Open Cities Skyrim
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PsychoShock11 13 hours ago 
@firebrand001 I have the same problem but it only for Solitude, Windhelm and Markarth. this is really annoying because right now I have o be going to those cities often.
Gaurdian of Sou Apr 16 @ 5:04pm 
xD i almost never read them except for install part (maybe i should look at readmes more thouroughly xD)
Arthmoor  [author] Apr 16 @ 12:59pm 
@Blackjack: You'd have known that had you followed the link to the readme :P
Gaurdian of Sou Apr 16 @ 1:12am 
@NiftyPower look up Open cities like you would to get this but look around and theres some Aactually meant for this mod
Gaurdian of Sou Apr 16 @ 1:11am 
Did you know you set the gate travel on a rock by the gate in whiterun (my proof of this.) why on a rock??? xD
firebrand001 Apr 8 @ 2:04pm 
having a bit of an issue after loading this mod, the markers in all the cities affected by this mod are not working, they get marked as visited on my compass but not my map, due to this i cant fast travel to any of the 5 major cities,

i have already tried disabling all other mods and used only DLCs and updates on a new character and that didnt help

has anyone else encountered this or know of a way to fix it?
NiftyPower Mar 27 @ 2:22am 
Are there any good "extra map markers" mods that are compatible with this mod?
Soul Snare Mar 18 @ 10:43pm 
Thank you thank you thank you thank you! No i don't have to wait for it to load!
LEGOs104 Mar 18 @ 2:53pm 
nice i just hope it doesn't crash my game
Wolf Of The Night Mar 15 @ 4:40pm 
The people go to an invisable door and don't returen what can i do to fix that.
PerkinaT0R Mar 15 @ 3:36pm 
dont know if it is this mod but it seems to make my game crash quite often
Nomad Mar 14 @ 5:53pm 
I loved this mod in Oblivion, and I will love it here.
Je_Marmalade Mar 8 @ 3:56pm 
I am getting a lot of lag when using this mod... I can usually run Skyrim at 60fps without this mod.
Arthmoor  [author] Mar 5 @ 4:05pm 
Most likely, yes. Another mod you have that's loading after OCS must be editing a door and sending you back to the closed worldspace.
-Dom- Mar 5 @ 1:51pm 
I have a glitch where if I exit any building inside the city it'll go to the other thing or whatever, I think it's an incompatibility
Arthmoor  [author] Mar 4 @ 10:18am 
I would consider that highly unlikely. Tropical Skyrim makes too many changes to too many things.
ZeroZephyrum Mar 4 @ 4:55am 
Would this mod be compatible with Tropical Skyrim? ( ) I'm curious because I use tropical and I want to use open cities but I don't know if they would work properly together or not?
ctarioch28 Feb 28 @ 11:11am 
Doesn't work with the various "Town enhanced" mods (riften enchanced, solitude enhanced, etc). If I disable the mod, it puts NPCs in bizarre locations off the map (Riften is especially bad, every outdoor merchant except Modesi are spawned off the map and never respawn back in town). Other than that, no real issues with the mod itself, just know that this mod is a one-way street.
Triple Feb 27 @ 12:30pm 
Thanks! works without any issues now!
Arthmoor  [author] Feb 27 @ 11:58am 
You'll probably need to try the SKSE memory patch then. Crashing when exiting to a large area like that is one of the signs you're close to exhausting the memory.
Triple Feb 27 @ 11:07am 
My only problem is that it crashes when I leave from the tavern in solitude, only that one tavern it seems solitude doesn't want me to leave :(
|Storm╪Games| Feb 25 @ 5:11pm 
I've recently uninstalled this mod because I was afraid it would conflict with a collection of mods I have. Does it work with the enhanced towns and villages mods?
Sanitation Technician Feb 24 @ 3:22pm 
does this work with climates of tamriel
raulneribale Feb 20 @ 12:16pm 
man, i can´t get out of the swindlers den (the cave with the alikr´s warriors/ "in my time of need"), i just finish the dungeon and while going out, everything goes black and can´t reload, doe anybody have some advice? can this be the cause?
vman117 Feb 11 @ 3:05pm 
OMG !!! i just downloaded it and it works PERFECTLY!!!!!! THIS IS FRIKIN AMAZING !!!!! I DONT EVEN HAVE FRAME RATE DROPS !!!!!!! THANKS ARTHMOOR !!!!!!!!
Omgods1 Feb 7 @ 12:37pm 
does thismake my gameslower if I download it?
Döden Djinn Feb 4 @ 10:32pm 
So I seem to be having a problem, the doors in whiterun only open as if you were going to go into the shop via loading screen... but they dont finish opening and I cant enter any shops. Shortly after I fast travelled and it fixed it all.
jale24 Feb 3 @ 10:35am 
My NPCs in the cities don't go in their houses and sleep at night!
Does anybody have the same issue?
AlltoCool Feb 1 @ 1:25pm 
whats with the stone things in the cities, they look like portals or something, but there is one in whiterun, and one broken and underwater in riften, theyre in the screenshots you posted for the mod so you should know what im talking about, do they have any purpose or are they just kind of there?
SarohPvP Jan 30 @ 11:36am 
This actually increases the loading screen time. :(
Arthmoor  [author] Jan 29 @ 3:01pm 
Then you're likely using something to augment guard counts because all this mod does is move the existing spawners into the open worldspace. It does not add more to the city.
Truper 101 Jan 29 @ 12:53pm 
But i never mentioned the guards that already were on their duties which in total could possibly be over 40. :/
Arthmoor  [author] Jan 29 @ 12:50pm 
It's still normal. You may not realize how many guards the city has, but that sounds about right.
Truper 101 Jan 29 @ 12:36pm 
But the amount of guards was over 20 there and 4 of them are still standig pointlessly just ... standing.
Arthmoor  [author] Jan 29 @ 12:02pm 
Actually that's normal. The guard spawners for Markarth are right outside of the keep. That happens just as often in vanilla games too.
Truper 101 Jan 29 @ 11:30am 
This mod caused dozens of guards to spawn in Markath when i went out of the Understone keep. and it looked a bit over crowded.
Solitude Jan 29 @ 7:20am 
Actually was bro... But the fuckup was 50% made by me

