Cities: Skylines

Cities: Skylines

246 ratings
Hide It!
 
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File Size
Posted
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0.202 MB
Dec 15, 2018 @ 3:29am
Feb 5 @ 9:36am
10 Change Notes ( view )

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In 1 collection by Keallu
C:S mods that I use
47 items
Description
Compatible with Cities Skylines 1.11.1-f2 (Industries)

This mod allows to hide unwanted things in the game.

NEW IN 1.9
- Added support for hiding parking spaces, cargo containers, garbage containers, garbage bins and cans, garbage piles, tanks, barrels, pallets, crates, planks, cable reels, hedges, fences and gates.
NEW IN 1.8
- Added support for hiding Move It! tool colors. - Added support for hiding flags, smoke, steam, solar panels and HVAC systems. - Added support for hiding rotating billboards (clowns, octopodes, ice cream cones and doughnuts). - Added support for use in map editor.
NEW IN 1.7
- Fixed issue with traffic lights and stop signs overlay not working in infoview. - Added support for hiding ads, billboards, neons and logos. - Added support for hiding runway, taxiway and warning lights in airports. - Added support for disabling light effects on props. This only work for newly added props so far. - Added button to update existing trees and props ruining from options instead of doing it automatically at every load. - Added support for exporting prop info to a HTML5 file.
NEW IN 1.6
- Added support for hiding delineators, railway crossings, street name, stop, turn and speed limit, no parking and highway signs, pedestrian and bike, road, avenue, highway street lights and random street decorations. - Rearranged structure of options.
NEW IN 1.5
- Added support for keymapping to tool colors. - Added support for hiding road and tram arrows, bike and bus lanes and also bus, sightseeing and tram stops.
NEW IN 1.4
- Fixed bug with notication icons, district names and line borders coming back after using cinematic or free camera. - Added support for three favourite keymappings to quickly hide or show gameplay items in-game. - Added support for hiding bulldozer button. - Added support for hiding district policy icons.
NEW IN 1.3
- Added support for hiding seagulls and wildlife. - Added support for hiding valid, warning and error colors for tools, also known as selectors.
NEW IN 1.2
- Added support for hiding ore, oil, sand, fertility, forest, shore, polluted, burned and destroyed areas (textures) which also means hiding shore (soaked) or polluted (dead) trees. - Added support for hiding camera border. - Fixed bug with cliff and sand texture was rendered incorrect when tiled.
NEW IN 1.1
- Added support for hiding ruining ("dirt") under trees and props. - Added support for hiding buoys on ferry paths. - Added support for hiding cinematic and free camera buttons.

Both gameplay, tools and buttons, objects and props, sprites, color of ground and water and several effects can be hidden.

It adds to and extends several mods being aroung for a long time such as No Purple Pullution, Remove Decoration Sprites ("Grass" and "Rocks"), Remove Dirt (Trees and Props), Clouds & Fog Toggler and others (see list in discussion), but my intention was to create a unified mod for hiding these and other elements from the game that simply bugs or annoys the player. I found myself using more than ten mods just to hide these things. Now I only need one mod!

Let me know if you want other things added to this mod in terms of hiding unwanted things from the game.

A lot of credit goes to the modders of earlier mods with similar functionality. I have taken alot of inspiration from them but most of the time rewritten and optimized the codebase.

Thank you to the amazing modding community and especially SamsamTS, TPB, boformer and BloodyPenguin for releasing the source code of their great mods so we can all be inspired.

Instructions
Subscribe to the mod and select which elements you want hidden in Options. You can also setup three favourite keymappings to quickly hide or show gameplay items in-game.

Compatibility
This mod does use patching technique with the Harmony library[github.com] but does not alter game save files in any way and can be disabled or unsubscribed safely at any time.

Known issues
  • Existing light effects are not hidden when hiding bus and tram stops, and street lights.
  • Existing parking spaces are only visually hidden. Cars will still park.

Source code
The source code is available here[github.com]

Thank you for:
  • rating this mod
  • leaving your comments, impressions and ideas below
Popular Discussions View All (3)
32
Feb 14 @ 4:38pm
Other mods with functionality covered by Hide It!
Keallu
0
Jan 9 @ 5:01am
List of possible props to hide on buildings (vanilla gameplay)
Keallu
0
Jan 7 @ 8:37am
List of possible props to hide on networks (vanilla gameplay)
Keallu
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306 Comments
SurfnBird 1 hour ago 
Thank you ;-)
Keallu  [author] 1 hour ago 
SurfnBird: Yes, it does.
SurfnBird 1 hour ago 
Does this have an option for no seagulls?
aubergine18 3 hours ago 
An option to hide the "Congratulations" panel that appears when you reach a milestone would be nice. I have "unlock all milestones" active while testing and having to close that panel every time is mildly annoying.
Keallu  [author] Feb 15 @ 4:51am 
Burly Jim: If you only want to hide specific notifications, then you should use:

No Problem Notifications
Burly Jim Feb 13 @ 12:16pm 
Hi there. I was wondering if it was possible to hide the 'full' notification for landfills and cemeteries? These buildings look very nice when they're full, but the icon spoils the view.
Lascivia Feb 13 @ 2:01am 
@Ribosoma_42 No, you can't atm. Waiting for updates ;)
Ribosoma_42 Feb 12 @ 9:15pm 
can i hide crosswalks?
Keallu  [author] Feb 12 @ 3:57am 
agusingnavy: I think there is. I will look into it when I have the time.
Keallu  [author] Feb 12 @ 3:57am 
Joey: What other mods do you have?