Cities: Skylines

Cities: Skylines

540 ratings
No Problem Notifications
File Size
0.333 MB
May 1, 2017 @ 6:03pm
Nov 10, 2018 @ 1:17pm
6 Change Notes ( view )

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No Problem Notifications

Lets you disable problem notification flags from being set.

When the game detects a problem on a building, it sets a special flag called a Problem Notification.

This causes the little notification icons to flash at you and also it triggers some effects from other parts of the game. eg. abandonment.

This mod allows you to stop those flags from being set.

However, a possible side effect of not setting a problem flag can be that the game behaves as if there was no problem to begin with. This varies depending on the problem and you will just need to experiment.

As an example:

If you disable the electricity problem notification, you can remove all your power plants. People won't leave residential areas, but the building wont light up at night. Houses don't become abandoned from lack of power. They just live there with no power.

On the other hand, some buildings stop functioning completely if they dont have power. Commercial building wont function. They wont become abandoned but they wont sell anything either. They'll just sit there waiting for the problem to be fixed without complaining or being difficult about it.


If you disable the Electricity Problem Notification, then cut the electricity, you will not see a notification, the building won't complain, but also there still is no electricity...

If you remove the RoadNotConnected Problem Notification, you will not see a flashing icon, the building won't get abandoned, but also there is still no road connection. People still can't actually get there.

And so on...

So yeah, it's hard to explain. Just play around with it, CAUTIOSLY.

I don't recommend disabling all the notifications.

Use the options menu to disable notifications.

Optionally, select the first checkbox if you want existing problem flags to be removed too.

This mod uses the Skylines-Detour library by Cope, and the Framework developed for it by Bloodypenguin. Thanks guys.
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joe1234isthebest Feb 13 @ 1:50pm 
Just raise the taxes and all problems are solved. The difference between games and real life. I never want to pay taxes irl but want to tax the crap out of my cims.
DTOX FTW Nov 14, 2019 @ 6:54pm 
Is there no way to remove the "abandonment" notification? I don't see it on the list. I have the "No Abandonment" mod but that doesn't seem to work anymore.
ChickenTacos Oct 27, 2019 @ 11:21am 
This mod makes the game much more pleasant to play. Thank you! :steamhappy:
LW Sep 12, 2019 @ 3:41am 
PRC mod lol
Not Mästare Aug 3, 2019 @ 7:51pm 
good I needed a shut up and deal button
tnlvlfm Jul 12, 2019 @ 11:40am 
Cuz there are too much bugs such as no more garbage cars comeing out, I support this ab :)
LEGO Jul 10, 2019 @ 11:44pm 
@shrekOSC :taloslol:
ShrekOSC Jun 21, 2019 @ 10:44am 
Can we change the name to the North Korea mod?
TehTJ Jun 12, 2019 @ 2:33pm 
Once you hit a certain population this game is damn near unplayable without this, thanks.
Overlord Apr 21, 2019 @ 12:52pm 
@OrRian well even if you play for visuals only you should take care about the needed services to prevent it. You can always subscribe to some small city service buildings, invisible buildings or hide police station inside large house etc. It is better to do that to avoid your problem. You can have underground cables you can have netwowrks which tranfsers electricity (if you dont want to use the vanilla power lines). It is much easier to play CSL and take care about citizen needs.