:300% CGR:600% *New
RC:300% CGR:800% *New
RC:400% CGR:50% *New
RC:400% CGR:100% *New
RC:400% CGR:200% *New
RC:400% CGR:600% *New
RC:400% CGR:800% *New
RC:600% CGR:50% *New
RC:600% CGR:100% *New
RC:600% CGR:200% *New
RC:600% CGR:400% *New
RC:600% CGR:800% *New
RC:800% CGR:50% *New
RC:800% CGR:100% *New
RC:800% CGR:200% *New
RC:800% CGR:400% *New
RC:800% CGR:600% *New

Starting Resources
None - 0% of normal starting resources *New
Very low - 25% of normal starting resources *Original
Low - 50% of normal starting resources *Original
Standard - 100% of normal starting resources *Original
High - 200% of normal starting resources *Original
Very High - 400% of normal starting resources *Original
Super High - 800% of normal starting resources *New
Ultra High - 1200% of normal starting resources *New
Extreme High - 20000% of normal starting resources *New

Starting Expenses
Very low Minus - -25% of normal starting resources *New
Low minus - -50% of normal starting resources *New
Standard minus - -100% of normal starting resources *New
High minus - -200% of normal starting resources *New
Very high minus - -400% of normal starting resources *New
Super high minus - -800% of normal starting resources *New
Ultra high minus - -1200% of normal starting resources *New
Extreme high minus - -20000% of normal starting resources *New

Starting Skills
None - Number of starting skills: 0 *Original
Few - Number of starting skills: 2 *Original
Normal - Number of starting skills: 4 *Original
Many - Number of starting skills: 6 *Original
Several - Number of starting skills: 8 *New
Dozen - Number of starting skills: 12 *New
Every - Number of starting skills: every *New

Defender Strength
None - Structures Defended at 0% normal strength *New
Very Weak - Structures Defended at 25% normal strength *New
Weak - Structures Defended at 50% normal strength *New
Normal - Structures Defended at 100% normal strength *Original
Strong - Structures Defended at 150% normal strength *Original
Very Strong - Structures Defended at 200% normal strength *Original
Super Strong - Structures Defended at 300% normal strength *New
Ultra Strong - Structures Defended at 400% normal strength *New
Extreme Strong - Structures Defended at 600% normal strength *New

Maximum Number of Heroes: 255
Maximum Turn Timer: 255 minutes
Seals of Power Seals number range: 1-100
Unifier Victory Beacons number range: 1-9
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183 Comments
andoblock 9 hours ago 
How do you access the settings? As i cant find them in the game apart from the maps.
Everything on this mod works besides the expenses, but they're stuffed into the default tabs instead of their own
Sol Jul 16 @ 4:31pm 
(part 2)
The one and only reason I'm typing out all this is, a few friends got AoW3 during the free weekend same as myself, but they had much less patience and 2 actually *REMOVED* the "free" game from their library because they simply hated the camera THAT much.

As someone who knows nothing about AoW franchise as a whole, I doubt that the camera controls and/or rigging can be altered in this game, but I figured I would at least ask if you "think it's possible", and if you were to give an answer such as "I think you can, but I won't" then I would go into the mod tools myself and at least attempt to make the change despite having a rather high chance of breaking my install due to my terrible habit of not making backups
Sol Jul 16 @ 4:30pm 
As I'm new to AoW, this mod is helping me to become accustomed to how empire building and unit training functions, with the various options for income and unit expense, etc, but it does miss one thing, that I as a total noob to PC Only RTS games have been looking for.

To explain, after searching through the workshop for a while I can't find anything that alters the camera rigging.
What I mean is, the camera moves as if it's first person view, which for the 'low to ground' camera is perfectly fine, but for the higher "birds eye" angles I find myself looking away from battle when all I' want to do is rotate the camera around what I'm looking at, as would happen in any third-person game or "consoleized" RTS games like Halo Wars that rotate camera around whatever is center screen.

(part 1, because over character limit by 500)
[ᐰ] Frostburn❄ Jul 6 @ 8:43am 
You mean observer mode where the camera follows units during enemy turns? Just press O.
Råb!d Jul 6 @ 8:41am 
I'd like it if we could disable the "camera follow", which is super annoying with bigger games. Plus it gives me a terrible headache.
[ᐰ] Frostburn❄ Jun 15 @ 3:58pm 
Aw, a bit sad. Maybe someone will tell us one day, I really miss those AoW 1 and 2 map sizes tbh.
Samurai190  [author] Jun 15 @ 3:29pm 
That's actually something I wish to know myself too. Alas, I never found anything about the matter.
[ᐰ] Frostburn❄ Jun 15 @ 1:39pm 
Weird question, but is it possible to somehow have those square map sizes available in the editor?
Setitus May 17 @ 6:40pm 
ok so i can get the maps to work but i cant get the extra setting options to work or even show up what am i doing wrong:steamsad: