The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Open Cities Skyrim
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1,434 opmerkingen
Mr. Crayons 26 jun om 8:28nm 
YIKES! This mod glitched the hell out of my game. Lots of npcs disappeared or glitched out and were stuck in non-instanced cities. How did this mod get 5 stars? O.o
zammerson 20 jun om 11:36vm 
Riften requires a loading screen.
Tron Cat 18 jun om 1:18nm 
The wierdest part is, it's not that demanding on your PC... why wasn't this part of vannila?
ChuckNorris8 17 jun om 12:52vm 
This is literally the best thing ever. Sometimes glitch but its worth it, especially if you don't have the game on an ssd, then you don't have waiting times.
Hydraulik Mariusz 14 jun om 11:17vm 
Cool
LEPRECHAUN_III 3 mei om 9:15nm 
has some problems but really cool dont install any mods that put trees in whiterun....they dont sit on the ground and takes alot of the trees away
EvilEducated 19 apr om 5:56vm 
Installed the mod, hope I'm not in a city.. otherwise, fml.
Fajny Nick 16 apr om 9:23vm 
It's really cool XDDDD
Mortimer452 15 apr om 11:07nm 
Cool mod, but it's a little glitchy. My game freezes occasionally when fast-traveling to cities. It also increased the load time IMMENSELY when fast-traveling to cities.
Chubby Little Yellow Dude 10 apr om 3:36vm 
Crap... Uh... I am was in a city when I installed this, am I now going to need to fix something or just uninstall and reinstall away from a city?
natharran 29 mrt om 12:03nm 
Good work, thanks. The game feels more realistic now. Didn't run into any new bug so far, which is nice :-).
wayne 27 mrt om 10:58vm 
makes my game a lil buggy , people wandering out side the city and getting lost and audio not matching . but its a small price to pay lol
nathan_1975_ 17 mrt om 1:44vm 
fucks up your game it seems windhelm is gliched
[PAPYRUS] ElateLemming 12 mrt om 6:03vm 
There is a prob with the murder quest in whindhelm... it leads me too a rock that loads me to a duplacit of the city its creepy no NPCs are there and stuff, so how can i fix the quest?
JustAnotherGamerNL 9 mrt om 10:16vm 
This mod causes some issues with certain quest (like the quest about the murder in wind helm) the quest markers will point you to a rock with the option open windhelm.
Connorama 21 feb om 5:40nm 
I have an issue. When i go into a building like the Bannered Mare, and then walk out, the loading screen freezes right as it is about to finish. Any suggestions? @Arthmoor
Slime Rancher 6 feb om 1:10vm 
Game crashes when I go next to a door!!! ( City Door )
Trigered Grey Knight 5 feb om 7:25nm 
is there a way to combine this with other mods
It's Hiiiigh Noon 30 jan om 6:45nm 
So, can it work with Cities enhanced mods? Or no?
Sahrot Kendov Jun 25 jan om 3:31nm 
Amazing mod, though messy in pratice. I'm having the same issues as bmxgtmaster, where mods that effect loading. Anyway you could fix that?
bmxgtmaster 19 jan om 1:37nm 
well when i download it it happend when my other mod were not loaded
Arthmoor  [auteur] 19 jan om 1:05nm 
That's got nothing to do with this mod, whatever caused it.
bmxgtmaster 19 jan om 1:11vm 
bug.
when i get close to the gate the sceen gose black and i can not fix it
Frankwest16 17 jan om 9:55vm 
All I want is a pair of boots.
How hard can it be?
Mr . D 2 jan om 7:06vm 
good mods 8)
Mac&Cheese 29 dec 2015 om 10:58vm 
@Пипирка we all do
[SoF][VI] Mofo 10 dec 2015 om 4:16nm 
I want to report a bug I found in this mod.
In Solitiude there are many hawks flying around...when you shoot them, they duplicate themselves - one of this copy falls dead and the other one keeps flying with like no physical model. I dont think everyone shoots them, but still...it's a bug I guess :)
Also I found that newly invented Argonian NPC who opens Riften gates for you when you ride a steed dont speak at all...it shows a subtitles for a moment he has to say, when I try to contact him. Others like him speak like general phrases with actors' voices.
Leilette 15 nov 2015 om 9:25nm 
Gaahhhh thank you so muuuch.
Born to Strike 14 nov 2015 om 7:46vm 
plez help me i cant go in some houses and places HELP!!!
NinjaKiller1104 7 nov 2015 om 6:36nm 
Does this effect any quests in any way? like when you kill your first dragon outside of whiterun and you go back to dragonsreach?
Rodso 30 okt 2015 om 3:53vm 
anyone know why each time i start up skyrim open cities isnt selected to load?

not a big problem but its just weird
Tuprewm 12 okt 2015 om 12:12vm 
Hrmm... Is th8is comp[atible with Civil War Overhaul? It DOES change the way city battles work and the way that city ownership works.
Arthmoor  [auteur] 9 okt 2015 om 3:31nm 
I believe there's a patch available on Nexus that makes JK + OCS work together. I don't have the link handy though.
[DTS] Swift 9 okt 2015 om 2:54nm 
@HarryHeadshot No JK's skyrim changes the cities and thus they would conflict.
RiftWarden 9 okt 2015 om 2:15vm 
is this mod compatible with JK's Skyrim?
Samurai Cyclops 3 okt 2015 om 8:39vm 
my game crashes when i get near the gate HALP i tried using no mods exept this still hapens so ill take it that its a feture
evryPixelcounts 21 sep 2015 om 4:44nm 
Have you thought of making a mod that does this with small buildings? Or expanding it to this one?
TravDawg 13 sep 2015 om 6:44nm 
Whenever i launch skyrim the launcher says i am not subscribed to OCS, i am the file is still there and checkable.
TimeLord 12 sep 2015 om 8:36vm 
Thank you
Arthmoor  [auteur] 11 sep 2015 om 5:16nm 
There are patch files available for that on the Nexus link that will deal with the stuff that's necessary for each DLC.
TimeLord 11 sep 2015 om 3:18nm 
I have the harthfire dlc and the adoptable children in the citys that wander around are not there in your open version. However when i found whiterun secondary door to the original i found Lucia walking about alone. and now im try to find windhelms second door to get sofie any idea where it is or does it even exist? if not please advise on how to get lucia and sofie to the open citys. Thanks
Arthmoor  [auteur] 11 sep 2015 om 1:51nm 
Move the other mod above Open Cities in your load order and that will fix it. There's also no guarantee that Extended Whiterun will be compatible even then, and no, it isn't something I can (or would even if I could) fix since it isn't my mod that broke stuff.
garretphoenix 11 sep 2015 om 1:24nm 
i cannot get the doors to work on the buildings, i think extended whiterun is causing the bug... thank you, and, fix this please when you have the time, have a nice day.
Arthmoor  [auteur] 5 sep 2015 om 3:04nm 
That's explained in the description above.
ES-Mike1518 - FTLOTG 5 sep 2015 om 2:28nm 
im using the steam version of SKSE, how would I do this?
Arthmoor  [auteur] 5 sep 2015 om 2:25nm 
Have you tried the SKSE memory fix? Issues like what you describe tend to be due to running out of memory with the way Skyrim allocates it.
ES-Mike1518 - FTLOTG 5 sep 2015 om 2:21nm 
hey, I don't know if its a conflict between mods or its just not working correctly, but it seemed to work fine before but everytime I try to take a carriage to whiterun it breaks the game and I see a black screen but still hear music. I uninstalled the mod and it worked. any fix would be nice cause this mod is awesome!
LuigisPikachu 4 sep 2015 om 12:50nm 
well, if it's being maintained, it's not broken. nice to see a mod this old getting updates
Arthmoor  [auteur] 4 sep 2015 om 12:37nm 
Heh. Well, this is more or less normal from my perspective. Most authors I see maintain their work and fix bugs when they crop up (provided they're legit reports etc).

It is true though that a mod can actually be done and have no need for updates and be bug free enough that no issues become obvious. Old doesn't necessarily mean broken.
LuigisPikachu 3 sep 2015 om 6:15nm 
yes, most mods seem to be abandoned after the first month. THAT is why a mod this old still having maintinace surprises me.