solaris32
Naoki Kashima   United States
 
 
I don't accept random adds unless you leave a comment...
And we played together and I liked you. I'm picky though so don't feel bad if I decline. If you want to trade, send me a trade offer (see below for the link). Keep in mind my level 32 collect and craft #32 collection are not for sale. Virtually all my strange items are level 32 and thus not for sale. If what you are selling isn't a level or craft 32 then I'm not interested.
http://steamcommunity.com/tradeoffer/new/?partner=30440195&token=ie7EjX73
Currently Online
Featured Artwork Showcase
Everyone's dancing furiously!
194 8 8
Stuff about me
I ignore invites from people who don't leave a comment
Explain exactly why you added me. If it's for trading you're better off sending me a trade offer. Keep in mind my level 32 items are not for sale.
http://steamcommunity.com/tradeoffer/new/?partner=30440195&token=ie7EjX73

..:hat:
--:beatmeat:--
_| _|:poop:
.:crate:.:trainbowbarf:
Don't ask for free items.
I worked for and earned what I have.
I was the original MvM master
I was the first one to reach the then limit of 200 tours in expert. Valve didn't allow the medals to go beyond 200 tours until years later, but I had already quit playing. Continuing to beat tours at tour 200 continued to result in botkillers being level 200. I had a decent business of selling these botkillers at a premium.
I also had among the worst luck getting diamonds. After 356 expert tours I received only 26 diamonds.
I actually wrote down the rough order of who earned 200 tours first, using names they went by at the time:
solaris32, rudy, ricco, karbulot, seawise, rolo, tracer, magistrado, bluedemon, toughsox, x3n1a, osiris, angrychisel, big rig, readybaron, john gatling, [A]hoeRncHeN, shack, janeethan, dai, quoick, error, sANTA, mmm!, hawk, porcco
mudkips mudkips mudkips mudkips mudkips mudkips mudkips mudkips mudkips mudkips
:ss13ok: Facts about my inventory (shameless self-promotion) :ss13ok:
:fhappy: There's no doubt I have the largest single level collection (level 32) of anyone in TF2. :fhappy: So many items that I have them organized into 6 alts, links below. I'm not talking about your everyday, mundane craft hats, but virtually all of the items are limited or rare in some way. Limited like it says in the item's description next to the level, or like Vintage, Haunted, and uncraft. Rare like botkillers and fabricators + kits. Total count is over 7000 items. Check out this useful site for a better idea:
http://www.tf2tools.net/collectors/levels/same
:dealwithit: I probably have the biggest collection of still wrapped achievement hats and weapons :dealwithit: (correct me if I'm wrong), all level 32, with some untradable craft #32 items too. In total almost 50 items. If you didn't know, Valve changed gift wrap so that it could no longer wrap untradable items, but untradable items that were already wrapped, like mine, can still be traded and unwrapped.
:duke: I collect craft #32 items, with a total of 300, putting me at rank 4 in the world. :duke:
http://www.tf2tools.net/collectors/craft-nos/same
:creepysheep: I've got all the strange, level 32 items from the following crates/cases: :creepysheep:
:lasercat:End of the Line Community Crate (and they all have the early supporter tag)
:lasercat:Tough Break Cosmetic Case
:lasercat:Confidential Collection Case
:lasercat:Nice Winter Crate 2014
:lasercat:Limited Late Summer Crate
:lasercat:Gun Mettle Cosmetic Case
:lasercat:Quarantined Collection Case
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The following are my self-crafted hats with consecutive craft numbers:
Mark of the saint . . . . . . . . . . . . . . . . . . . . . . . . . . . Killer exclusive
#20000 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #18502
#20001 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #18503
Photo badge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Your worst nightmare
#21965 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #22444
#21966 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #22445
Hero's hachimaki . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutton chops
#26525 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #28556 (level 69!)
#26526 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #28557 (level 1!)
#26528
Quadwrangler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Steel jaw of summer
#13044 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #24324 (level 69!)
#13045 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #24325 (level 70, also consecutively higher!)
Copper's hard top sold. . . . . . . . . . . . . . . . . . . . . . . Cold war luchadore sold
#24278 (level 69!) . . . . . . . . . . . . . . . . . . . . . . . . . . #19331
#24279 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #19332
#24281
Connoisseur's cap . . . . . . . . . . . . . . . . . . . . . . . . . . Counterfeit billycock
#26598 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #22255
#26599 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #22256
Soviet gentleman sold. . . . . . . . . . . . . . . . . . . . . . . Prairie heel biters (not self-crafted)
#10971 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #21438
#10972 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #21439
Moonman backpack . . . . . . . . . . . . . .. . . . . . . . . . . L'Inspecteur
#22474 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #22380
#22475 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #22381
Reindoonicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . Pocket purrer
#6914 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . #13537
#6915 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. #13538
Soldier's stogie . . . . . . . . . . . . . . . . . . . . . . . . . . . Doctor's sack
#14602 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . #29326
#14603 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. #29327
Review Showcase
SMT: Nocturne is my favorite game of all time. I've been waiting for an HD release for many years now, and I hardly dared hope to see it also come to Steam. It's almost hard to believe but here we are now!

