Open Cities Skyrim
1,325 commenti
< >
ProjectFreelancer 22 feb, ore 17:48 
What's up with the Oblivion Gates setting in the mod config menu? Are there supposed to be Oblivion Gates in Skyrim? If so, how do they spawn and how is it explained that they are around since the end of Oblivion established that no more Gates can ever open
breedlove 22 feb, ore 12:35 
Silly question, they are there "ghost" cities inside the walled hold capitols with half the caracters in them that aren't in the main cities.
iGameMaster 19 feb, ore 19:13 
Still updating?
Shaquille O'Neal 13 feb, ore 11:31 
my game won't load and i'm stuck in the middle of whiterun... what do i do?
Byrios 12 feb, ore 14:45 
I love this mod and this author! Thank you so much for the mod but also for the part about the memory for SKSE. I have known about Skyrim's memory issues for a while but never heard about this SKSE fix and its great because I have been having issues at Widhelm. Finally I have found the cuplrit for my endless headaches!
The Gaming Neko 26 gen, ore 16:48 
I just learned the hard way that you should not go to Cidhna Mine in ghost Markarth, fucks up your game. And it's weird since the toher doors don't go anywhere in ghost cities. I love this mod so much but there's people in ghost cities like that one girl who sells flowers in Windhelm, she's not in the real Windhelm but is instead stuck in ghost Windhelm. You should probably fix that, thanks :3
Zapness 25 gen, ore 15:30 
So I have better cities- Whiterun installed, and the trees which were added are all either outside the city or floating in the middle of the road... As much as I love this mod I have to stop using it.
rynmrtn 21 gen, ore 3:35 
Is it possible that this mod is causing some city encounters to be bugged?, e.g the forsworn in markarth kills an invisible woman bc she's not there, or the redguard and the woman from the thieves guild aren't settling a debt when you enter riften
Franz 15 gen, ore 4:03 
So, will this work with mods that somehow affect the cities, like adding new stuff to them, etc?
iGameMaster 4 gen, ore 17:27 
Does it work? i have all DLCs SKSE and SkyUI. Anything else i need>
Cicero 30 dic 2014, ore 17:40 
? how do i get that :P
Arthmoor  [autore] 30 dic 2014, ore 15:22 
You probably need to do the SKSE memory patch setup.
Cicero 30 dic 2014, ore 13:16 
but when i try to go to windhelm for example crash b4 i even get to the door O.o
Cicero 30 dic 2014, ore 13:16 
but when i try to go to windhelm for example crash b4 i even get to the door O.o
Cicero 30 dic 2014, ore 13:16 
question Arthmoor does this mod make peoples games CTD?? or is it just me and its only done that once when i tried to open whiterun gate
Arthmoor  [autore] 29 dic 2014, ore 22:25 
It's on both Steam and Nexus, along with a few other places. I don't rely on any one service - no matter how established they are.
Cicero 17 dic 2014, ore 16:24 
wow @Arthmoor i should of known this was on steam instead of nexus lol
Arthmoor  [autore] 11 dic 2014, ore 17:07 
It's pretty close to the oldest. I'm not sure what else was up here at the time but this has been up since launch day.
wP. DreadnaughtVCN 11 dic 2014, ore 1:45 
Is it true that this is the oldest mod on the skyrim steam workshop?
FriendLeeAsianDude 5 dic 2014, ore 18:37 
Arthmoor  [autore] 5 dic 2014, ore 18:03 
If you removed the mod and are still getting crashes, then this mod isn't the reason you're having trouble. Might be time to run a cache validation on the game and then reclean Update.esm and the 3 DLCs.
FriendLeeAsianDude 5 dic 2014, ore 16:48 
plzzz help
FriendLeeAsianDude 5 dic 2014, ore 16:48 
when i delete if i go near cities or go into buildings i crash
FriendLeeAsianDude 5 dic 2014, ore 16:47 
when i downloaded mod. my game crash on startup
FriendLeeAsianDude 5 dic 2014, ore 16:47 
i just wanna play skyrim ;_;
Kouga 29 nov 2014, ore 7:21 
@Arthmoor Alright, thanks for the assistance! I will look into this installer thing.
