The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Open Cities Skyrim
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1,433 comentário(s)
zammerson 20 de jun às 11:36 
Riften requires a loading screen.
Tron Cat 18 de jun às 13:18 
The wierdest part is, it's not that demanding on your PC... why wasn't this part of vannila?
ChuckNorris8 17 de jun às 0:52 
This is literally the best thing ever. Sometimes glitch but its worth it, especially if you don't have the game on an ssd, then you don't have waiting times.
Hydraulik Mariusz 14 de jun às 11:17 
Cool
LEPRECHAUN_III 3 de mai às 21:15 
has some problems but really cool dont install any mods that put trees in whiterun....they dont sit on the ground and takes alot of the trees away
EvilEducated 19 de abr às 5:56 
Installed the mod, hope I'm not in a city.. otherwise, fml.
Fajny Nick 16 de abr às 9:23 
It's really cool XDDDD
Mortimer452 15 de abr às 23:07 
Cool mod, but it's a little glitchy. My game freezes occasionally when fast-traveling to cities. It also increased the load time IMMENSELY when fast-traveling to cities.
Chubby Little Yellow Dude 10 de abr às 3:36 
Crap... Uh... I am was in a city when I installed this, am I now going to need to fix something or just uninstall and reinstall away from a city?
natharran 29 de mar às 12:03 
Good work, thanks. The game feels more realistic now. Didn't run into any new bug so far, which is nice :-).
wayne 27 de mar às 10:58 
makes my game a lil buggy , people wandering out side the city and getting lost and audio not matching . but its a small price to pay lol
nathan_1975_ 17 de mar às 1:44 
fucks up your game it seems windhelm is gliched
[PAPYRUS] ElateLemming 12 de mar às 6:03 
There is a prob with the murder quest in whindhelm... it leads me too a rock that loads me to a duplacit of the city its creepy no NPCs are there and stuff, so how can i fix the quest?
JustAnotherGamerNL 9 de mar às 10:16 
This mod causes some issues with certain quest (like the quest about the murder in wind helm) the quest markers will point you to a rock with the option open windhelm.
Connorama 21 de fev às 17:40 
I have an issue. When i go into a building like the Bannered Mare, and then walk out, the loading screen freezes right as it is about to finish. Any suggestions? @Arthmoor
Slime Rancher 6 de fev às 1:10 
Game crashes when I go next to a door!!! ( City Door )
Trigered Grey Knight 5 de fev às 19:25 
is there a way to combine this with other mods
It's Hiiiigh Noon 30 de jan às 18:45 
So, can it work with Cities enhanced mods? Or no?
Sahrot Ruvaak Ah 25 de jan às 15:31 
Amazing mod, though messy in pratice. I'm having the same issues as bmxgtmaster, where mods that effect loading. Anyway you could fix that?
bmxgtmaster 19 de jan às 13:37 
well when i download it it happend when my other mod were not loaded
Arthmoor  [autor(a)] 19 de jan às 13:05 
That's got nothing to do with this mod, whatever caused it.
bmxgtmaster 19 de jan às 1:11 
bug.
when i get close to the gate the sceen gose black and i can not fix it
Frankwest16 17 de jan às 9:55 
All I want is a pair of boots.
How hard can it be?
Mr . D 2 de jan às 7:06 
good mods 8)
Mac&Cheese 29/dez/2015 às 10:58 
@Пипирка we all do
[SoF][VI] Mofo 10/dez/2015 às 16:16 
I want to report a bug I found in this mod.
In Solitiude there are many hawks flying around...when you shoot them, they duplicate themselves - one of this copy falls dead and the other one keeps flying with like no physical model. I dont think everyone shoots them, but still...it's a bug I guess :)
Also I found that newly invented Argonian NPC who opens Riften gates for you when you ride a steed dont speak at all...it shows a subtitles for a moment he has to say, when I try to contact him. Others like him speak like general phrases with actors' voices.
Leilette 15/nov/2015 às 21:25 
Gaahhhh thank you so muuuch.