What I really enjoy about this game is the feel of the turn based combat animations accompanied by the sounds, as well as the music. The press turn system is also so much fun where landing crits or weakness attacks grant you an extra turn, and nullifying attacks takes turns away. Combined with nearly 200 different demons and it never gets old. Furthermore you can fuse 2-3 demons together to make an entirely new one that can inherit a certain number of skills from the ones used in fusion. This allows you to create a wonderful variety of demons with almost whatever skills you desire. The MC can also learn his own skills from magatamas. Sadly once you forget a skill the MC can never learn it again. Demons you can always re-fuse.

Note: Do not select "new game"! Instead select new game chronicle (Raidou) or new game maniax (Dante, but only if you bought the dlc), both of which add awesome extra content.

The good
+80 hours or more of gameplay, especially if you seek to fill the demon roster and complete the Amala Labyrinth.
+Extremely fun combat with a huge variety of demons and skills all in 3D!
+The music (and sound effects) are completely outstanding and memorable. Almost 2 decades later and I still enjoy listening to the battle themes.
+New to this release is the ability to choose what skills your demons inherit. Gone is the tedium of redoing the rng fusion results screen for hours to get the perfect skill set! However if that is still your thing, randomized inheritence, they made that easier for you by allowing you to randomize it with the press of a single button instead of having to exit then reenter the menus.
+The enhanced graphics are outstanding and way better than what you could do in an emulator with upscaled graphics.
+For the first time ever English speakers get to experience the side story of Raidou! Previously we only had Dante, who is awesome yes. Now we can choose which we want upon starting a new game.
+The ability to suspend save while in the middle of a dungeon is really awesome. Look for the "continue" option on the main menu, don't use the "load" option! Some of the later dungeons it can be an hour or more before you reach your next save point, and that's even if you know where you're going, so being able to suspend save is huge quality of life update.
+The various buffs and debuffs are lots of fun to use! They're also essential to beating the game.
+The English voice over was a lot better than I was expecting and actually increases immersion.
+The keyboard and mouse controls are fully customizeable and are a lot better than I thought they would be. If you don't have a controller then it is perfectly viable and fluid-feeling to use kb+m. It's still recommended to use a controller, though.

Neutral
+-Although there are different endings depending on your response to certain questions given by npcs, called your Reason, they are short and boring. The only interesting and fun ending is the True Demon Ending where you complete the Amala Labyrinth. The labyrinth is huge with a bunch of fun bosses, and completing it unlocks the true final boss, content missing otherwise. Outside of achievement hunting for getting the different Reason endings, I suggest on every playhtrough you go for TDE because it's just much more fun.
+-Dungeons quickly become near impossible mazes. Planning your route using cheat maps is very fun; spending untold hours blundering into teleport traps trying to figure out where to go as you are constantly placed into random battles sucks and is tedious. Unless you're a major masochist don't play this game without using maps and enemy guides.
+-Sadly the game is capped at 30fps just like the original. Probably a coding limitation, but still. Fortunately it still looks and plays fine at 30fps; this isn't a shooter after all.

