Open Cities Skyrim
Комментариев: 1,320
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The Gaming Neko 26 янв в 16:48 
I just learned the hard way that you should not go to Cidhna Mine in ghost Markarth, fucks up your game. And it's weird since the toher doors don't go anywhere in ghost cities. I love this mod so much but there's people in ghost cities like that one girl who sells flowers in Windhelm, she's not in the real Windhelm but is instead stuck in ghost Windhelm. You should probably fix that, thanks :3
Zapness 25 янв в 15:30 
So I have better cities- Whiterun installed, and the trees which were added are all either outside the city or floating in the middle of the road... As much as I love this mod I have to stop using it.
rynmrtn 21 янв в 3:35 
Is it possible that this mod is causing some city encounters to be bugged?, e.g the forsworn in markarth kills an invisible woman bc she's not there, or the redguard and the woman from the thieves guild aren't settling a debt when you enter riften
Franz 15 янв в 4:03 
So, will this work with mods that somehow affect the cities, like adding new stuff to them, etc?
Im Gone 4 янв в 17:27 
Does it work? i have all DLCs SKSE and SkyUI. Anything else i need>
Connor Kenway 30 дек, 2014 в 17:40 
? how do i get that :P
Arthmoor  [автор] 30 дек, 2014 в 15:22 
You probably need to do the SKSE memory patch setup.
Connor Kenway 30 дек, 2014 в 13:16 
but when i try to go to windhelm for example crash b4 i even get to the door O.o
Connor Kenway 30 дек, 2014 в 13:16 
but when i try to go to windhelm for example crash b4 i even get to the door O.o
Connor Kenway 30 дек, 2014 в 13:16 
question Arthmoor does this mod make peoples games CTD?? or is it just me and its only done that once when i tried to open whiterun gate
Arthmoor  [автор] 29 дек, 2014 в 22:25 
It's on both Steam and Nexus, along with a few other places. I don't rely on any one service - no matter how established they are.
Connor Kenway 17 дек, 2014 в 16:24 
wow @Arthmoor i should of known this was on steam instead of nexus lol
Arthmoor  [автор] 11 дек, 2014 в 17:07 
It's pretty close to the oldest. I'm not sure what else was up here at the time but this has been up since launch day.
wP. DreadnaughtVCN 11 дек, 2014 в 1:45 
Is it true that this is the oldest mod on the skyrim steam workshop?
ManOnFire 5 дек, 2014 в 18:37 
Arthmoor  [автор] 5 дек, 2014 в 18:03 
If you removed the mod and are still getting crashes, then this mod isn't the reason you're having trouble. Might be time to run a cache validation on the game and then reclean Update.esm and the 3 DLCs.
ManOnFire 5 дек, 2014 в 16:48 
plzzz help
ManOnFire 5 дек, 2014 в 16:48 
when i delete if i go near cities or go into buildings i crash
ManOnFire 5 дек, 2014 в 16:47 
when i downloaded mod. my game crash on startup
ManOnFire 5 дек, 2014 в 16:47 
i just wanna play skyrim ;_;
Kouga 29 ноя, 2014 в 7:21 
@Arthmoor Alright, thanks for the assistance! I will look into this installer thing.
Arthmoor  [автор] 24 ноя, 2014 в 0:07 
The manual archive doesn't have the SKSE folder. You should really try using the installer since it's supposed to have all that stuff all ready to go.
ilarip 23 ноя, 2014 в 14:12 
No. Even if I install SKSE manually only scripts folder goes to Data folder. Nothing else.
In version 1.07.01
Arthmoor  [автор] 22 ноя, 2014 в 15:16 
@Kouga: The folder should be there in any properly installed SKSE setup. Plus, from what I'm told, if you use their exe installer for it the ini file should be set up with the memory patch too.
fatspr1nkle 22 ноя, 2014 в 12:55 
mod is called upgradeable breezehome hearthfire edition PLEASE HELP MEEE
fatspr1nkle 22 ноя, 2014 в 12:54 
ive had this mod since i started skyrim, absolutely amazing, but sadly i have to get rid of due to glithces with a breezehome house mod, if there is any fix plz make it happen, it saddens me to get rid of this... :(
Kouga 22 ноя, 2014 в 10:17 
But the thing is that SKSE, SkyUI and everything using it works perfectly. I don't really dare to mess with it and make a folder that wasn't there to begin with? I think it wouldn't even recognise that folder because it didn't make it?
