The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Open Cities Skyrim
< >
Počet komentářů: 1,408
Annitsu14 15. lis. v 9.25 odp. 
Gaahhhh thank you so muuuch.
Born to Strike 14. lis. v 7.46 dop. 
plez help me i cant go in some houses and places HELP!!!
Bacon 7. lis. v 6.36 odp. 
Does this effect any quests in any way? like when you kill your first dragon outside of whiterun and you go back to dragonsreach?
Rodso 30. říj. v 3.53 dop. 
anyone know why each time i start up skyrim open cities isnt selected to load?

not a big problem but its just weird
Tuprewm 12. říj. v 12.12 dop. 
Hrmm... Is th8is comp[atible with Civil War Overhaul? It DOES change the way city battles work and the way that city ownership works.
Arthmoor  [autor] 9. říj. v 3.31 odp. 
I believe there's a patch available on Nexus that makes JK + OCS work together. I don't have the link handy though.
[DTS] Swift 9. říj. v 2.54 odp. 
@HarryHeadshot No JK's skyrim changes the cities and thus they would conflict.
RiftWarden 9. říj. v 2.15 dop. 
is this mod compatible with JK's Skyrim?
Bum Chucket 3. říj. v 8.39 dop. 
my game crashes when i get near the gate HALP i tried using no mods exept this still hapens so ill take it that its a feture
evryPixelcounts 21. zář. v 4.44 odp. 
Have you thought of making a mod that does this with small buildings? Or expanding it to this one?
TravDawg 13. zář. v 6.44 odp. 
Whenever i launch skyrim the launcher says i am not subscribed to OCS, i am the file is still there and checkable.
TimeLord 12. zář. v 8.36 dop. 
Thank you
Arthmoor  [autor] 11. zář. v 5.16 odp. 
There are patch files available for that on the Nexus link that will deal with the stuff that's necessary for each DLC.
TimeLord 11. zář. v 3.18 odp. 
I have the harthfire dlc and the adoptable children in the citys that wander around are not there in your open version. However when i found whiterun secondary door to the original i found Lucia walking about alone. and now im try to find windhelms second door to get sofie any idea where it is or does it even exist? if not please advise on how to get lucia and sofie to the open citys. Thanks
Arthmoor  [autor] 11. zář. v 1.51 odp. 
Move the other mod above Open Cities in your load order and that will fix it. There's also no guarantee that Extended Whiterun will be compatible even then, and no, it isn't something I can (or would even if I could) fix since it isn't my mod that broke stuff.
garretphoenix 11. zář. v 1.24 odp. 
i cannot get the doors to work on the buildings, i think extended whiterun is causing the bug... thank you, and, fix this please when you have the time, have a nice day.
Arthmoor  [autor] 5. zář. v 3.04 odp. 
That's explained in the description above.
ES-Mike1518 5. zář. v 2.28 odp. 
im using the steam version of SKSE, how would I do this?
Arthmoor  [autor] 5. zář. v 2.25 odp. 
Have you tried the SKSE memory fix? Issues like what you describe tend to be due to running out of memory with the way Skyrim allocates it.
ES-Mike1518 5. zář. v 2.21 odp. 
hey, I don't know if its a conflict between mods or its just not working correctly, but it seemed to work fine before but everytime I try to take a carriage to whiterun it breaks the game and I see a black screen but still hear music. I uninstalled the mod and it worked. any fix would be nice cause this mod is awesome!
LuigisPikachu 4. zář. v 12.50 odp. 
well, if it's being maintained, it's not broken. nice to see a mod this old getting updates
Arthmoor  [autor] 4. zář. v 12.37 odp. 
Heh. Well, this is more or less normal from my perspective. Most authors I see maintain their work and fix bugs when they crop up (provided they're legit reports etc).