The bad
-The game is brutally unfair. If the MC dies it's game over; your demons can't revive you even the ones capable of using items. You could get hit with an instant death spell, or just simply get unlucky with enemy crits and you've just lost an hour's worth of progress. It's so hard that you can, and I have, die in the tutorial on hard mode. Because of this they made a new difficulty, primarily for journalists, called merciful difficulty. Real gamers won't use it, though. Despite the famously brutal difficulty the game is a lot of fun and you feel amazing when you get past a difficult fight.
-Magic got the short end of the stick. As your level goes up the effectiveness of magic damage goes down. Conversely strength based damage gets more powerful as you level. Magic is still useful for landing weakness attacks and getting you half a press turn. The stat itself is very self sufficient though, being the primary governor of magic damage, magic accuracy, and mp.
-Luck sucks in this game. Contrary to practically all other games luck does NOT help with crit chance or item drop rate. Don't invest in luck until you're getting close to wanting to open the luck doors in the Amala Labyrinth.
-Demon negotiation is completely random. I've tested using save states on an emulator. Regardless of which personality question you choose the demon will react the same way I've found, and what works or doesn't in one encounter probably won't in another even with the same demon. Just say yes to everything (unless they want an expensive item) and hope for the best. The only choice that makes a difference is when you're given the choice of acquiescing to the demon's request or declining. Assuming you want to recruit the demon, sometimes saying yes will cause them to leave, but reload the save state on an emulator and saying no will progress to a new question and give you another chance to recruit. Sometimes the demon is not recruitable no matter the negotiation path. But there are certain skills you and your demons can learn which makes negotiations in certain situations easier (or harder in others), but that's it.
-For some reason they are still using compressed music. Is it so hard to simply port over the uncompressed music from the OST?

Regarding the price I feel it's totally worth it. The only ones who have the right to complain are the ones where the international pricing is way out of proportion. If the price is comparatively reasonable where you live then I feel this game is worth it.
Favorite Guide
Created by - solaris32
334 ratings
This guide's maps have numbers within them with each number representing an item. You can then reference that number to see what the item is, items needed to get it, how to get it, and screenshot(s) showing precisely where the item is.

I decided to make
Items Up For Trade
3,624
Items Owned
27,904
Trades Made
62,035
Market Transactions
NONE OF THESE ITEMS ARE FOR SALE!

1. Level 32 australium rocket launcher! Means it was obtained on someone's 32nd tour of Two Cities. Of level 32 australiums I also have 2 grenade launchers, minigun, smg, axtinguisher, tomislav, force-a-nature, frontier justice, and wrench for 10 total :D.
2. A level 32 unusual given to me by a friend who unboxed it :).
3. For an hour this and the festive backburner, bonk, and shotgun were craftable. This is probably the only level 32 crafted festive. Apparently there was a level 32 crafted festive shotgun, but some idiot wiped the crafted by tag, so it's worthless.
4. I have both duped craft 32 human cannonballs. (Gangreen footprints and corpse gray footprints on the other).
5. When the Invasion update came out, for the first 70 mins, this and the other weapons from the update could be crafted. It's important to note that this was a glitch because they were supposed to only be unboxed. As if this glitch wasn't enough, only the shooting star was further capable of obtaining craft numbers from those crafted. Making this an extremely unique weapon!
6. Stock weapons aren't supposed to be crafted, but this was and it's level 32! I hear it and certain other stock weapons were briefly craftable from the Gun Mettle update.
:DarkKnight::DarkKnight::squirtheh::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::squirtheh::squirtheh::crow::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::hex::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::squirtheh::crow::squirtheh::crow::squirtheh::DarkKnight::DarkKnight::DarkKnight::hex::hex::hex::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::squirtheh::crow::squirtheh::crow::squirtheh::squirtheh::squirtheh::hex::hex::hex::hex::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::squirtheh::crow::squirtheh::squirtheh::squirtheh::squirtheh::squirtheh::hex::hex::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::DarkKnight::squirtheh::squirtheh::squirtheh::squirtheh::spacehelmet::squirtheh::squirtheh::sphere::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::DarkKnight::squirtheh::squirtheh::squirtheh::squirtheh::squirtheh::squirtheh::quick::sphere::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::DarkKnight::squirtheh::squirtheh::spacehelmet::squirtheh::squirtheh::squirtheh::quick::sphere::DarkKnight::squirtheh::squirtheh::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::hex::hex::squirtheh::squirtheh::squirtheh::squirtheh::quick::sphere::sphere::squirtheh::squirtheh::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::hex::hex::hex::hex::squirtheh::quick::quick::sphere::sphere::squirtheh::squirtheh::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::hex::hex::hex::sphere::sphere::sphere::sphere::sphere::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::sphere::sphere::DarkKnight::hex::DarkKnight::squirtheh::squirtheh::sphere::sphere::sphere::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:sphere::sphere::sphere::sphere::DarkKnight::squirtheh::squirtheh::squirtheh::sphere::sphere::sphere::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:sphere::sphere::sphere::sphere::sphere::squirtheh::squirtheh::squirtheh::sphere::sphere::sphere::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:sphere::sphere::sphere::sphere::sphere::squirtheh::squirtheh::squirtheh::sphere::sphere::sphere::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:sphere::sphere::sphere::sphere::sphere::squirtheh::squirtheh::squirtheh::sphere::sphere::sphere::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:sphere::sphere::sphere::sphere::sphere::squirtheh::squirtheh::squirtheh::sphere::sphere::sphere::squirtheh::squirtheh::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::sphere::sphere::sphere::DarkKnight::squirtheh::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight::squirtheh::squirtheh::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::squirtheh::DarkKnight::DarkKnight::DarkKnight:
Screenshot Showcase
59 killstreak, 0 deaths as demoknight with no medic. Bloody amazing. We lost before I could get more kills.
21 5 2
Screenshot Showcase
Artwork Showcase
Best battle end pose
165 6 7
Artwork Showcase
I love this game
18 9 1
Video Showcase
My 4th penta, as Zhin!
Video Showcase
Against all odds, capping last as spy
1
Featured Artwork Showcase
Velvet kicking the crap out of a little kid!
529 30 10
Favorite Group
Fuck Epic - Public Group
A group to accurately display one's hatred of Epic Games
9
Members
0
In-Game
3
Online
0
In Chat
Favorite Game
Review Showcase
8.7 Hours played
For an RPG-Maker game this is pretty good overall, especially for the price of under a buck when on sale. The setting is fairly unique in that it's sci-fi in space, rare for RPG-M games. Furthermore, the Galactic Foxian Empire you're a part of, is bloodthirsty and warlike, and the game treats this as normal. Kimi, who you play as, even gets in on it and is excited to invade natives on their own planet for her first mission. Once the war gets going if you talk to a certain npc they will tell you as part of the war effort they are looking to conquer more natives of different planets to put them to work farming and such. In other words turn them into slaves. The idea of stuff like this just isn't seen very often in games, let alone spoken of so casually. I do wish this kind of stuff was expanded upon.