Born to Strike 14/nov/2015 às 7:46 
plez help me i cant go in some houses and places HELP!!!
NinjaKiller1104 7/nov/2015 às 18:36 
Does this effect any quests in any way? like when you kill your first dragon outside of whiterun and you go back to dragonsreach?
Rodso 30/out/2015 às 3:53 
anyone know why each time i start up skyrim open cities isnt selected to load?

not a big problem but its just weird
Tuprewm 12/out/2015 às 0:12 
Hrmm... Is th8is comp[atible with Civil War Overhaul? It DOES change the way city battles work and the way that city ownership works.
Arthmoor  [autor(a)] 9/out/2015 às 15:31 
I believe there's a patch available on Nexus that makes JK + OCS work together. I don't have the link handy though.
[DTS] Swift 9/out/2015 às 14:54 
@HarryHeadshot No JK's skyrim changes the cities and thus they would conflict.
RiftWarden 9/out/2015 às 2:15 
is this mod compatible with JK's Skyrim?
Samurai Cyclops 3/out/2015 às 8:39 
my game crashes when i get near the gate HALP i tried using no mods exept this still hapens so ill take it that its a feture
evryPixelcounts 21/set/2015 às 16:44 
Have you thought of making a mod that does this with small buildings? Or expanding it to this one?
TravDawg 13/set/2015 às 18:44 
Whenever i launch skyrim the launcher says i am not subscribed to OCS, i am the file is still there and checkable.
TimeLord 12/set/2015 às 8:36 
Thank you
Arthmoor  [autor(a)] 11/set/2015 às 17:16 
There are patch files available for that on the Nexus link that will deal with the stuff that's necessary for each DLC.
TimeLord 11/set/2015 às 15:18 
I have the harthfire dlc and the adoptable children in the citys that wander around are not there in your open version. However when i found whiterun secondary door to the original i found Lucia walking about alone. and now im try to find windhelms second door to get sofie any idea where it is or does it even exist? if not please advise on how to get lucia and sofie to the open citys. Thanks
Arthmoor  [autor(a)] 11/set/2015 às 13:51 
Move the other mod above Open Cities in your load order and that will fix it. There's also no guarantee that Extended Whiterun will be compatible even then, and no, it isn't something I can (or would even if I could) fix since it isn't my mod that broke stuff.
garretphoenix 11/set/2015 às 13:24 
i cannot get the doors to work on the buildings, i think extended whiterun is causing the bug... thank you, and, fix this please when you have the time, have a nice day.
Arthmoor  [autor(a)] 5/set/2015 às 15:04 
That's explained in the description above.
ES-Mike1518 - FTLOTG 5/set/2015 às 14:28 
im using the steam version of SKSE, how would I do this?
Arthmoor  [autor(a)] 5/set/2015 às 14:25 
Have you tried the SKSE memory fix? Issues like what you describe tend to be due to running out of memory with the way Skyrim allocates it.
ES-Mike1518 - FTLOTG 5/set/2015 às 14:21 
hey, I don't know if its a conflict between mods or its just not working correctly, but it seemed to work fine before but everytime I try to take a carriage to whiterun it breaks the game and I see a black screen but still hear music. I uninstalled the mod and it worked. any fix would be nice cause this mod is awesome!
LuigisPikachu 4/set/2015 às 12:50 
well, if it's being maintained, it's not broken. nice to see a mod this old getting updates
Arthmoor  [autor(a)] 4/set/2015 às 12:37 
Heh. Well, this is more or less normal from my perspective. Most authors I see maintain their work and fix bugs when they crop up (provided they're legit reports etc).

It is true though that a mod can actually be done and have no need for updates and be bug free enough that no issues become obvious. Old doesn't necessarily mean broken.
LuigisPikachu 3/set/2015 às 18:15 
yes, most mods seem to be abandoned after the first month. THAT is why a mod this old still having maintinace surprises me.
Arthmoor  [autor(a)] 3/set/2015 às 17:03 
Yes, it's still active. Yes, it still gets bug fixes and minor tweaks where needed. This surprises anyone? :P