It is true though that a mod can actually be done and have no need for updates and be bug free enough that no issues become obvious. Old doesn't necessarily mean broken.
LuigisPikachu 3. zář. v 6.15 odp. 
yes, most mods seem to be abandoned after the first month. THAT is why a mod this old still having maintinace surprises me.
Arthmoor  [autor] 3. zář. v 5.03 odp. 
Yes, it's still active. Yes, it still gets bug fixes and minor tweaks where needed. This surprises anyone? :P
LuigisPikachu 3. zář. v 3.42 odp. 
Harbinger 2. zář. v 2.43 odp. 
is this compatible with enhanced cities mods?
Born to Strike 10. srp. v 9.50 dop. 
i cant go into someplaces in cities help?>
Darth Yandere™ 9. srp. v 12.37 dop. 
What is ENBoost and where to get it?
Kazuminage 8. srp. v 10.43 dop. 
And the mod is checked, but it hasn't worked.
Kazuminage 8. srp. v 10.42 dop. 
What is LOOT?
Arthmoor  [autor] 8. srp. v 9.25 dop. 
In the Data Files menu for the official game launcher. There are checkboxes to enable mods. That's also where you set the load order to make sure everything is correct.

Using LOOT generally makes setting the load order a lot less of a hassle so if you're not using that I'd highly recommend it.
Kazuminage 8. srp. v 1.36 dop. 
This may seem stupid but how do I activate the mod...?
Arthmoor  [autor] 7. srp. v 10.20 odp. 
Did you activate the mod in your launcher?

@Gatekeeper: That would not be technically feasible with Skyrim's engine. As much as we'd all love to have that. Let's hope the Fallout 4 trailers are what we really end up with since that showed several places that looked like properly instanced interiors in the exterior worldspace.
Kazuminage 7. srp. v 9.41 odp. 
I downloaded this mod, but it ddn't work. Like, at all. Help? My Skrim load up says it was downloaded and added but I still get a loading screen when I go into any
The Gatekeeper 7. srp. v 9.30 odp. 
Love this mod. Have you ever thought of trying to make an open world mod that places everything in the same worldspace to go along with this one?
Wind 6. srp. v 1.08 odp. 
Greez 3. srp. v 3.09 dop. 
For some reason after I installed the mod I can't pay guards to ignore crimes anymore. Any ideas how to fix that?
Mutedfuzzball9 31. čvc. v 10.09 odp. 
Any way this mod will make mostly all cities in skyrim will not have a loding page if you enter by the main gate and can help a ton when you have items to sell or buy or if you have been to riverwood and heading to whiterun for the main quest.
Ringabel 31. čvc. v 7.06 odp. 
Any ways to uninstall it?
Arthmoor  [autor] 30. čvc. v 1.32 odp. 
Better advice: Follow the instructions for the SKSE memory fix.
Dan10025 30. čvc. v 9.54 dop. 
@williamyeager your hardware cannot process it so you can lower graphics, upgrade your hardware or uninstall the mod
Mutedfuzzball9 22. čvc. v 8.50 dop. 
so helpfull
williamyeager 18. čvc. v 9.40 dop. 
I have this mod downloaded but i also have others but tis mod slows down my computer and makes it laggy, i am on the mission where you get breezehome and everytime i try to enter whiterun i crash any help?
rewdmister4 17. čvc. v 4.08 odp. 
I used it midgame and the only "bug" i found was that if you try to fast travel to a city, you have to leave and open the gates becaese the city fast travel is inside the city, for whiterun i always warp to the stables and walk in

the game also take a while longer to load, i believe that is supposed to happen but i wanted to double check
Saint Stephen 17. čvc. v 1.51 odp. 
Saint Stephen 17. čvc. v 1.50 odp. 
Question is it better to start a new game with this or is it ok to use this mid game cause i dont know if hold quests may break? Also thanks for the other answer earler lol
Bulletbrain 9. čvc. v 8.40 odp. 
working wıth no problem !! awesome mod :D
Savage 9. čvc. v 2.02 dop. 
Excellent mod, love it, hate loading screens however there is a small problem. Might be my computer or something, but when I get to Solitude and open the gate, the second i step foot inside the gate I crash. Crashes when I Fast Travel as well. Any suggestion on how to fix it?
hunter522 6. čvc. v 12.29 odp. 
I like not waiting through the loading screens now!
Shambling Mound 1. čvc. v 6.56 odp. 
Is it possible to access the old cities with this mod enabled?