Cities: Skylines

Cities: Skylines

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CO_Avanya Sep 12, 2022 @ 6:06am
Mod compatibility thread & FAQ [Patch 1.15.0-f5]
The Plazas & Promenades expansion is out and with it patch 1.15.0-f5. If you don’t use mods, then enjoy the new content and check out the patch notes below!

Patch notes[forum.paradoxplaza.com]

However, if you do play modded, note that a major patch like this is likely to require mods to update. Modders have been hard at work preparing updates, but please be patient while they apply those to the Workshop and sort out any issues that may not have been found in testing.

If you play with a lot of mods
  • Check the list of broken mods below
  • Don’t overwrite - save your city as a new savegame
  • Wait for mods to update - or help see what mods need an update.
  • Play unmodded while you wait using the -noWorkshop launch option

Will I be able to continue my existing city?
Most likely yes, but you will need to check your mods and remove/replace broken mods. See the P&P DLC Patch tab of this spreadsheet:
https://pdxint.at/BrokenModCS

Will ‘insert mod’ be updated?
Most likely yes! Our awesome modding community is working hard to find issues and update mods, but it’s important to remember, they do this as a hobby so it may take a little while. However, sometimes updates come in the form of a brand new mod, in those cases make sure to unsubscribe the original!

Which mods are broken?
For the most up-to-date information on which mods are broken, check out the community-maintained spreadsheet:
https://pdxint.at/BrokenModCS

Broken

Not broken but has some issues


Which mods do I absolutely need to load my city?
This is not a complete list, but can hopefully give you some idea of what mods to keep an eye on before loading your city.

Network mods
These include any mods that add networks. Anything in the Roads category on Steam is not counted, only those in the Mod category.

  • Extra Train Station Tracks
  • German Roads
  • Metro Overhaul Mod
  • More Train Tracks
  • Network Extensions 2
  • One Way Train Tracks
  • Tram Station Track

Major mods
Mods that have a large impact on how the game works are generally needed for your city to work as it should. These include, but are not limited to:

  • 81 tiles
  • Any Road Outside Connections
  • Custom Zone Mixer
  • Improved Lane Connections v2
  • Lifecycle Rebalanced Revisited
  • More CitizenUnits
  • More PathUnits
  • More Vehicles
  • Nursing Homes with Eldercare
  • Optimised Outside Connections
  • Ploppable RICO
  • Realistic Population (or other mods that affect population numbers)
  • Reversible Tram AI [BETA]
  • Traffic Manager: President Edition
  • Transfer Controller
  • Transfer Manager CE
  • Transport Line Manager

How do I play unmodded temporarily?
While you can’t play your modded city, why not check out the new content without mods? You can easily do this by adding the -noWorkshop launch option to Steam. To do this right-click on the game in your Library, select Properties, and type in -noWorkshop (exactly like that) in the box at the bottom, and close the window to apply. This disables all workshop content.

Just make sure to start a new city and save it as a new file, so you don’t overwrite your existing city.
Last edited by CO_Avanya; Oct 31, 2022 @ 2:10am
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Showing 1-15 of 271 comments
Orgcon Sep 12, 2022 @ 6:18am 
Is there any way to turn off automatic updates?
CO_Avanya Sep 12, 2022 @ 6:37am 
Originally posted by anztim:
Is there any way to turn off automatic updates?

You can turn off automatic updates through Steam, but the game will update when launched. You would have to either disconnect from the internet before launching the game or put Steam in offline mode to avoid downloading the update - and in offline mode Steam unfortunately disables the Workshop content. So I'm afraid there isn't a good way to postpone receiving the update.
A5M0D4Y Sep 14, 2022 @ 8:20am 
Originally posted by CO_Avanya:
Originally posted by anztim:
Is there any way to turn off automatic updates?

You can turn off automatic updates through Steam, but the game will update when launched. You would have to either disconnect from the internet before launching the game or put Steam in offline mode to avoid downloading the update - and in offline mode Steam unfortunately disables the Workshop content. So I'm afraid there isn't a good way to postpone receiving the update.

There could be one! If you would add a beta branch for the preupdate version so we are able to "downgrade"...
nihilco Sep 14, 2022 @ 8:40am 
2
2
1
Or at least a fair warning, a couple of days in advance...
Votolom Sep 14, 2022 @ 8:52am 
Originally posted by anztim:
Is there any way to turn off automatic updates?

Nope Steam has FORCED you to update for years now, one of my biggest issues with them it's outrageous.
Votolom Sep 14, 2022 @ 8:53am 
I get errors with node controller renewal, TM:PE, and harmony since this update. Looks like I won't be playing for a long time, RIP my city.
maciek.slon Sep 14, 2022 @ 8:56am 
Those mods are updated. Unsubscribe and resubscribe again. Find It! is broken though, as the author didn't posted the update yet (it is ready, but we have to wait, people have their own life outside of the steam apparently ;-) Watch It! also causes errors and should be probably disabled for now.
Azure Bujanga Sep 14, 2022 @ 8:59am 
Originally posted by Votolom:
I get errors with node controller renewal, TM:PE, and harmony since this update. Looks like I won't be playing for a long time, RIP my city.
Same here ! Harmony issue. Loading screen mod not working, etc etc ... And I thought it was a free content DLC (well, like it was written everywhere), but no, it's 15€ ahah.
Let's go play Assassin's Creed.
maciek.slon Sep 14, 2022 @ 9:01am 
It was said, that it will have free patch with some new stuff, not that the whole DLC will be free.
DarkLoyalist46 Sep 14, 2022 @ 9:15am 
Hi! I just updated CS and i get this at starting

