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Сообщить о проблеме с переводом
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\502750307 [NaturalResourcesBrush.dll] has caused an error [ModException]
Details:
System.MissingMethodException: Method not found: 'GeneratedScrollPanel.SpawnEntry'.
at (wrapper managed-to-native) System.RuntimeMethodHandle:GetFunctionPointer (intptr)
at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <filename unknown>:0
at NaturalResourcesBrush.RedirectionFramework.RedirectionHelper.RedirectCalls (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) [0x00000] in <filename unknown>:0
at NaturalResourcesBrush.RedirectionFramework.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo detour, Boolean reverse) [0x00000] in <filename unknown>:0
at NaturalResourcesBrush.RedirectionFramework.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo method, System.Collections.Generic.Dictionary`2 redirects, Boolean reverse) [0x00000] in <filename unknown>:0
at NaturalResourcesBrush.RedirectionFramework.RedirectionUtil.RedirectMethods (System.Type type, System.Type targetType, System.Collections.Generic.Dictionary`2 redirects, Boolean onCreated) [0x00000] in <filename unknown>:0
at NaturalResourcesBrush.RedirectionFramework.RedirectionUtil.RedirectType (System.Type type, Boolean onCreated) [0x00000] in <filename unknown>:0
at NaturalResourcesBrush.RedirectionFramework.Extensions.TypeExtension.Redirect (System.Type type) [0x00000] in <filename unknown>:0
at NaturalResourcesBrush.RedirectionFramework.Redirector`1[NaturalResourcesBrush.Detours.LandscapingPanelDetour].Deploy () [0x00000] in <filename unknown>:0
at NaturalResourcesBrush.LoadingExtension.OnCreated (ILoading loading) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0
That would be Extra Landscaping Tools. Unsubscribe the original and subscribe to the fix here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2862940316
The first and second batch didn't change or resolve the issue!
The third batch, (updated versions), removed the issue with RoadBaseAI, but was replaced with the following error report message;
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1,340,269ms | Simulation error: Could not load type 'Problem'.
at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch0 (NetManager,int) <0x00b6d>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at NetManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
I'll continue to check by enabling one mod at a time from the third batch... :)
Fingers crossed you find it without too much trouble
Some mods will alert you to a change in the version number even if they work just fine. The hotfix shouldn't affect most mods, so just click "Okay" to the warning and try loading the game. Most likely they are fine and just need to be recompiled for the new version.
Ok, thanks a lot for the precision!
Not sure what is causing none of my buildings to show everything is just the concrete bellow the building unless I zoom way out, and no cars are visible. I am getting an error about some coke billboard light effect but I don't think that is causing this issue.
But most of the great mods we use today are from actual employees or partners on the workshop nowadays. THERE SHOULD BE a better partnership between them when releasing this stuff considering they basically use us as onofficial testers for mods/assets that go back into the game at some point. I still appreciate every bit of work they do and am willing to be decent about that part of it.
What bothers me though is that they don't give any warnings or dates for when to protect ourselves or opt out of these upgrades when we get the game exactly where we want it to be.
They don't even keep us informed about the patches they are giving us so we can see before taking the time to launch our games what has or hasn't been fixed, like with this 2gb download today. I don't know if they fixed anything or just removed the entire DLC because of the size of it. lol It takes some people 10 minutes just to load their game and see if it's still broken or not before deciding whether to remove or add their mods and play the way they want, for something they technically already own.
Maybe a bettter line of communication to us would be enough to make this more pleasant for all of us.
Does anyone else have this problem?