Arthmoor  [autore] 24 nov 2014, ore 0:07 
The manual archive doesn't have the SKSE folder. You should really try using the installer since it's supposed to have all that stuff all ready to go.
ilarip 23 nov 2014, ore 14:12 
No. Even if I install SKSE manually only scripts folder goes to Data folder. Nothing else.
In version 1.07.01
Arthmoor  [autore] 22 nov 2014, ore 15:16 
@Kouga: The folder should be there in any properly installed SKSE setup. Plus, from what I'm told, if you use their exe installer for it the ini file should be set up with the memory patch too.
I swear she was 18 22 nov 2014, ore 12:55 
mod is called upgradeable breezehome hearthfire edition PLEASE HELP MEEE
I swear she was 18 22 nov 2014, ore 12:54 
ive had this mod since i started skyrim, absolutely amazing, but sadly i have to get rid of due to glithces with a breezehome house mod, if there is any fix plz make it happen, it saddens me to get rid of this... :(
Kouga 22 nov 2014, ore 10:17 
But the thing is that SKSE, SkyUI and everything using it works perfectly. I don't really dare to mess with it and make a folder that wasn't there to begin with? I think it wouldn't even recognise that folder because it didn't make it?
Arthmoor  [autore] 20 nov 2014, ore 16:17 
lol, no, you'd create the file yourself and stick the information provided into it :P
Kouga 20 nov 2014, ore 1:17 
So if I don't have an SKSE folder and no SKSE.ini either, how would I solve the issues if I ever run into them? Unsubscribe? I see, I see. :b
Bonzo_Algonzo 17 nov 2014, ore 15:29 
Awesome mod, works with no issues!
the eagle 8 nov 2014, ore 7:00 
i love this mod
FriendLeeAsianDude 7 nov 2014, ore 16:10 
Arthmoor  [autore] 7 nov 2014, ore 13:25 
One of the oldest, yes. It was part of the initial Workshop testing for Skyrim and has been here since just before launch.
Bash 'em 7 nov 2014, ore 12:15 
i think so
FriendLeeAsianDude 3 nov 2014, ore 5:46 
is this the oldest mod in steam workshop??
gsprotts 20 ott 2014, ore 11:48 
I've got a problem, subscribed and now cant fast travel says im being persuded by guards??
Ktsune 17 ott 2014, ore 12:28 
I haven't got "skse.ini" can someone help me?
cavebat 10 ott 2014, ore 18:00 
in the settings it says oblivian gates what does the mean?
Saturnian_Shadows 10 ott 2014, ore 16:53 
How much performance drop does this have? I run skyrim on a pretty average laptop by the way.
{B&S}Antinatorx11 7 ott 2014, ore 13:54 
will this mod interfere with my Monsters Reborn And Or Immersive Creatures mod i got off of the nexus? and will this also effect my FPS in any negative ways?
Vinnie Mack 23 set 2014, ore 6:08 
this is a fantastic idea. I turned it on and ran it for a short time and loved the immersiveness of the mod. So does it cause lag, or was that my other mods?
Morwania 14 set 2014, ore 7:54 
I have problems with going innto other building with this mod. It says open doors and then nothing is happening.
Arthmoor  [autore] 10 set 2014, ore 15:27 
Doesn't do anyone any favors to guess - especially when it's a wrong guess :P
patrickricherson 10 set 2014, ore 15:14 
i'm guessing it's this mod, that makes it so a guard doesn't spawn in front of the gate to whiterun in the mission at the beginning of the game
☬ ⊃∊∂⊺⧺ №℣ª ☬ 10 set 2014, ore 14:22 
"In March of 2013, Bethesda released their final patch for Skyrim. Version Prior to this, Open Cities Skyrim had little trouble operating in the available memory the game provided.

It has since been found though that Patch 1.9 changed something about the way Skyrim allocates its initial pools of memory, likely due to trying to get the DLC to work on the PS3 and then not bothering to make sure the PC had, you know, PC specific code for that. "

Yep, and this kind of BS is beginning to bother me a bit. If these companies aren't concerned with how they treat my PC, maybe they don't need to sell me their shit.