Arthmoor  [автор] 20 ноя, 2014 в 16:17 
lol, no, you'd create the file yourself and stick the information provided into it :P
Kouga 20 ноя, 2014 в 1:17 
So if I don't have an SKSE folder and no SKSE.ini either, how would I solve the issues if I ever run into them? Unsubscribe? I see, I see. :b
Bonzo_Algonzo 17 ноя, 2014 в 15:29 
Awesome mod, works with no issues!
the eagle 8 ноя, 2014 в 7:00 
i love this mod
ManOnFire 7 ноя, 2014 в 16:10 
Arthmoor  [автор] 7 ноя, 2014 в 13:25 
One of the oldest, yes. It was part of the initial Workshop testing for Skyrim and has been here since just before launch.
Bash 'em 7 ноя, 2014 в 12:15 
i think so
ManOnFire 3 ноя, 2014 в 5:46 
is this the oldest mod in steam workshop??
gsprotts 20 окт, 2014 в 11:48 
I've got a problem, subscribed and now cant fast travel says im being persuded by guards??
Ktsune 17 окт, 2014 в 12:28 
I haven't got "skse.ini" can someone help me?
cavebat 10 окт, 2014 в 18:00 
in the settings it says oblivian gates what does the mean?
Saturnian_Shadows 10 окт, 2014 в 16:53 
How much performance drop does this have? I run skyrim on a pretty average laptop by the way.
{B&S}AntInatorx11 7 окт, 2014 в 13:54 
will this mod interfere with my Monsters Reborn And Or Immersive Creatures mod i got off of the nexus? and will this also effect my FPS in any negative ways?
Vinnie Mack 23 сен, 2014 в 6:08 
this is a fantastic idea. I turned it on and ran it for a short time and loved the immersiveness of the mod. So does it cause lag, or was that my other mods?
Morwania 14 сен, 2014 в 7:54 
I have problems with going innto other building with this mod. It says open doors and then nothing is happening.
Arthmoor  [автор] 10 сен, 2014 в 15:27 
Doesn't do anyone any favors to guess - especially when it's a wrong guess :P
patrickricherson 10 сен, 2014 в 15:14 
i'm guessing it's this mod, that makes it so a guard doesn't spawn in front of the gate to whiterun in the mission at the beginning of the game
☬ ⊃∊∂⊺⧺ №℣ª ☬ 10 сен, 2014 в 14:22 
"In March of 2013, Bethesda released their final patch for Skyrim. Version Prior to this, Open Cities Skyrim had little trouble operating in the available memory the game provided.

It has since been found though that Patch 1.9 changed something about the way Skyrim allocates its initial pools of memory, likely due to trying to get the DLC to work on the PS3 and then not bothering to make sure the PC had, you know, PC specific code for that. "

Yep, and this kind of BS is beginning to bother me a bit. If these companies aren't concerned with how they treat my PC, maybe they don't need to sell me their shit.
Vo1dstar 5 сен, 2014 в 23:50 
Hey there first of all very nice mod :D but will this affect my FPS a lot?
WolfAmaril 5 сен, 2014 в 17:23 
I am wondering, is there a patch for this and Towns and the Towns and Villages Enhanced set of mods? Is this the right place to ask, or should I ask the devs of those mods?
Dap 3 сен, 2014 в 23:49 
there is a bug in riften: When going into riften through the gate by the stables there is a door to the right entering this door will cause the game to crash.
winsk 30 авг, 2014 в 2:15 
There is a bug. For example some NPC forgot me or I can't find them. If I try to find them using the console I find myself in old game, where cityes are closed.
Arthmoor  [автор] 18 авг, 2014 в 19:25 
Already did. All Civil War battles take place in the closed cities, precisely because of that problem.