Half Aluminum Chemist
Michael Vivas   Anchorage, Alaska, United States
 
 
No information given.
I hear that men with secrets are more attractive.
Currently Offline
Favorite Game
12.1
Hours played
Favorite Game
20
Hours played
41
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Awards Showcase
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2,626
Items Owned
78
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Screenshot Showcase
Screenshot Showcase
NieR:Automata™
Review Showcase
Did you like Nioh?

Do you want Nioh with more weapons, skills, enemy variety, armor, mechanical depth, and also new stuff like yokai attacks, yokai forms, burst counters, and an ACTUALLY GOOD KOEI TECMO PC PORT SOMEHOW???

Then you should probably get Nioh 2. Hands down the best non dark souls, souls-like game on the market.
Review Showcase
121 Hours played
TL;DR bullet points at the end. I don’t blame you, this is pretty long.
<No intro, conclusion, or good formatting due to space limit, sorry>

Story/Characters
The main highlight of this game is the story and characters. They're not your typical band of friends on a quest to save the world or whatever; they're actually very morally gray or sometimes bad people. For example, the main character Velvet just wants to kill one particular man really ♥♥♥♥♥♥♥ badly and she has little to no remorse destroying, killing, or using people to her advantage. For most of the game you don’t even get the sense that your party are even friends, more like "allies of necessity", teaming up for survival and a mutual goal.
That isn’t to say id call the main characters the villains, since the "good guys" can also be morally gray also. This lack of a true "good guy" plus the fact that it’s Your Party VS The World gives the game a more somber tone than you'd see in other Tales games.
Despite all that though, I’d say the characters are very likable (or unlikable if the situation calls for it) and are voiced appropriately, with my personal favorites being Cristina Vee as Velvet and Ian Sinclair as Zaveid.
If I did have some complaints, it’s that one of your side party members is an annoying ♥♥♥♥ who won’t go away (you'll know when you see him), and that Velvet's talk of hate and revenge can get a bit too "crawling in my skin" at times.

During the course of this game you also learn about the origins of certain things from Zestiria, like the first Shepard, the Lord of Calamity, the Armatus, Malevolence, and the Seigfried gun. Ironically, this game does such a better job of world building that it makes Zestiria more interesting by proxy.
Something else I was surprised by is the script for this game. It’s big, really big. Not only are there numerous skits and cut scenes, but every sub event is fully voiced. Every single one. Unfortunately sometimes the sheer amount of dialog can be a bit much. There were a few times where I got access to 4 or 5 skits at once, and while most of the sub events are enjoyable or interesting, there were a few that I straight up skipped because it was telling me things I didn’t care about (no really, tell me more about how your town peals poisonous potatoes I’m SO interested).
Theres also a good amount of detail put into skits. The uh…”character artwork sprites? Yeah there is quite a few of those. Even side characters that are only in a few or even just one skit get their own sprites. That’s kinda awesome.

Battle System
The battle system is simple yet fun to use. Every character can do a certain amount of attacks each combo, but you can use one of your combo souls to execute special abilities unique to each character (EX. if Velvet has 3 souls she can do a 3 hit combo, or she can use one which will bring her down to 2 souls for a 2 hit combo). Velvet swipes with her demon claw to gain a power up and unleash up to a dozen special finishers, while Eizen can throw a giant ball of fire at downed enemies. It’s a kind of risk vs reward that makes you think about how you want to go about fighting the battle.

They also added in a new use for the blast gauge. Not only are they for doing your mystic artes, but 1 BG can be used at any time to switch to a party member in reserve, which is very useful if you're almost dead or are low on souls to attack with, and it can all be done with the simple press of a button even mid combo. This is the only Tales game I’ve played where I wanted to learn to use every party member, since switching during combat is very beneficial.

Bosses
The bosses and mini-bosses are very rewarding. Almost every one you kill gives you a unique passive item that does various things (EX. run faster, upgrade gear higher, get better gear on X difficulty). It makes you want to hunt down the side bosses just to get more of them and feel like you have more options. These items also give you an incentive to play on higher difficulties which can be changed in the menu whenever.
A glaring issue with *some* of the bosses though is that they can be cheap asshats. When they get down to the last bit of their health they start spamming strong multi hit (and possibly multi person) attacks that kill you very quick, and it feels very unfair when it happens.

Gear and Upgrade System
The gear upgrade system is…not implemented well. You can use spare parts that you pick up randomly or from dismantling gear to upgrade your gear to +1,+2,+3 ect, however there’s two problems with it.
First: the parts aren’t as abundant as you'd like them to be. I can upgrade a few weapons to +2 or 3 before I run out of supplies for some time. Some parts you will have literally hundreds of, while most others that you actually need to upgrade your current weapon you'll get a few of.
Second: gear mastering. Every type of gear as a special mastery trait that you fill by getting grade after a battle (EX. Iron sword has +5% chance to stun). Once you master that trait it’s on that character forever, and with the amount of gear that drops and how long it takes to master it, it becomes less about "what has better stats?" and more about "what haven’t I mastered yet?” You'll be switching out gear for the mastery so much that there’s no point to upgrading most things.

Level Design and Sound
Won’t sugar-coat it, Bandai Namco still hasn’t picked themselves out of the level design rut they’ve had since Xillia. Caves look like every other cave, fields look like every other field, and it’s all pretty dull and boring. Exploring these places usually boils downs to “press X to kick this rock/burn these plants/jump this gap”, and the game feels the need to explain to you like pressing a button to remove an object in your way is such a foreign concept.
There’s also some fair amount of backtracking in these places too. The game does give you portals and magic bottles to help you get around, but half the time these things will be disabled because the game wants you to walk and view a cutscene on the way to your destination.
Music is…there. It fulfills its purpose just fine. I’d say there are only a few standout tracks while most of it is forgettable. Not much to say really.

Graphics
Honestly not improved much from the last game. I get that they’re going for a certain art style, but at times it really feels like they’re dragging their feet on this. One could argue it’s for the benefit of having this game run at 60fps on consoles which is a fair point, but it still feels like they need to up their game.

PC Port
Plenty of options, and full keyboard and controller support as well as keyboard specific shortcut keys. It runs well (see graphics), and can actually hit 60 fps without the need for a mod like Zestiria. No real complaints, they’re getting better at this.

TL;DR Bullet Points
The Good
-Good story -Good characters
-Interesting tone -Good world building
-Fun battle system -Very good PC port
-Rewarding bosses -Good voice acting
-Lots of dialog -Skit artwork for a lot of characters

The Bad
-Sometimes TOO much dialog
-Same dull levels and environments the series has suffered from since Xillia
-Music serves its purpose but most tracks aren’t particularly memorable
-Bosses can be super cheap
-Pointless upgrade system with how much you’ll switch gear
-All the good alternate costumes are stuck in overpriced DLC. Again.
Video Showcase
Sundowner Stun Lock
Recent Activity
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last played on May 19
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last played on May 17