A Mod caused an error [System.Exception] Details: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void FindIt.CreateButtonPatch::Postfix(ColossalFramework.UI.UIButton __result, GeneratedScrollPanel __instance, System.String name, System.String tooltip, System.String baseIconName, System.Int32 index, ColossalFramework.UI.UITextureAtlas atlas, ColossalFramework.UI.UIComponent tooltipBox, System.Boolean enabled) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase"

Is this due to that recent update we're talking about ?
Is the problem only due to Harmony mod ? (as i see it written)
maciek.slon Sep 14, 2022 @ 9:19am 
The problem is with Find It!, not with the Harmony. Disable it for now.
s0uhael Sep 14, 2022 @ 9:27am 
Grr since last update TMPE, MOVIT .... every mods show error messages
guyfawkes Sep 14, 2022 @ 9:42am 
Can someone help please? I'm new to modding and have just received the following error messages after an update, I'd be super grateful if someone could tell me how to fix the issues? My game no longer saves and the buildings are all fixed on an angle when i try to build, theres no way to rotate them. Thanks!

ERROR 1

The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\576327847 [CitiesHarmony.API.dll, EightyOne.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at EightyOne.RedirectionFramework.RedirectionHelper.RedirectCalls (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) [0x00000] in <filename unknown>:0
at EightyOne.RedirectionFramework.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo detour, Boolean reverse) [0x00000] in <filename unknown>:0
at EightyOne.RedirectionFramework.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo method, System.Collections.Generic.Dictionary`2 redirects, Boolean reverse) [0x00000] in <filename unknown>:0
at EightyOne.RedirectionFramework.RedirectionUtil.RedirectReverse (System.Type type, System.Type targetType, System.Collections.Generic.Dictionary`2 redirects, Boolean onCreated) [0x00000] in <filename unknown>:0
at EightyOne.RedirectionFramework.RedirectionUtil.RedirectType (System.Type type, Boolean onCreated) [0x00000] in <filename unknown>:0
at EightyOne.Detours.Redirect (Boolean onCreated) [0x00000] in <filename unknown>:0
at EightyOne.Detours.SetUp () [0x00000] in <filename unknown>:0
at EightyOne.LoadingExtension.OnCreated (ILoading loading) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0


ERROR 2

The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\576327847 [CitiesHarmony.API.dll, EightyOne.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at EightyOne.RedirectionFramework.RedirectionHelper.RedirectCalls (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) [0x00000] in <filename unknown>:0
at EightyOne.RedirectionFramework.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo detour, Boolean reverse) [0x00000] in <filename unknown>:0
at EightyOne.RedirectionFramework.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo method, System.Collections.Generic.Dictionary`2 redirects, Boolean reverse) [0x00000] in <filename unknown>:0
at EightyOne.RedirectionFramework.RedirectionUtil.RedirectMethods (System.Type type, System.Type targetType, System.Collections.Generic.Dictionary`2 redirects, Boolean onCreated) [0x00000] in <filename unknown>:0
at EightyOne.RedirectionFramework.RedirectionUtil.RedirectType (System.Type type, Boolean onCreated) [0x00000] in <filename unknown>:0
at EightyOne.Detours.Redirect (Boolean onCreated) [0x00000] in <filename unknown>:0
at EightyOne.Detours.Deploy () [0x00000] in <filename unknown>:0
at EightyOne.LoadingExtension.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0


ERROR 3

Broken assets:

Custom Assets: 627363501.Burj Dubai v1.1_Data: Invalid dimensions (Max sizes: 16x8, 15x9, 14x11, 13x12, 12x13, 11x14, 9x15, 8x16)
Custom Assets: 2161036523.AIT01_ARABBLOCK5_L2_Data: Duplicate prefab name
Custom Assets: 2233079255.Dubai Station - Train_Data: NetInfo missing [BrokenAssetException]

Details:
No details


SAVE ERROR

Array index is out of range. [System.IndexOutOfRangeException]

Details:
No details
CO_Avanya Sep 14, 2022 @ 10:05am 
Please be patient as modders update their mods, a lot of them already got an update. I'll add a list once things calm down a bit, but for now please see the "P&P DLC Patch" tab on the spreadsheet found here:
https://pdxint.at/BrokenModCS
CO_Avanya Sep 14, 2022 @ 10:07am 
Originally posted by guyfawkes:
Can someone help please? I'm new to modding and have just received the following error messages after an update, I'd be super grateful if someone could tell me how to fix the issues? My game no longer saves and the buildings are all fixed on an angle when i try to build, theres no way to rotate them. Thanks!

-snip-

Looks like 81 tiles is causing you issues, there's a fix in testing here, or you can wait for the original mod to be updated.

https://steamcommunity.com/sharedfiles/filedetails/?id=2862121823
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Date Posted: Sep 12, 2022 @ 6:06am
Posts: 271