Pros:
+ A fun, interesting story with twists that will keep you hooked until the end.
+ Will take you about 5-6 hours to beat if you talk with everyone you can and interact with everything you can. Not bad for under a buck.
+ A lot of interactables, and they usually change as the story progresses.
+ You get choices, and sometimes those choices are simply inactions, that slightly change dialogue and things that happen.
+ An ending that no matter what you do is not "happy". Rare to see in any game.
+ Combat is challenging and forces you to take advantage of stuns, and to know the basics of turn based combat. There's even ship combat.
+ Free DLC that is short but fun.
+ can get paid to let a guy stroke your tail.

Cons:
- The story isn't as fleshed out as it should be. There are various plot happenings that you have to infer yourself why they happened. Other plot points aren't explained at all with nothing to help you with an answer.
- A lot of grammatical and spelling errors, but this is the norm for RPG-M games.
- Once you understand it, combat is rather simple. It stops becoming challenging once you get stun bomb. The only ailment you can inflict is stun or defense down (besides ship combat). Limited number combat abilities. Draw Fire is useless. Enemies also have limited abilities. To be fair the game is more about the story and characters.
- Items are mostly useless as I almost never used them.

The game is worth it, and I really hope we see a sequel.
Workshop Showcase
This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everythin
Awards Showcase
x13
x6
x32
x16
x9
x4
x5
x8
x4
x2
x1
x7
x7
x3
x5
145
Awards Received
6
Awards Given
Salien Stats
Level Reached
25
Bosses Fought
31

Experience Earned
48,735,713

Recent Activity

31 hrs on record
last played on Oct 15
solaris32 Sep 26 @ 7:32am 
Nope, only #32.
mwp Sep 26 @ 6:20am 
Hello, would you be interested in #30 craft number ?
Samicki Sep 11 @ 7:09pm 
Thank you so much for fallout sliding bug fix. I always wanted to play this game on pc and now i can. Even tho there is still that diagonal bug its playable now thank you so much one more time
Trithron Aug 26 @ 9:24am 
No problem but thanks for responding. :)
solaris32 Aug 25 @ 4:18am 
I don't have that save file anymore since I did new game plus. Sorry.
Trithron Aug 24 @ 5:13am 
I wanted to ask if you could send me the save file you have of deus ex human revolution with the foxiest of the hounds achievment.
I tried 3 times (4 if u include the first playtrought where i didnt care about trophys) and am looking for an solution now.
If that would be cool with you just send me a friend rewquest. :)