Once i was in whiterun the gates couldn't get opened so i was stuck in whiterun, so i unistalled it, which you strictly said not to... should've just enabled fast travling, fast traveled out and re-install your mod, but im an idiot so no ^^
Arthmoor  [author] Jan 28 @ 4:01pm 
If the textures are "buttraped" as you say, that wasn't caused by this. Troll harder :P
Solitude Jan 28 @ 12:49pm 
Okay you've kinda fucked my skyrim up. The textures are buttraped in whiterun and windhelm.
Solitude Jan 28 @ 12:32pm 
Like your mod but recently i've been noticing whenever i am heading out of whiterun the gates cant be opened. Wouldn't exactly be a major problem but i have a mod that disables fasttravling so...
☭Comrade AsianKid-47☭ Jan 27 @ 3:07pm 
Its cool but i kinda need tha chest glitch in whiterun
Whitest Asian Jan 26 @ 2:48am 
Guna try this. If it works it's the single greatest thing ever. If not I'm guna be sad faced ;_;
Le_Error Jan 26 @ 12:31am 
I noticed that under some rocks in whiterun and riften are way back to the old city but no one is there?
SarohPvP Jan 25 @ 9:58pm 
I hope Skyrim won't crash with this mod. ;)
omgigotpwned Jan 19 @ 8:28pm 
I like this mod, I really wish that Skyrim had more open cities, and I hope future Elder Scrolls games follow this format. I kinda wish the shops were open as well, but that would be hoping for too much.
i have a problem after i put this mod in i can't go into Jorrvaskr the doors open but nothing happens
darkrising439 Jan 16 @ 4:44pm 
Cool, i'll probably just leave it then, it doesn't bother me too much and it's nice to be able to smith away from the repetitive NPC chatter
Arthmoor  [author] Jan 16 @ 12:04pm 
That Whiterun issue is due to a mod conflict. Something in your load order after OCS is editing the interior door to Breezehome and reverting it back to the vanilla state.
darkrising439 Jan 16 @ 7:22am 
The only issue I'm having is that when I leave Breezehome it spawns me in Whiterun instead of in the open world. If you read this and can fix it it would be much appreciated :)
Oh also my game appears to get a bit iffy around Riften although I'm not sure exactly what mod is to blame
Shogun YogKnightDiamond Jan 5 @ 7:40pm 
* *try